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Difference between revisions of "Module:ShipRemodelListKai"

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com>Ckwng
com>Ckwng
Line 140: Line 140:
 
ShipRemodelListKai.process_item_key = Ship.process_item_key
 
ShipRemodelListKai.process_item_key = Ship.process_item_key
  
function ShipListKai:create_header()
+
function ShipRemodelListKai:create_header()
 
local header_icons = {
 
local header_icons = {
 
blueprint = ResourceIcons.blueprint,
 
blueprint = ResourceIcons.blueprint,

Revision as of 08:31, 26 April 2015

Documentation for this module may be created at Module:ShipRemodelListKai/doc

local BaseTable = require('Module:BaseTable')
local Formatting = require('Module:Formatting')
local ResourceIcons = require('Module:ResourceIcons')
local Ship = require('Module:Ship')

local ShipRemodelListKai = BaseTable{
	_header_template = [[! colspan=5 | Before Remodel
! rowspan=2 style="width:30px;" | ⇒
! colspan=3 | After Remodel
! colspan=2 | Required Resources
|-
! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px;" | Level
! style="width: 30px;" | ${blueprint}
! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px; text-align: center; vertical-align: middle; background-color: forestgreen;" | ${fuel}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo}]],
	_header_template_bottom = [[! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px;" | Level
! style="width: 30px;" | ${blueprint}
! rowspan=2 style="width:30px;" | ⇒
! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px; text-align: center; vertical-align: middle; background-color: forestgreen;" | ${fuel}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo}
|-
! colspan=5 | Before Remodel
! colspan=3 | After Remodel
! colspan=2 | Required Resources]],
	_columns = {
		"id",
		"name",
		"type",
		"remodel_level",
		"remodel_blueprint",
		"arrow",
		"id_after",
		"name_after",
		"type_after",
		"ammo",
		"steel",
	},
	_item_class = Ship,
	_dash = "-",
	_arrow = "⇒",
	_question_marks = "??",
}

function ShipRemodelListKai:id(ship)
	return {values = {value = Formatting:format_stat(ship:id())}, 
		bg_color = self._transparent, --Formatting:format_ship_back(back), 
		extra_style = "", --Formatting:extra_style_background_image(back and back > 7, back and back > 6) or ""
		text_align = self._center_align
	}
end

function ShipRemodelListKai:name(ship)
	return {values = {value = Formatting:format_link(ship:link())}, bg_color = self._transparent, text_align = self._center_align}
end

function ShipRemodelListKai:type(ship)
	return {values = {value = Formatting:format_ship_code(ship:type())}, text_align = self._start_align}
end

function ShipRemodelListKai:remodel_level(ship)
	self._remodel_to = ship:remodel_to()
	local remodel_level = false
	if self._remodel_to then
		self._remodel_to = Ship(self._remodel_to)
		remodel_level = self._remodel_to:remodel_level()
	end
	return {values = {value = remodel_level == false and self._dash or Formatting:format_stat(remodel_level)}, self._transparent, text_align = self._center_align}
end

function ShipRemodelListKai:remodel_blueprint()
	local value = self._dash
	if self._remodel_to then
		value = Formatting:format_blueprint_requirement_simple(self._remodel_to:remodel_blueprint())
	elseif self._remodel_to == nil then
		value = self._question_marks
	end
	return {values = {value = value}, self._transparent, text_align = self._center_align}
end

function ShipRemodelListKai:arrow()
	return {values = {value = self._arrow}, self._transparent, text_align = self._center_align}
end

function ShipRemodelListKai:id_after()
	local id_after = self._remodel_to == nil and self._question_marks or self._dash
	if self._remodel_to then
		id_after = Formatting:format_stat(self._remodel_to:id())
	end
	return {values = {value = id_after}, 
		bg_color = self._transparent, --Formatting:format_ship_back(back), 
		extra_style = "", --Formatting:extra_style_background_image(back and back > 7, back and back > 6) or ""
		text_align = self._center_align
	}
end

function ShipRemodelListKai:name_after()
	local name_after = self._remodel_to == nil and self._question_marks or self._dash
	if self._remodel_to then
		name_after = Formatting:format_link(self._remodel_to:link())
	end
	return {values = {value = name_after}, bg_color = self._transparent, text_align = self._center_align}
end

function ShipRemodelListKai:type_after()
	local type_after = self._remodel_to == nil and self._question_marks or self._dash
	if self._remodel_to then
		type_after = Formatting:format_ship_code(self._remodel_to:type())
	end
	return {values = {value = type_after}, text_align = self._center_align}
end

function ShipRemodelListKai:ammo()
	local ammo = self._remodel_to == nil and self._question_marks or self._dash
	if self._remodel_to then
		ammo = Formatting:format_ship_code(self._remodel_to:remodel_cost().ammo)
	end
	return {values = {value = ammo}, text_align = self._center_align}
end

function ShipRemodelListKai:steel()
	local steel = self._remodel_to == nil and self._question_marks or self._dash
	if self._remodel_to then
		steel = Formatting:format_ship_code(self._remodel_to:remodel_cost().steel)
	end
	return {values = {value = steel}, text_align = self._center_align}
end

ShipRemodelListKai.process_item_key = Ship.process_item_key

function ShipRemodelListKai:create_header()
	local header_icons = {
		blueprint = ResourceIcons.blueprint,
		fuel = ResourceIcons.fuel,
		ammo = ResourceIcons.ammo,
	}
	for key, value in pairs(header_icons) do
		header_icons[key] = Formatting:format_image{value, caption = Formatting:format_resource_name(key)}
	end
	self._header = format(self._header_template, header_icons)
	self._header_bottom = format(self._header_template_bottom, header_icons)
end

return ShipRemodelListKai