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Difference between revisions of "User:Jigaraphale/Sandbox/10"

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{{Formula
 
{{Formula
 
|Title=Trigger rate formula
 
|Title=Trigger rate formula
|Math=\text{Trigger %}_\text{Cut-in} = \left[ \dfrac{\text{Base}_\text{ship} }{\text{Base}_\text{attack} } \right] \times 100
+
|Math=\text{Trigger %}_\text{Cut-in} = \dfrac{\lfloor 15 + \text{Mod}_\text{Luck1} + \text{Mod}_\text{Luck2} \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor}{\text{Base}_\text{attack}} \times 100
|Var=<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50.
+
|Var=If the Ship's Luck {{Luck}} stat is less than 50:
 
+
**<math>\text{Mod}_\text{Luck1} = \text{Luck}</math>
*<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater.
+
**<math>\text{Mod}_\text{Luck2} = 0.75</math>
 +
*If the Ship's Luck {{Luck}} stat is 50 or greater.:
 +
**<math>\text{Mod}_\text{Luck1} = 50 + \sqrt{ \left( \text{Luck} - 50 \right) }</math>
 +
**<math>\text{Mod}_\text{Luck2} = 0.80</math>
  
 
*<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value.
 
*<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value.
  
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers See the below table for value.
+
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value).
** Do note that modifiers change based on the Cut-in that is being used.
+
**Modifiers change based on the cut-in that is being used.
** Do note that modifiers can affect the enemy fleet.
+
**Modifiers can affect the enemy fleet.
 
|Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
 
|Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
 
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
 
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
 
}}
 
}}

Revision as of 08:05, 20 October 2024

Trigger rate formula
[math]\displaystyle{ \text{Trigger %}_\text{Cut-in} = \dfrac{\lfloor 15 + \text{Mod}_\text{Luck1} + \text{Mod}_\text{Luck2} \times \sqrt{\text{Level }[/math]

+ \text{Modifiers}\rfloor}{\text{Base}_\text{attack}} \times 100

|Var=If the Ship's Luck Luck stat is less than 50:

    • [math]\displaystyle{ \text{Mod}_\text{Luck1} = \text{Luck} }[/math]
    • [math]\displaystyle{ \text{Mod}_\text{Luck2} = 0.75 }[/math]
  • If the Ship's Luck Luck stat is 50 or greater.:
    • [math]\displaystyle{ \text{Mod}_\text{Luck1} = 50 + \sqrt{ \left( \text{Luck} - 50 \right) } }[/math]
    • [math]\displaystyle{ \text{Mod}_\text{Luck2} = 0.80 }[/math]
  • [math]\displaystyle{ \text{Base}_\text{attack} }[/math] is the Value used by each type of Cut-in. See the above tables for value.
  • [math]\displaystyle{ \text{Modifiers} }[/math] is the sum of various equipment modifiers (see the below table for value).
    • Modifiers change based on the cut-in that is being used.
    • Modifiers can affect the enemy fleet.

|Notes=The effect of Luck over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.

  • The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.

}}