• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "User:Ninnin/Sandbox/1"

From Kancolle Wiki
Jump to navigation Jump to search
(Blanked the page)
Tag: Blanking
Line 1: Line 1:
 +
<tabber>
 +
|-|Generality=
 +
[[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]]
 +
*There's 3 smoke screen size, being '''Small < Medium < Large'''
 +
**The maximum smoke size is depend of the number of smoke generator, being respectively 1/2/3.
 +
*** for this purpose the {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} count as two smoke generator.
 +
*It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
 +
**This effect can be partially bypassed by using [[Radar]]s (both sides).
 +
*The effect will last for the day battle.
  
 +
|-|Activation requirements=
 +
[[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]]
 +
 +
*If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]].
 +
**It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only.
 +
*It cannot be activated in [[Exercises]] in the current implementation.
 +
*The trigger rate is not 100% and depends on the fleet's flagship's luck {{Luck}}, as well as the amount and type of Smoke Generators used.
 +
**For combined fleets, it is the luck of the main flagship.
 +
**The size of the triggered smoke screen depends on how many smoke generators are used.
 +
*It will only trigger at the beginning of the [[Shelling]] phase.
 +
 +
|-|Trigger Rate=
 +
The trigger rate depend on the number of Smoke generator in the fleet and th Flagship {{Luck}} '''Luck'''.
 +
*The {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} just count as two smoke generator.
 +
*There is still no formula but a measure of trigger rate can be found there [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here].
 +
 +
*There is a breakpoint that guarante to trigger at least the small smoke screen:
 +
**Having one Smoke generator and Smoke generator Kai in the fleet.
 +
**Having one Smoke generator Kai in the fleet and the flagship luck is above 26.
 +
 +
|-|Accuracy Effect=
 +
*The smoke give an accuracy malus to both fleet when used:
 +
**{{Color|red|Pleas note that these are a first estimation and are subject to change.}}
 +
** It's currently unknown if the airtrike accuracy is affected by the smoke.
 +
** Some modifier are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
 +
** There are some inconsistency between old enemy and new enemy.
 +
**Having a radar equiped reduce the smoke effect but only for the shelling phase.
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
 +
|-
 +
!colspan=5|Day Shelling
 +
|-
 +
!Fleet!!Radar Equiped!!Type 1!!Type 2!!Type 3
 +
|-
 +
|rowspan=2|Allied
 +
|No||< 0.3||<0.33||<0.37
 +
|-
 +
|Yes||0.35||0.25||< 0.37
 +
|-
 +
|rowspan=2|Enemy
 +
|No||< 0.69||< 0.7||<0.7
 +
|-
 +
|Yes||0.91||0.83||0.75
 +
|-
 +
!colspan=5|Torpedo Phase
 +
|-
 +
!colspan=2|Fleet!!Type 1!!Type 2!!Type 3
 +
|-
 +
|colspan=2|Allied||0.45||0.42||0.42
 +
|-
 +
|colspan=2|Enemy||0.7||0.6||0.5
 +
|-
 +
!colspan=5|ASW
 +
|-
 +
|colspan=2|Allied||colspan=3; rowspan=2|0.25
 +
|-
 +
|colspan=2|Enemy
 +
|}
 +
<references/>
 +
|-|AA Effect=
 +
*The smoke affect the allied shootdown but not the enemy shootdown.
 +
*No fixed shootdown above 2 have been observed under a smoke.
 +
*The guaranted shootdown doesn't seems to be affected.
 +
*A modifier to the '''Adjusted AA''' is suspected but there's not enough data to confirmed it.
 +
* The [[Smoke]] reduce the [[Anti-Air Rocket Barrage]] trigger rate either directly or by reducing the '''Adjusted AA'''.
 +
</tabber>

Revision as of 15:10, 30 September 2023

Example of a large smoke deployed.
  • There's 3 smoke screen size, being Small < Medium < Large
    • The maximum smoke size is depend of the number of smoke generator, being respectively 1/2/3.
  • It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
    • This effect can be partially bypassed by using Radars (both sides).
  • The effect will last for the day battle.

Smoke activation button next to the Formation ones.
  • If equipped, it can be activated with a specific button when selecting the formation.
    • It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle only.
  • It cannot be activated in Exercises in the current implementation.
  • The trigger rate is not 100% and depends on the fleet's flagship's luck Luck, as well as the amount and type of Smoke Generators used.
    • For combined fleets, it is the luck of the main flagship.
    • The size of the triggered smoke screen depends on how many smoke generators are used.
  • It will only trigger at the beginning of the Shelling phase.

The trigger rate depend on the number of Smoke generator in the fleet and th Flagship Luck Luck.

  • There is a breakpoint that guarante to trigger at least the small smoke screen:
    • Having one Smoke generator and Smoke generator Kai in the fleet.
    • Having one Smoke generator Kai in the fleet and the flagship luck is above 26.

  • The smoke give an accuracy malus to both fleet when used:
    • Pleas note that these are a first estimation and are subject to change.
    • It's currently unknown if the airtrike accuracy is affected by the smoke.
    • Some modifier are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
    • There are some inconsistency between old enemy and new enemy.
    • Having a radar equiped reduce the smoke effect but only for the shelling phase.
[math]\displaystyle{ \text{Mod}_\text{smoke} }[/math][1]
Day Shelling
Fleet Radar Equiped Type 1 Type 2 Type 3
Allied No < 0.3 <0.33 <0.37
Yes 0.35 0.25 < 0.37
Enemy No < 0.69 < 0.7 <0.7
Yes 0.91 0.83 0.75
Torpedo Phase
Fleet Type 1 Type 2 Type 3
Allied 0.45 0.42 0.42
Enemy 0.7 0.6 0.5
ASW
Allied 0.25
Enemy

  • The smoke affect the allied shootdown but not the enemy shootdown.
  • No fixed shootdown above 2 have been observed under a smoke.
  • The guaranted shootdown doesn't seems to be affected.
  • A modifier to the Adjusted AA is suspected but there's not enough data to confirmed it.
  • The Smoke reduce the Anti-Air Rocket Barrage trigger rate either directly or by reducing the Adjusted AA.