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=Basic Attack Power Formulas=
 
=Basic Attack Power Formulas=
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The following formulas only apply to single fleets. Please see [[Combined Fleet#Basic Attack Power|Combined Fleet]], [[Land-Based Air Squadron#Bombing Power|Land-Based Air Squadron]] and [[Expeditions#Support Expeditions|Support Expeditions]] for more details.
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'''Important Notes'''
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* Please see [https://akashi-list.me/ Akashi List] for upgrade bonus values.
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* <math>\text{FP}</math> is the firepower of the ship.
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* <math>\text{TRP}</math> is the torpedo power of the ship or plane.
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* <math>\text{ASW}</math> is the anti-submarine power of the ship or equipment.
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* <math>\text{DB}</math> is the dive bombing power of the plane.
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* <math>\bigstar</math> is the upgrade bonus of the equipment.
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==Bombing==
 
==Bombing==
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This applies to both [[Combat#Jet Assault|jet assaults]] and [[Aerial Combat#Bombing|airstrikes]].
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<math>\text{Bombing Power} = \text{Type} \times \left[ \left[ \left[ \text{DB}\ OR\ \text{TRP} + \bigstar \right] \times \sqrt{\text{Count}_\text{Plane}}\right] + 25\right]</math>
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* <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details.
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* <math>\text{Count}_\text{Plane}</math> is the number of planes performing the attack.
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{| class="wikitable"
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|-
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! style="text-align:center; width:64px;"|Type
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! style="text-align:center; width:32px;"|Multiplier
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! style="text-align:center; width:128px;"|Notes
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|-
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|style="text-align:center;"|Torpedo Bombers
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|style="text-align:center;"|0.8x or 1.5x
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|The multiplier is chosen randomly. The chance is roughly 50%.
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|-
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|style="text-align:center;"|Dive Bombers<br>
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Seaplane Bombers<br>
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Fighter Bombers
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|style="text-align:center;"|1.0x
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|
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|-
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|style="text-align:center;"|Jets<br>
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(During jet assault)
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|style="text-align:center;"|1.0x
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|
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|-
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|style="text-align:center;"|Jets<br>
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(During normal bombing)
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|style="text-align:center;"|0.7071x
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|
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|-
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|}
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'''Important Notes'''
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* Bombing power is calculated independently for each equipment slot on the carrier.
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* The firepower of the carrier does not affect bombing power.
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* The power is calculated '''after''' the air combat and anti-air fire phases which means bombers getting shot down will affect the final calculation.
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* It is not affected by [[Damage Calculations#Engagement|engagement]], [[Damage Calculations#Formation|formation]] or [[Damage Calculations#Damage State|damage states]].
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* It is affected by [[Damage Calculations#Aerial Contact|contact]].
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==Surface Shelling==
 
==Surface Shelling==
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* <math>\text{}</math>
 
==Carrier Attacks==
 
==Carrier Attacks==
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* <math>\text{}</math>
 
==Torpedo Attacks==
 
==Torpedo Attacks==
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* <math>\text{}</math>
 
==Anti-Submarine Warfare==
 
==Anti-Submarine Warfare==
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* <math>\text{}</math>
 
==Surface Night Battle==
 
==Surface Night Battle==
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* <math>\text{}</math>
 
==Carrier Night Attacks==
 
==Carrier Night Attacks==
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* <math>\text{}</math>
 
==Anti-Installation Attacks==
 
==Anti-Installation Attacks==
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* <math>\text{}</math>
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=Attack Power Corrections=
 
=Attack Power Corrections=
 
==Attack Power Cap==
 
==Attack Power Cap==

Revision as of 00:00, 30 August 2019

Damage Formula

[math]\displaystyle{ \text{Damage} = \left [ \left [ \left [ \text{Atk}_\text{cap} \times \text{Mod}_\text{post}\right]\times \text{Crit}\right]-\text{Armour}\right]\times \text{Ammo} }[/math]

  • [math]\displaystyle{ \text{Atk}_\text{cap} }[/math] is the Cap Adjusted Attack Power
  • [math]\displaystyle{ \text{Mod}_\text{post} }[/math] is any post-cap modifiers that are applicable.
  • [math]\displaystyle{ \text{Crit} }[/math] is the critical strike modifier.
  • [math]\displaystyle{ \text{Ammo} }[/math] is the remaining ammunition modifier.
  • [math]\displaystyle{ \text{Armour} }[/math] is the armour of the target.

Where, Cap Adjusted Attack Power is Basic Attack Power that has been adjusted by applying the damage cap.

[math]\displaystyle{ \text{Atk}_\text{cap} = \text{Cap} + \sqrt{\left [ \text{Atk}_\text{basic} \times \text{Mod}_\text{pre}\right]-\text{Cap}} }[/math]

  • [math]\displaystyle{ \text{Cap} }[/math] is the damage cap relevant to the phase.
  • [math]\displaystyle{ \text{Atk}_\text{basic} }[/math] is the basic attack power of the relevant attack.
  • [math]\displaystyle{ \text{Mod}_\text{pre} }[/math] is any pre-cap modifiers that are applicable.

Important Notes

  • Pre- and post-cap multipliers are multiplicative.
  • Results are rounded down to the nearest whole number. I.e. 4.2 → 4.

Basic Attack Power Formulas

The following formulas only apply to single fleets. Please see Combined Fleet, Land-Based Air Squadron and Support Expeditions for more details.

Important Notes

  • Please see Akashi List for upgrade bonus values.
  • [math]\displaystyle{ \text{FP} }[/math] is the firepower of the ship.
  • [math]\displaystyle{ \text{TRP} }[/math] is the torpedo power of the ship or plane.
  • [math]\displaystyle{ \text{ASW} }[/math] is the anti-submarine power of the ship or equipment.
  • [math]\displaystyle{ \text{DB} }[/math] is the dive bombing power of the plane.
  • [math]\displaystyle{ \bigstar }[/math] is the upgrade bonus of the equipment.

Bombing

This applies to both jet assaults and airstrikes.

[math]\displaystyle{ \text{Bombing Power} = \text{Type} \times \left[ \left[ \left[ \text{DB}\ OR\ \text{TRP} + \bigstar \right] \times \sqrt{\text{Count}_\text{Plane}}\right] + 25\right] }[/math]

  • [math]\displaystyle{ \text{Type} }[/math] is a multiplier based on the type of the plane. See below for details.
  • [math]\displaystyle{ \text{Count}_\text{Plane} }[/math] is the number of planes performing the attack.
Type Multiplier Notes
Torpedo Bombers 0.8x or 1.5x The multiplier is chosen randomly. The chance is roughly 50%.
Dive Bombers

Seaplane Bombers
Fighter Bombers

1.0x
Jets

(During jet assault)

1.0x
Jets

(During normal bombing)

0.7071x

Important Notes

  • Bombing power is calculated independently for each equipment slot on the carrier.
  • The firepower of the carrier does not affect bombing power.
  • The power is calculated after the air combat and anti-air fire phases which means bombers getting shot down will affect the final calculation.
  • It is not affected by engagement, formation or damage states.
  • It is affected by contact.

Surface Shelling

  • [math]\displaystyle{ \text{} }[/math]

Carrier Attacks

  • [math]\displaystyle{ \text{} }[/math]

Torpedo Attacks

  • [math]\displaystyle{ \text{} }[/math]

Anti-Submarine Warfare

  • [math]\displaystyle{ \text{} }[/math]

Surface Night Battle

  • [math]\displaystyle{ \text{} }[/math]

Carrier Night Attacks

  • [math]\displaystyle{ \text{} }[/math]

Anti-Installation Attacks

  • [math]\displaystyle{ \text{} }[/math]

Attack Power Corrections

Attack Power Cap

Pre-cap Corrections

Engagement

Formation

Damage State

Night Battle Special Attacks

Carrier Night Attacks

Gun Fit Bonuses

Post-cap Corrections

Aerial Contact

Artillery Spotting

Carrier Cut-In Attacks

Anti-Installation Equipment Modifiers

Critical Strikes

Ammunition Modifier

Miscellaneous Damage Modifiers

Chip Damage

Debuffs

Armour