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Difference between revisions of "Module:ShipInfoKai"
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com>Ckwng |
com>Ckwng |
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Line 16: | Line 16: | ||
}, | }, | ||
_equipment_rarity_map = { | _equipment_rarity_map = { | ||
− | [0] = " | + | [0] = "whitesmoke", |
[1] = "lightgrey", | [1] = "lightgrey", | ||
[2] = "lightsteelblue", | [2] = "lightsteelblue", | ||
Line 31: | Line 31: | ||
_stat_1 = "%d", | _stat_1 = "%d", | ||
_stat_2 = "%d (%d)", | _stat_2 = "%d (%d)", | ||
− | _slot_template = [[|- align=center style="background-color: ${color};" | + | _slot_template = [[|- align=center style="background-color: ${color}; line-height: 1.1;" |
| style="width: 36px;" | ${icon} | | style="width: 36px;" | ${icon} | ||
| colspan="3" style="width: 190px;" | ${equipment} | | colspan="3" style="width: 190px;" | ${equipment} |
Revision as of 06:57, 28 December 2014
Documentation for this module may be created at Module:ShipInfoKai/doc
local Ship = require('Module:Ship')
local StatIcons = require('Module:StatIcons')
local format = require('Module:StringInterpolation').format
local ShipInfoKai = {
_rarity_map = {
[0] = "whitesmoke",
[1] = "cornflowerblue",
[2] = "lightskyblue",
[3] = "mediumturquoise",
[4] = "silver",
[5] = "gold",
[6] = "violet",
[7] = "violet",
[8] = "violet",
},
_equipment_rarity_map = {
[0] = "whitesmoke",
[1] = "lightgrey",
[2] = "lightsteelblue",
[3] = "violet",
[4] = "violet",
[5] = "violet",
},
_catbomb = "Catbomb.png|300px",
_unbuilable = "''Unbuildable''",
_remodel_level = "'''Remodel Level'''",
_build_time = "'''Build Time'''",
_id_1 = "%s",
_id_2 = "%s (%s)",
_stat_1 = "%d",
_stat_2 = "%d (%d)",
_slot_template = [[|- align=center style="background-color: ${color}; line-height: 1.1;"
| style="width: 36px;" | ${icon}
| colspan="3" style="width: 190px;" | ${equipment}
| ${slot_size}
]],
_image_template = "[[File:%s]]",
_template = [[{|style="border: 1px solid darkgray; width: 320px;"
|-
|colspan="5" style="text-align: center; background-color: ${top_bg_color};${top_extra_style}"|<p style="font-size:20px">'''${name}'''</p>
<p style="font-size:15px">'''No.${id} ${japanese_name}'''</p>
<p>'''${class} ${type}'''</p>
|-
| align=center colspan="5" | ${image}
|-
| colspan="5" style="text-align: center; background-color: LightSkyBlue;"|'''Statistics'''
|-
| colspan="2" style="width: 80px;" | ${hp_icon} HP
| style="width: 60px;" | '''${hp}'''
| style="width: 86px;" | ${firepower_icon} Firepower
| '''${firepower}'''
|-
| colspan="2" style="width: 80px;" | ${armor_icon} Armor
| style="width: 60px;" | '''${armor}'''
| style="width: 86px;" | ${torpedo_icon} Torpedo
| '''${torpedo}'''
|-
| colspan="2" style="width: 80px;" | ${evasion_icon} Evasion
| style="width: 60px;" | '''${evasion}'''
| style="width: 80px;" | ${aa_icon} AA
| '''${aa}'''
|-
| colspan="2" style="width: 80px;" | ${aircraft_icon} Aircraft
| style="width: 60px;" | '''${aircraft}'''
| style="width: 86px;" | ${asw_icon} ASW
| '''${asw}'''
|-
| colspan="2" style="width: 80px;" | ${speed_icon} Speed
| style="width: 60px;" | '''${speed}'''
| style="width: 86px;" | ${los_icon} LOS
| '''${los}'''
|-
| colspan="2" style="width: 80px;" | ${range_icon} Range
| style="width: 60px;" | '''${range}'''
| style="width: 86px;" | ${luck_icon} Luck
| '''${luck}'''
|-
| colspan="4" style="text-align: center; background-color: LightSkyBlue;"|${build_remodel_header}
| style="text-align: center; background-color: LightSkyBlue;" | '''Slots'''
|-
| colspan="4" style="text-align: center;"|${build_remodel_info}
| align=center |${slots}
|-
| colspan="4" style="text-align: center; background-color: LightSkyBlue;"|'''Stock Equipment'''
| style="text-align: center; background-color: LightSkyBlue;" | '''${aircraft_icon} Space'''
|-
${slot_details}
|}]],
}
function ShipInfoKai:top_bg_color(ship)
return self._rarity_map[ship:rarity(true)]
end
function ShipInfoKai:top_extra_style(ship)
local rarity = ship:rarity(true)
if rarity > 6 then
return mw.ustring.format(" background-image: %s%s", rarity > 7 and "radial-gradient(circle farthest-corner at center, rgba(255, 0, 80, 0)0%, rgba(255, 60, 0, 0) 60%, rgba(255, 60, 0, 0.3) 100%), " or "", "radial-gradient(ellipse closest-side at center, violet 0%, violet 50%, rgba(238,130,238,0) 80%, transparent), linear-gradient(1deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(2deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(4deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(5deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(6deg, transparent, 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linear-gradient(152deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(154deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(156deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(158deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(160deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(161deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(162deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(164deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(165deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(167deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(168deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(169deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(171deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(173deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(175deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(176deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(178deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent), linear-gradient(179deg, transparent, transparent 50%, rgba(255,255,255,0.3) 50%, rgba(255,255,255,0.3) calc(50% + 1px), transparent calc(50% + 1px), transparent)")
else
return ""
end
end
function ShipInfoKai:id(ship)
return mw.ustring.format(ship:has_true_id() and self._id_2 or self._id_1, ship:id(), ship:true_id())
end
function ShipInfoKai:image(ship)
return mw.ustring.format(self._image_template, ship:card(true) or self._catbomb)
end
function ShipInfoKai:hp(ship)
return mw.ustring.format(self._stat_1, ship:hp())
end
function ShipInfoKai:firepower(ship)
return mw.ustring.format(ship:has_firepower_max() and self._stat_2 or self._stat_1, ship:firepower(), ship:firepower_max())
end
function ShipInfoKai:armor(ship)
return mw.ustring.format(ship:has_armor_max() and self._stat_2 or self._stat_1, ship:armor(), ship:armor_max())
end
function ShipInfoKai:torpedo(ship)
return mw.ustring.format(ship:has_torpedo_max() and self._stat_2 or self._stat_1, ship:torpedo(), ship:torpedo_max())
end
function ShipInfoKai:evasion(ship)
return mw.ustring.format(ship:has_evasion_max() and self._stat_2 or self._stat_1, ship:evasion(), ship:evasion_max())
end
function ShipInfoKai:aa(ship)
return mw.ustring.format(ship:has_aa_max() and self._stat_2 or self._stat_1, ship:aa(), ship:aa_max())
end
function ShipInfoKai:asw(ship)
return mw.ustring.format(ship:has_asw_max() and self._stat_2 or self._stat_1, ship:asw(), ship:asw_max())
end
function ShipInfoKai:speed(ship)
return ship:speed()
end
function ShipInfoKai:los(ship)
return mw.ustring.format(ship:has_los_max() and self._stat_2 or self._stat_1, ship:los(), ship:los_max())
end
function ShipInfoKai:range(ship)
return ship:range()
end
function ShipInfoKai:luck(ship)
return mw.ustring.format(ship:has_luck_max() and self._stat_2 or self._stat_1, ship:luck(), ship:luck_max())
end
function ShipInfoKai:build_remodel_header(ship)
return ship:remodeled() and self._remodel_level or self._build_time
end
function ShipInfoKai:build_remodel_info(ship)
if ship:remodeled() then
return mw.ustring.format("'''%s''' (%s%s)", ship:remodel_level(), ship:remodel_cost(), ship:remodel_blueprint(true) and ship:remodel_blueprint() or "")
elseif ship:buildable() then
return ship:build_time()
else
return self._unbuildable
end
end
function ShipInfoKai:slots(ship)
return ship:slots()
end
function ShipInfoKai:slot_details(ship)
local slots = {}
for i = 1, math.max(4, ship:slots()) do
table.insert(slots, format(self._slot_template, {icon = ship:equipment_icon(i), equipment = ship:equipment(i), slot_size = ship:slot_size(i), color = self._equipment_rarity_map[ship:equipment_back(i)]}))
end
return table.concat(slots)
end
function ShipInfoKai:Infobox(name, model)
local ship = Ship(name, model)
local vars = {
hp_icon = StatIcons.hp,
firepower_icon = StatIcons.firepower,
armor_icon = StatIcons.armor,
torpedo_icon = StatIcons.torpedo,
evasion_icon = StatIcons.evasion,
aa_icon = StatIcons.aa,
aircraft_icon = StatIcons.aircraft,
asw_icon = StatIcons.asw,
speed_icon = StatIcons.speed,
los_icon = StatIcons.los,
range_icon = StatIcons.range,
luck_icon = StatIcons.luck,
}
for k,v in pairs(vars) do
vars[k] = mw.ustring.format(self._image_template, v)
end
local rarity = ship:rarity(true) or 0
vars.top_bg_color = self:top_bg_color(ship)
vars.top_extra_style = self:top_extra_style(ship)
vars.name = ship:link()
vars.id = self:id(ship)
vars.japanese_name = ship:japanese_name()
vars.class = ship:class()
vars.type = ship:type()
vars.image = self:image(ship)
vars.hp = self:hp(ship)
vars.firepower = self:firepower(ship)
vars.armor = self:armor(ship)
vars.torpedo = self:torpedo(ship)
vars.evasion = self:evasion(ship)
vars.aa = self:aa(ship)
vars.aircraft = ship:total_space()
vars.asw = self:asw(ship)
vars.speed = self:speed(ship)
vars.los = self:los(ship)
vars.range = self:range(ship)
vars.luck = self:luck(ship)
vars.build_remodel_header = self:build_remodel_header(ship)
vars.build_remodel_info = self:build_remodel_info(ship)
vars.slots = self:slots(ship)
vars.slot_details = self:slot_details(ship)
return format(self._template, vars)
end
return ShipInfoKai