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Difference between revisions of "Damage Calculations"
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=Basic Attack Power Formulas= | =Basic Attack Power Formulas= | ||
+ | The following formulas only apply to single fleets. Please see [[Combined Fleet#Basic Attack Power|Combined Fleet]], [[Land-Based Air Squadron#Bombing Power|Land-Based Air Squadron]] and [[Expeditions#Support Expeditions|Support Expeditions]] for more details. | ||
+ | |||
+ | '''Important Notes''' | ||
+ | * Please see [https://akashi-list.me/ Akashi List] for upgrade bonus values. | ||
+ | * <math>\text{FP}</math> is the firepower of the ship. | ||
+ | * <math>\text{TRP}</math> is the torpedo power of the ship or plane. | ||
+ | * <math>\text{ASW}</math> is the anti-submarine power of the ship or equipment. | ||
+ | * <math>\text{DB}</math> is the dive bombing power of the plane. | ||
+ | * <math>\bigstar</math> is the upgrade bonus of the equipment. | ||
+ | |||
==Bombing== | ==Bombing== | ||
+ | This applies to both [[Combat#Jet Assault|jet assaults]] and [[Aerial Combat#Bombing|airstrikes]]. | ||
+ | |||
+ | <math>\text{Bombing Power} = \text{Type} \times \left[ \left[ \left[ \text{DB}\ OR\ \text{TRP} + \bigstar \right] \times \sqrt{\text{Count}_\text{Plane}}\right] + 25\right]</math> | ||
+ | |||
+ | * <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details. | ||
+ | * <math>\text{Count}_\text{Plane}</math> is the number of planes performing the attack. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! style="text-align:center; width:64px;"|Type | ||
+ | ! style="text-align:center; width:32px;"|Multiplier | ||
+ | ! style="text-align:center; width:128px;"|Notes | ||
+ | |- | ||
+ | |style="text-align:center;"|Torpedo Bombers | ||
+ | |style="text-align:center;"|0.8x or 1.5x | ||
+ | |The multiplier is chosen randomly. The chance is roughly 50%. | ||
+ | |- | ||
+ | |style="text-align:center;"|Dive Bombers<br> | ||
+ | Seaplane Bombers<br> | ||
+ | Fighter Bombers | ||
+ | |style="text-align:center;"|1.0x | ||
+ | | | ||
+ | |- | ||
+ | |style="text-align:center;"|Jets<br> | ||
+ | (During jet assault) | ||
+ | |style="text-align:center;"|1.0x | ||
+ | | | ||
+ | |- | ||
+ | |style="text-align:center;"|Jets<br> | ||
+ | (During normal bombing) | ||
+ | |style="text-align:center;"|0.7071x | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | '''Important Notes''' | ||
+ | * Bombing power is calculated independently for each equipment slot on the carrier. | ||
+ | * The firepower of the carrier does not affect bombing power. | ||
+ | * The power is calculated '''after''' the air combat and anti-air fire phases which means bombers getting shot down will affect the final calculation. | ||
+ | * It is not affected by [[Damage Calculations#Engagement|engagement]], [[Damage Calculations#Formation|formation]] or [[Damage Calculations#Damage State|damage states]]. | ||
+ | * It is affected by [[Damage Calculations#Aerial Contact|contact]]. | ||
+ | |||
==Surface Shelling== | ==Surface Shelling== | ||
+ | * <math>\text{}</math> | ||
==Carrier Attacks== | ==Carrier Attacks== | ||
+ | * <math>\text{}</math> | ||
==Torpedo Attacks== | ==Torpedo Attacks== | ||
+ | * <math>\text{}</math> | ||
==Anti-Submarine Warfare== | ==Anti-Submarine Warfare== | ||
+ | * <math>\text{}</math> | ||
==Surface Night Battle== | ==Surface Night Battle== | ||
+ | * <math>\text{}</math> | ||
==Carrier Night Attacks== | ==Carrier Night Attacks== | ||
+ | * <math>\text{}</math> | ||
==Anti-Installation Attacks== | ==Anti-Installation Attacks== | ||
+ | * <math>\text{}</math> | ||
+ | |||
=Attack Power Corrections= | =Attack Power Corrections= | ||
==Attack Power Cap== | ==Attack Power Cap== |
Revision as of 00:00, 30 August 2019
Damage Formula
[math]\displaystyle{ \text{Damage} = \left [ \left [ \left [ \text{Atk}_\text{cap} \times \text{Mod}_\text{post}\right]\times \text{Crit}\right]-\text{Armour}\right]\times \text{Ammo} }[/math]
- [math]\displaystyle{ \text{Atk}_\text{cap} }[/math] is the Cap Adjusted Attack Power
- [math]\displaystyle{ \text{Mod}_\text{post} }[/math] is any post-cap modifiers that are applicable.
- [math]\displaystyle{ \text{Crit} }[/math] is the critical strike modifier.
- [math]\displaystyle{ \text{Ammo} }[/math] is the remaining ammunition modifier.
- [math]\displaystyle{ \text{Armour} }[/math] is the armour of the target.
Where, Cap Adjusted Attack Power is Basic Attack Power that has been adjusted by applying the damage cap.
[math]\displaystyle{ \text{Atk}_\text{cap} = \text{Cap} + \sqrt{\left [ \text{Atk}_\text{basic} \times \text{Mod}_\text{pre}\right]-\text{Cap}} }[/math]
- [math]\displaystyle{ \text{Cap} }[/math] is the damage cap relevant to the phase.
- [math]\displaystyle{ \text{Atk}_\text{basic} }[/math] is the basic attack power of the relevant attack.
- [math]\displaystyle{ \text{Mod}_\text{pre} }[/math] is any pre-cap modifiers that are applicable.
Important Notes
- Pre- and post-cap multipliers are multiplicative.
- Results are rounded down to the nearest whole number. I.e. 4.2 → 4.
Basic Attack Power Formulas
The following formulas only apply to single fleets. Please see Combined Fleet, Land-Based Air Squadron and Support Expeditions for more details.
Important Notes
- Please see Akashi List for upgrade bonus values.
- [math]\displaystyle{ \text{FP} }[/math] is the firepower of the ship.
- [math]\displaystyle{ \text{TRP} }[/math] is the torpedo power of the ship or plane.
- [math]\displaystyle{ \text{ASW} }[/math] is the anti-submarine power of the ship or equipment.
- [math]\displaystyle{ \text{DB} }[/math] is the dive bombing power of the plane.
- [math]\displaystyle{ \bigstar }[/math] is the upgrade bonus of the equipment.
Bombing
This applies to both jet assaults and airstrikes.
[math]\displaystyle{ \text{Bombing Power} = \text{Type} \times \left[ \left[ \left[ \text{DB}\ OR\ \text{TRP} + \bigstar \right] \times \sqrt{\text{Count}_\text{Plane}}\right] + 25\right] }[/math]
- [math]\displaystyle{ \text{Type} }[/math] is a multiplier based on the type of the plane. See below for details.
- [math]\displaystyle{ \text{Count}_\text{Plane} }[/math] is the number of planes performing the attack.
Type | Multiplier | Notes |
---|---|---|
Torpedo Bombers | 0.8x or 1.5x | The multiplier is chosen randomly. The chance is roughly 50%. |
Dive Bombers Seaplane Bombers |
1.0x | |
Jets (During jet assault) |
1.0x | |
Jets (During normal bombing) |
0.7071x |
Important Notes
- Bombing power is calculated independently for each equipment slot on the carrier.
- The firepower of the carrier does not affect bombing power.
- The power is calculated after the air combat and anti-air fire phases which means bombers getting shot down will affect the final calculation.
- It is not affected by engagement, formation or damage states.
- It is affected by contact.
Surface Shelling
- [math]\displaystyle{ \text{} }[/math]
Carrier Attacks
- [math]\displaystyle{ \text{} }[/math]
Torpedo Attacks
- [math]\displaystyle{ \text{} }[/math]
Anti-Submarine Warfare
- [math]\displaystyle{ \text{} }[/math]
Surface Night Battle
- [math]\displaystyle{ \text{} }[/math]
Carrier Night Attacks
- [math]\displaystyle{ \text{} }[/math]
Anti-Installation Attacks
- [math]\displaystyle{ \text{} }[/math]