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Difference between revisions of "Template:AirControlSystem/doc"

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Most commonly, the boss routing should be used, if maps have different AS requirements depending on their boss routing (e.g. 4-5 H node routing which has 504), that should be noted down in the other notes section
 
Most commonly, the boss routing should be used, if maps have different AS requirements depending on their boss routing (e.g. 4-5 H node routing which has 504), that should be noted down in the other notes section
  
AS+ is defined as three times the enemy fighter power, AS as 1.5 times, and AP as being at least two-thirds (to find this, multiply the AS+ requirement by 2/9)
+
AS+ is defined as three times the enemy fighter power, AS as 1.5 times, and AP as being at least two-thirds (to find this, multiply the AS+ requirement by 2/9).
 +
 
 +
Template has been edited to automatically calculate AS+ and AP values based on a stated AS value
 +
 
 +
 
 +
For example:
 +
<code>
 +
{{<nowiki />AirControlSystem
 +
 
 +
| AS = 120
 +
 
 +
| Notes = 600/200 for AS+/AS if going through Q node
 +
 
 +
}}
 +
</code>
 +
 
 +
Results in:
 +
 
 +
{{AirControlSystem
 +
 
 +
| AS = 120
 +
 
 +
| Notes = 600/200 for AS+/AS if going through Q node
 +
 
 +
}}

Revision as of 05:05, 17 July 2016

This system is a template to list the highest required fighter power for maps.

Most commonly, the boss routing should be used, if maps have different AS requirements depending on their boss routing (e.g. 4-5 H node routing which has 504), that should be noted down in the other notes section

AS+ is defined as three times the enemy fighter power, AS as 1.5 times, and AP as being at least two-thirds (to find this, multiply the AS+ requirement by 2/9).

Template has been edited to automatically calculate AS+ and AP values based on a stated AS value


For example: {{AirControlSystem

| AS = 120

| Notes = 600/200 for AS+/AS if going through Q node

}}

Results in:

{{{Map}}}
Fleet
Route
Other Notes 600/200 for AS+/AS if going through Q node
AP AS AS+
54 120 240