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Difference between revisions of "Docking"
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>CDRW (Created page with "* Docking (repair) can restore you ships to full health, which cost you fuel and steel. * Larger ship take more time to repair, also affect by ship's current level * It is pos...") |
>CDRW |
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*with assumption | *with assumption | ||
+ | *Repair Cost formula (remove decimal) | ||
+ | *Steel = Base fuel cost X HP loss X 0.06 | ||
+ | *Fuel = Base fuel cost X HP loss X 0.032 | ||
+ | *View [[ship list]] or [[Ship_Maximum_Status|fully upgraded ship list]] for their base fuel cost | ||
+ | *Example : LV67 [[Kongo]] with 41/75 HP (34 damage) will cost (int)34*90*0.06=183 steel and (int)34*90*0.032=97 fuel | ||
+ | *Her repair time will be 34*455(7:35min)*1.5 + 30 = 23235s = 6:27:15 <s>bucket, please</s> |
Revision as of 17:43, 9 September 2013
- Docking (repair) can restore you ships to full health, which cost you fuel and steel.
- Larger ship take more time to repair, also affect by ship's current level
- It is possible to use fast repair material (bucket) to repair a ship instantly, but still cost you resources.
- Come with two docking slots, you can pay gold (DMM points) to buy keys in shop and expand to 4 slots
- Repair time = HP loss X repair time X ship type + 30 seconds
Ship Type | Multiplier |
---|---|
Slow battleship, Standard Carrier | 2 |
Heavy Cruiser, Battle Cruiser(Fast BB), Light Carrier | 1.5 |
Light Cruiser, Destroyer, Aircraft Carrying Submarine | 1 |
Submarine | 0.5 |
- Battle Cruiser/Fast battleship : Kongou Class
- Aircraft Carrying Submarine : I-58 Kai (her repair time will double after remodel)
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- with assumption
- Repair Cost formula (remove decimal)
- Steel = Base fuel cost X HP loss X 0.06
- Fuel = Base fuel cost X HP loss X 0.032
- View ship list or fully upgraded ship list for their base fuel cost
- Example : LV67 Kongo with 41/75 HP (34 damage) will cost (int)34*90*0.06=183 steel and (int)34*90*0.032=97 fuel
- Her repair time will be 34*455(7:35min)*1.5 + 30 = 23235s = 6:27:15
bucket, please