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Difference between revisions of "Module:View/Quest"

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m
Line 38: Line 38:
 
   table.insert(result, table_header)
 
   table.insert(result, table_header)
 
   for i, q in ipairs(data) do
 
   for i, q in ipairs(data) do
     q.reward_other = frame:preprocess(q.reward_other)
+
     table.insert(result, _.format(table_row, {
    table.insert(result, _.format(table_row, q))
+
      label = q.label,
 +
      title = q.title,
 +
      title_en = q.title_en,
 +
      detail_en = frame:preprocess(q.detail_en),
 +
      reward_fuel = q.reward_fuel,
 +
      reward_ammo = q.reward_ammo,
 +
      reward_steel = q.reward_steel,
 +
      reward_bauxite = q.reward_bauxite,
 +
      reward_other = frame:preprocess(q.reward_other),
 +
      note = q.note,
 +
    }))
 
   end
 
   end
 
   table.insert(result, table_footer)
 
   table.insert(result, table_footer)

Revision as of 09:38, 22 July 2018

Documentation for this module may be created at Module:View/Quest/doc

local _ = require('Module:Core')
local Data = require('Module:Data')
local View = require('Module:View')

-- [[Category:Todo]]:
-- * Support render : Args -> UI tree in Module:View, currently Args -> String
-- * Module:View/Table for table UI tree construction

local table_header = [=[{|style="width:100%;text-align:center" cellspacing="0"
|style="width:4%"|ID
|style="width:35%"|Requirements
|style="width:0.5%"|
|style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]]
|style="width:0.5%"|
|style="width:20%"|Rewards
|style="width:0.5%"|
|style="width:30%"|Note
|-]=]

local table_footer = '|}'

local table_row = [=[|- id="${label}" class="quest_A"
|rowspan="2"|'''${label}'''
|colspan="11"|'''<span lang="ja">${title}</span>'''<br>''${title_en}''
|- class="quest_details_A"
|${detail_en}
|
|${reward_fuel} / ${reward_ammo} / ${reward_steel} / ${reward_bauxite}
|
|''${reward_other}''
|
|${note}]=]

local function render(args, frame)
  local category = args.explicit[1]
  local data = Data.load('Quest', category)
  local result = {}
  table.insert(result, table_header)
  for i, q in ipairs(data) do
    table.insert(result, _.format(table_row, {
      label = q.label,
      title = q.title,
      title_en = q.title_en,
      detail_en = frame:preprocess(q.detail_en),
      reward_fuel = q.reward_fuel,
      reward_ammo = q.reward_ammo,
      reward_steel = q.reward_steel,
      reward_bauxite = q.reward_bauxite,
      reward_other = frame:preprocess(q.reward_other),
      note = q.note,
    }))
  end
  table.insert(result, table_footer)
  return _.join(result, '\n')
end

return View(render)