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Difference between revisions of "Early Spring 2024 Event/E-2/Sandbox"
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==Branching Table== | ==Branching Table== | ||
{{MapBranchingTable | {{MapBranchingTable | ||
− | |title = E-2 Branching Rules | + | |title = E-2 Branching Rules (Start Points) ▼/▲ |
− | |id = | + | |id = 58-2a |
− | |order = | + | |0 -> 1 = * {{Shiplock|{{ROOTPAGENAME}} Tag 2}} 2nd Fleet only ('''Normal / Hard''') |
− | | | + | * Single Fleet |
+ | * Does not meet the requirements to start at Point 3 | ||
+ | * Meet '''ANY''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) ≥ 1 | ||
+ | ** Amount of CV(B/L) + Akitsu Maru ≥ 1 | ||
+ | ** Amount of CA(V) ≥ 3 | ||
+ | |0 -> 2 = * {{Shiplock|{{ROOTPAGENAME}} Tag 4}} Task Force only ('''Normal / Hard''') | ||
+ | * Combined Fleet | ||
+ | |0 -> 3 = * {{Shiplock|{{ROOTPAGENAME}} Tag 5}} 6th Fleet only ('''Normal / Hard''') | ||
+ | * Meet '''ALL''' of the following requirements: | ||
+ | ** Single Fleet | ||
+ | ** Amount of (F)BB(V) = 0 | ||
+ | ** Amount of CV(B/L) + Akitsu Maru = 0 | ||
+ | ** Amount of CA(V) ≤ 2 | ||
+ | ** Amount of SS(V) ≥ 1/1/2/3 ('''Casual/Easy/Medium/Hard''') | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-2 Branching Rules (Start Point 1) ▼/▲ | ||
+ | |id = 58-2b | ||
+ | |order = B,C,D,E,H,I | ||
+ | |B/empty -> C/pink, E/pink = Active Branching | ||
+ | |C/pink -> D/battle = * Does not meet the requirements to go to F | ||
+ | |C/pink -> F/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast Fleet | ||
+ | ** CV(B) = 0 | ||
+ | |D/battle -> D1/empty = * Fail the LoS check | ||
+ | |D/battle -> D2/battle = * Pass the LoS check | ||
+ | |E/pink -> F/battle = * Does not meet the requirements to go to G | ||
+ | |E/pink -> G/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of CV(B) = 0 | ||
+ | ** If Slow Fleet, then amount of CL ≥ 1 * | ||
+ | ** If Slow Fleet, then amount of DD ≥ 2 * | ||
+ | |H/battle -> I/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast Fleet | ||
+ | ** Amount of CVL ≤ 1 | ||
+ | ** Pass the LoS check | ||
+ | |H/battle -> J/battle = * Does not meet the requirements to go to I | ||
+ | * Pass the LoS check | ||
+ | |H/battle -> K/empty = * Fail the LoS check | ||
+ | |I/battle -> D3/battle = * Fixed Route * | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-2 Branching Rules (Start Point 2) ▼/▲ | ||
+ | |id = 58-2c | ||
+ | |order = D,J,L,N,P | ||
+ | |D/battle -> N/battle = * Fixed Route | ||
+ | |J/battle -> N/battle = * Does not meet the requirements to go to P | ||
+ | |J/battle -> P/pink = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast Fleet | ||
+ | ** Amount of (F)BB(V) = 2 | ||
+ | ** Amount of CV(B) ≥ 2 * | ||
+ | |L/empty -> D/battle = * STF | ||
+ | |L/empty -> M/battle = * CTF | ||
+ | |N/battle -> O/battle = Does not meet the requirements to go to P | ||
+ | |N/battle -> P/pink = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of CV(B) = 0 | ||
+ | ** If slow fleet, then amount of CL ≥ 2 | ||
+ | |P/pink -> Q/empty = * Fail the LoS check | ||
+ | |P/pink -> R/battle = * Pass the LoS check | ||
+ | }} | ||
+ | {{MapBranchingTable | ||
+ | |title = E-2 Branching Rules (Start Point 3) ▼/▲ | ||
+ | |id = 58-2d | ||
+ | |order = C,H,I,T,U,V | ||
+ | |C/pink -> I/battle = * Fixed Route * | ||
+ | |H/battle -> K/empty = * Fail the LoS check | ||
+ | |H/battle -> V/battle = * Pass the LoS * | ||
+ | |I/battle -> U/pink = * Fixed Route * | ||
+ | |T/pink -> C/pink = * Does not meet the requirements to go to U | ||
+ | |T/pink -> U/pink = * Amount of CL ≤ 2 | ||
+ | |U/pink -> H/battle = * Does not meet the requirements to go to V | ||
+ | |U/pink -> V/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of AS + AV = 1 ('''Easy/Medium/Hard''') * | ||
+ | ** Amount of CAV = 0 * | ||
+ | ** ??? | ||
+ | |V/battle -> W/battle = Does not meet the requirements to go to X | ||
+ | |V/battle -> X/battle = * Amount of SS(V) ≥ 4 ('''Hard''') | ||
}} | }} | ||
+ | <nowiki>*</nowiki> = Rule under review | ||
+ | |||
+ | ? = Ship type/amount under review | ||
=Historical Bonuses= | =Historical Bonuses= |
Revision as of 06:11, 3 March 2024
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2024 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-2 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
E-2 Branching Rules (Start Point 1) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
B |
C |
Active Branching |
E | ||
C |
D |
|
F |
| |
D |
D1 |
|
D2 |
| |
E |
F |
|
G |
| |
H |
I |
|
J |
| |
K |
| |
I |
D3 |
|
E-2 Branching Rules (Start Point 2) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
D |
N |
|
J |
N |
|
P |
| |
L |
D |
|
M |
| |
N |
O |
Does not meet the requirements to go to P |
P |
| |
P |
Q |
|
R |
|
E-2 Branching Rules (Start Point 3) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
C |
I |
|
H |
K |
|
V |
| |
I |
U |
|
T |
C |
|
U |
| |
U |
H |
|
V |
| |
V |
W |
Does not meet the requirements to go to X |
X |
|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
Debuff
??
Dark's Guide
Map Overview
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.
- 1 LBAS is available to sortie on this map
The use of AGDP AGDP on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, is required to sortie these ships on the 2nd part of the map (the right / North side).
Phase 0.5: Unlock First Node
The following steps have to be performed to unlock the transport phase.
D2 | I | J | c | |
---|---|---|---|---|
Hard | S | S | S | AS |
Medium | ? | ? | ? | ? |
Easy | ? | ? | ? | ? |
Casual | ? | ? | ? | ? |
- Single Fleet: 0-1 XX, 1 CL, 3-5 DD
- Route: 1 A D E F G
- The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
- LBAS range: 6
- ASW is required to secure the S rank, with several ships that should utilize OASW.
- It is recommended to send LBAS to the respective nodes to secure the S rank.
Phase 1: Boss 1
Phase 1 is a "Transport Operation", with the particularity of not having any boss node following the TP node.
- This means that as soon as the TP node is reached, the TP points are counted.