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==Parameter Naming==
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==Parameters==
* <"From" Node> -> <"To" Node> = <argument value>  
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Below is a list of all parameters available for this template.
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Keep in mind that invalid parameters and/or arguments will be ignored.
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 +
To invoke this template, simply start with:
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<pre>
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{{MapBranchingTable
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|<parameters>
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|<parameters>
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|<parameters>
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}}
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</pre>
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===Title===
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* Allows you to set the title of the table
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* '''OPTIONAL'''
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* Default value is "Branching Rules" if not specified
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<pre>
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{{MapBranchingTable
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|title = <value>
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}}
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</pre>
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===Id===
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* Allows you to manually set the id of the table. Rarely useful, unless you want multiple tables to be affected by the same button.
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* '''OPTIONAL'''
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* Default value is a RNG generated through the [[Module:RemiLib|RemiLib]] if not specified.
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<pre>
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{{MapBranchingTable
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|id = <value>
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}}
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</pre>
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===Width===
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* Allows you to set the width of the table. Value has to be a valid css width property.
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* Check the following [http://www.w3schools.com/cssref/pr_dim_width.asp link] if you're unfamiliar with css width properties.
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* '''OPTIONAL'''
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* Default is "auto" if not specified or if the value given is invalid.
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<pre>
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{{MapBranchingTable
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|width = <value>
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}}
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</pre>
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===Branching Rules===
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* Creates nodes for your branching table.
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* '''REQUIRED'''
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<"From" Node/[color]> -> <"To" Node/[color]> = <argument value> for single rows for each node <br />
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'''OR''' <br />
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<"From" Node/[color]> -> <"To" Node/[color]>,<"To" Node/[color]> = <argument value> for joint rows.
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*Valid node values are:
 
** 0 = Start
 
** 0 = Start
** 1, 2, 3, etc = Starting points, when a map has multiple starting points, depending on the branching rules.
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** 1, 2, 3, etc = Starting points, when a map has multiple starting points.
** <Node>/battle = Red node, which is also the default if nothing is assigned
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** Alphabetical letters from A to Z
** <Node>/empty = Blue node
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** <Node>/storm = Purple node
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*To add a color to a node ('''OPTIONAL'''), add the following value behind the node:
** <Node>/resource = Green node
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** <span style="color:#FF1744">/battle</span>, default if not specified
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** <span style="color:#64DD17">/empty</span>
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** <span style="color:#EA80FC">/storm</span>
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** <span style="color:#40C4FF">/resource</span>
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** Any other valid color value.
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To assign a manual id for the tables, you can use "id = <value>". This is generally not necessary, unless you want some buttons to show/hide multiple branches for whatever reason you have. Either way, the option is there.
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<pre>
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{{MapBranchingTable
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|title = Example
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|width = 50%
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|0 -> 1 =
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* Fleet contains a CL
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* Fleet does not meet the requirements to start at 2
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|0 -> 2 =
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* Fleet contains no CL
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* Fleet contains CV(L)
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* Fleet contains CLT
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To change the width of the table, you can use "width = auto" for a more compact table. If "width" is not stated, it will create a wide table that fits the screen on default. Table is always collapsed by default.
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|1 -> A/storm, B/resource = * Random
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|2 -> C = * Fleet contains a CL
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|2 -> D/empty = * Does not meet the requirements to go to C
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}}
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</pre>
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{{MapBranchingTable
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|title = Example
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|width = 30%
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|0 -> 1 =
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* Fleet contains a CL
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* Fleet does not meet the requirements to start at 2
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|0 -> 2 =
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* Fleet contains no CL
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* Fleet contains CV(L)
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* Fleet contains CLT
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With the use of a template, invoking the module through #invoke is no longer required and you can treat this module as a template.
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|1 -> A/storm, B/resource = * Random
Each parameter line still requires a pipe character "|".
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|2 -> C = * Fleet contains a CL
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|2 -> D/empty = * Does not meet the requirements to go to C
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}}
    
==Examples==
 
==Examples==
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<pre>
 
<pre>
 
{{MapBranchingTable
 
{{MapBranchingTable
|0 -> 1 = Some text...
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|title = Example 1
|0 -> 2 = Some text...
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|0 -> 1, 2 = Some text...
 
|1 -> A = Some text...
 
|1 -> A = Some text...
 
|1 -> B/resource = [[DD]], [[CL]]
 
|1 -> B/resource = [[DD]], [[CL]]
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</pre>
 
</pre>
 
{{MapBranchingTable
 
{{MapBranchingTable
|0 -> 1 = Some text...
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|title = Example 1
|0 -> 2 = Some text...
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|0 -> 1, 2 = Some text...
 
|1 -> A = Some text...
 
|1 -> A = Some text...
 
|1 -> B/resource = [[DD]], [[CL]]
 
|1 -> B/resource = [[DD]], [[CL]]
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|id = E-1
 
|id = E-1
 
|width = auto
 
|width = auto
|0 -> 1 = Some text...
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|0 -> 1, 2, 3 = * Random
|0 -> 2 = Some text...
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}}
|1 -> A = Some text...
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|1 -> B/resource = [[DD]], [[CL]]
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|1 -> C/storm =
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* A
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* list
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|C/storm -> D/empty = ...
   
}}
 
}}
 
</pre>
 
</pre>
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|id = E-1
 
|id = E-1
 
|width = auto
 
|width = auto
|0 -> 1 = Some text...
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|0 -> 1, 2, 3 = * Random
|0 -> 2 = Some text...
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|1 -> A = Some text...
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|1 -> B/resource = [[DD]], [[CL]]
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|1 -> C/storm =
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* A
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* list
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|C/storm -> D/empty = ...
   
}}
 
}}
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==Credits==
 
==Credits==
 
Special thanks to がか(gaka) for writing this module.
 
Special thanks to がか(gaka) for writing this module.
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