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Difference between revisions of "User:Jigaraphale/Sandbox/10"

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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
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!colspan=3|Trigger Rate Formula 1 [https://x.com/yukicacoon/status/1739481809375895854]
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|-
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|colspan=3|
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|<math>\text{P}_\text{0} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator}</math>
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|}
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*''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{P}_\text{0} = 0</math>
  
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>\text{K} = \bigg\lceil \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} \bigg\rceil</math>
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|}
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|-
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!<math>\text{N}_\text{Generator} = 1</math>
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!<math>\text{N}_\text{Generator} = 2</math>
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!<math>\text{N}_\text{Generator} ≥ 3</math>
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|-
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|
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>\begin{align}
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\text{P}_\text{1} &= 1 - \text{P}_\text{0} \\
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\text{P}_\text{2} &= 0 \\
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\text{P}_\text{3} &= 0
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\end{align}</math>
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|}
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|
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>\begin{align}
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\text{P}_\text{1} &= 1 - \text{P}_\text{0} - \text{P}_\text{2} \\
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\text{P}_\text{2} &= 0.05 \times ( 1 - \text{P}_\text{0} ) \times ( \text{K} + 2 ) \\
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\text{P}_\text{3} &= 0
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\end{align}</math>
 +
|}
 +
|
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\begin{align}
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\text{P}_\text{1} &= 1 - \text{P}_\text{2} - \text{P}_\text{3} \\
 +
\text{P}_\text{2} &= \min ( 0.3 ; 1 - \text{P}_\text{3}) \\
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\text{P}_\text{3} &= X \times \text{K} + 0.15 \times ( \text{N}_\text{Generator} - 3 )
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\end{align}</math>
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|}
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*''The X coefficient is unclear yet, being about 0.04~0.045.
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|-
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|colspan=3|
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;With
 +
*<math>\text{P}_\text{0}, \text{P}_\text{1}, \text{P}_\text{2}, \text{P}_\text{3}</math> the respective rates for the trigger of smokes levels 0 to 3,
 +
*<math>\text{N}_\text{Generator}</math> the amount of Smoke Generators:
 +
**Each [[Smoke Generator (Smoke Screen)|base generator]] count as 1,
 +
**Each [[Smoke Generator Kai (Smoke Screen)|Kai generator]] count as 2,
 +
**A very high [[improvement]] {{Star}} level (~ ≥ 17) counts as 1.
 +
*<math>\text{Luck}_\text{flag}</math> the flagship's luck,
 +
*<math>\bigstar_\text{base}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator (Smoke Screen)|base generators]],
 +
*<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]],
 +
|}
 +
 +
=2=
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
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!colspan=3|Trigger Rate Formula 2 [https://x.com/Xe_UCH/status/1767407602554855730]
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|-
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|colspan=3|
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|<math>\text{Level 0}_\text{Rate %} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator}</math>
 +
|}
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*''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{Level 0}_\text{Rate %} = 0</math>
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{K} = 5 \times \text{N}_\text{Generator} + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai}</math>
 +
|}
 +
 +
|-
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!<math>\text{N}_\text{Generator} = 1</math>
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!<math>\text{N}_\text{Generator} = 2</math>
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!<math>\text{N}_\text{Generator} ≥ 3</math>
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|-
 +
|
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>\begin{align}
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\text{Level 1}_\text{Rate %} &= 100 - \text{Level 0}_\text{Rate %} \\
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\text{Level 2}_\text{Rate %} &= 0 \\
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\text{Level 3}_\text{Rate %} &= 0
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\end{align}</math>
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|}
 +
 +
|
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\begin{align}
 +
\text{Level 1}_\text{Rate %} &= 100 - \text{Level 0}_\text{Rate %} - \text{Level 2}_\text{Rate %} \\
 +
\text{Level 2}_\text{Rate %} &= 3 \times \bigg\lceil \text{K} - 5 \bigg\rceil + 1 \\
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\text{Level 3}_\text{Rate %} &= 0
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\end{align}</math>
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|}
 +
 +
|
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>\begin{align}
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\text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\
 +
\text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\
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\text{Level 3}_\text{Rate %} &= 3 \times \bigg\lceil \text{K} - 15 \bigg\rceil + 1
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\end{align}</math>
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|}
 +
 +
|-
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|colspan=3|
 +
;With
 +
*<math>\text{N}_\text{Generator}</math> the amount of Smoke Generators:
 +
**Each [[Smoke Generator (Smoke Screen)|base generator]] count as 1,
 +
**Each [[Smoke Generator Kai (Smoke Screen)|Kai generator]] count as 2,
 +
**A very high [[improvement]] {{Star}} level (~ ≥ 17) counts as 1.
 +
*<math>\text{Luck}_\text{flag}</math> the flagship's luck,
 +
*<math>\bigstar_\text{base}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator (Smoke Screen)|base generators]],
 +
*<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]],
 +
|}

Revision as of 12:36, 15 August 2024

1

Trigger Rate Formula 1 [1]
[math]\displaystyle{ \text{P}_\text{0} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} }[/math]
  • If [math]\displaystyle{ \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3 }[/math], then [math]\displaystyle{ \text{P}_\text{0} = 0 }[/math]
[math]\displaystyle{ \text{K} = \bigg\lceil \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} \bigg\rceil }[/math]
[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math]
[math]\displaystyle{ \begin{align} \text{P}_\text{1} &= 1 - \text{P}_\text{0} \\ \text{P}_\text{2} &= 0 \\ \text{P}_\text{3} &= 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{P}_\text{1} &= 1 - \text{P}_\text{0} - \text{P}_\text{2} \\ \text{P}_\text{2} &= 0.05 \times ( 1 - \text{P}_\text{0} ) \times ( \text{K} + 2 ) \\ \text{P}_\text{3} &= 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{P}_\text{1} &= 1 - \text{P}_\text{2} - \text{P}_\text{3} \\ \text{P}_\text{2} &= \min ( 0.3 ; 1 - \text{P}_\text{3}) \\ \text{P}_\text{3} &= X \times \text{K} + 0.15 \times ( \text{N}_\text{Generator} - 3 ) \end{align} }[/math]
  • The X coefficient is unclear yet, being about 0.04~0.045.
With
  • [math]\displaystyle{ \text{P}_\text{0}, \text{P}_\text{1}, \text{P}_\text{2}, \text{P}_\text{3} }[/math] the respective rates for the trigger of smokes levels 0 to 3,
  • [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smoke Generators:
  • [math]\displaystyle{ \text{Luck}_\text{flag} }[/math] the flagship's luck,
  • [math]\displaystyle{ \bigstar_\text{base} }[/math] the total improvement Improved level of the base generators,
  • [math]\displaystyle{ \bigstar_\text{Kai} }[/math] the total improvement Improved level of the Kai generators,

2

Trigger Rate Formula 2 [2]
[math]\displaystyle{ \text{Level 0}_\text{Rate %} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} }[/math]
  • If [math]\displaystyle{ \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3 }[/math], then [math]\displaystyle{ \text{Level 0}_\text{Rate %} = 0 }[/math]
[math]\displaystyle{ \text{K} = 5 \times \text{N}_\text{Generator} + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} }[/math]
[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math]
[math]\displaystyle{ \begin{align} \text{Level 1}_\text{Rate %} &= 100 - \text{Level 0}_\text{Rate %} \\ \text{Level 2}_\text{Rate %} &= 0 \\ \text{Level 3}_\text{Rate %} &= 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{Level 1}_\text{Rate %} &= 100 - \text{Level 0}_\text{Rate %} - \text{Level 2}_\text{Rate %} \\ \text{Level 2}_\text{Rate %} &= 3 \times \bigg\lceil \text{K} - 5 \bigg\rceil + 1 \\ \text{Level 3}_\text{Rate %} &= 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\ \text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\ \text{Level 3}_\text{Rate %} &= 3 \times \bigg\lceil \text{K} - 15 \bigg\rceil + 1 \end{align} }[/math]
With
  • [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smoke Generators:
  • [math]\displaystyle{ \text{Luck}_\text{flag} }[/math] the flagship's luck,
  • [math]\displaystyle{ \bigstar_\text{base} }[/math] the total improvement Improved level of the base generators,
  • [math]\displaystyle{ \bigstar_\text{Kai} }[/math] the total improvement Improved level of the Kai generators,