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+ | ==Calculation== | ||
+ | Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups. | ||
+ | These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>: | ||
+ | # [[#Ship type bonuses|Ship type bonuses]] | ||
+ | # [[#General multiplicative bonuses|General multiplicative bonuses]] | ||
+ | # [[#Specific equipment bonuses|Specific equipment bonuses]]: | ||
+ | ## 11th regiment bonuses | ||
+ | ## M4A1 bonuses | ||
+ | ## Ho-Ni bonuses | ||
+ | ## Landing craft synergy bonuses | ||
+ | # [[#Flat Damage Bonuses|General Flat bonuses]] | ||
+ | # [[#Post-Cap Bonus|Post-cap bonuses]] against {{Enemy/Link|Supply Depot Princess}} | ||
+ | # [[#Airstrike and Land Base Bonus|Airstrike and Land Base]] special cases | ||
+ | # [[#Installation-like warships|"Installation-like warships"]] special cases | ||
+ | *The bonuses' exact order is still under investigation and may be subject to changes. | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | ||
+ | !colspan=2|Damage Bonuses Calculations | ||
+ | |- | ||
+ | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div> | ||
+ | | | ||
+ | '''Surface Shelling:''' | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg( \bigg[ \bigg( \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \bigg) {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg] {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26} + \text{B1}} \bigg) \times \text{Mod}_\text{others}</math> | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''Carrier Shelling:''' | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg( \Big[ \Big( \Big[ \Big( \big[ \big( [ \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big] {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big) {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Big] \times 1.5 +25 \bigg) \times \text{Mod}_\text{others}</math> | ||
+ | |} | ||
+ | |||
+ | |- | ||
+ | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div> | ||
+ | | | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math> | ||
+ | |} | ||
+ | |||
+ | |- | ||
+ | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-Cap</div> | ||
+ | | | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit}</math> | ||
+ | |} | ||
+ | |||
+ | |- | ||
+ | |colspan=2| | ||
+ | ;With | ||
+ | *<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']], | ||
+ | * '''{{Color|tomato|A & C}}''' the Multiplicative bonuses, | ||
+ | * '''{{Color|DeepSkyBlue|B}}''' the Flat bonuses, | ||
+ | * '''A & B''' being pre-cap bonuses, | ||
+ | * '''C''' being post-cap bonuses. | ||
+ | * <math>\text{Mod}_\text{others}</math> being all other modifiers unrelated to installation (see [[Damage Calculations]] for more details) | ||
+ | * <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only | ||
+ | * <math>\text{Cap}</math> is: | ||
+ | **'''220''' during day, | ||
+ | **'''360''' during night. | ||
+ | |||
+ | <references/> | ||
+ | |} |
Revision as of 08:05, 23 March 2024
Calculation
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups. These bonuses are divided into 5 groups and are calculated in the following order[1]:
- Ship type bonuses
- General multiplicative bonuses
- Specific equipment bonuses:
- 11th regiment bonuses
- M4A1 bonuses
- Ho-Ni bonuses
- Landing craft synergy bonuses
- General Flat bonuses
- Post-cap bonuses against Supply Depot Princess
- Airstrike and Land Base special cases
- "Installation-like warships" special cases
- The bonuses' exact order is still under investigation and may be subject to changes.
Damage Bonuses Calculations | |||
---|---|---|---|
Pre-cap
|
Surface Shelling:
| ||
Cap
|
| ||
Post-Cap
|
| ||
|