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Difference between revisions of "Module:MapRewards"

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Line 1: Line 1:
---
 
-- Data modules in Module:Data/Map/<event> should preferably follow game order (preferably generated from a DB).
 
--
 
-- TODO: assuming 0-1 ship
 
-- TODO: assuming 0-1 choice with 2 options
 
-- TODO: sorting for choices?
 
 
 
local U = require('Module:Core')
 
local U = require('Module:Core')
  
Line 23: Line 16:
 
choice = [=[|-
 
choice = [=[|-
 
!style="background-color:#eef2f7;color:red"|OR
 
!style="background-color:#eef2f7;color:red"|OR
 +
|colspan="4" style="background-color:#eef2f7"|]=],
 +
choice_separator = [=[|-
 +
!style="background-color:#eef2f7"|THEN
 
|colspan="4" style="background-color:#eef2f7"|]=],
 
|colspan="4" style="background-color:#eef2f7"|]=],
 
item_header = [[{|style="text-align:center;width:100%" class="sortable"
 
item_header = [[{|style="text-align:center;width:100%" class="sortable"
Line 38: Line 34:
 
}
 
}
  
local assetTypes = { item = 'Item Icon', equipment = 'Equipment Card', ship = 'Ship Banner' }
+
local assetType = { item = 'Item Icon', equipment = 'Equipment Card', ship = 'Ship Banner' }
  
local assetSizes = { item = '75px', equipment = '75px', ship = '160px', large_ship = '240px' }
+
local assetSize = { item = '75px', equipment = '75px', ship = '160px', large_ship = '240px' }
  
 
local function render(frame, event, map)
 
local function render(frame, event, map)
Line 53: Line 49:
 
local types = {}
 
local types = {}
 
local ship = false
 
local ship = false
local choice = false
+
local choiceIndex = {}
local choiceFirstIndex = {}
+
local choice1Index = {}
local choiceSecondIndex = {}
+
local choice2Index = {}
 
local function setData(diff)
 
local function setData(diff)
 
for _, v in ipairs(data[diff] or {}) do
 
for _, v in ipairs(data[diff] or {}) do
Line 65: Line 61:
 
types[name1] = v1.item and 'item' or v1.equipment and 'equipment' or v1.ship and 'ship' or '??'
 
types[name1] = v1.item and 'item' or v1.equipment and 'equipment' or v1.ship and 'ship' or '??'
 
types[name2] = v2.item and 'item' or v2.equipment and 'equipment' or v2.ship and 'ship' or '??'
 
types[name2] = v2.item and 'item' or v2.equipment and 'equipment' or v2.ship and 'ship' or '??'
choice = true
 
 
tbl['choice1' .. name1] = tbl['choice1' .. name1] or {}
 
tbl['choice1' .. name1] = tbl['choice1' .. name1] or {}
 
tbl['choice1' .. name1][diff] = { count = v1.count or 1, level = v1.level }
 
tbl['choice1' .. name1][diff] = { count = v1.count or 1, level = v1.level }
 
tbl['choice2' .. name2] = tbl['choice2' .. name2] or {}
 
tbl['choice2' .. name2] = tbl['choice2' .. name2] or {}
 
tbl['choice2' .. name2][diff] = { count = v2.count or 1, level = v2.level }
 
tbl['choice2' .. name2][diff] = { count = v2.count or 1, level = v2.level }
if not U.ifind(choiceFirstIndex, name1) then table.insert(choiceFirstIndex, name1) end
+
if not U.ifind(choice1Index, name1) then table.insert(choice1Index, name1) end
if not U.ifind(choiceSecondIndex, name2) then table.insert(choiceSecondIndex, name2) end
+
if not U.ifind(choice2Index, name2) then table.insert(choice2Index, name2) end
 +
if not U.ifindBy(choiceIndex, function(e) return e[1] == name1 and e[2] == name2 end) then table.insert(choiceIndex, {name1, name2}) end
 
else
 
else
 
local name = v.item or v.equipment or v.ship or '??'
 
local name = v.item or v.equipment or v.ship or '??'
Line 97: Line 93:
 
end
 
end
 
local function getAsset(name, size)
 
local function getAsset(name, size)
return string.format("[[File:%s %s.png|%s|link=%s]]", assetTypes[types[name]] or '??', name, assetSizes[size or types[name]] or '??', name)
+
return string.format("[[File:%s %s.png|%s|link=%s]]", assetType[types[name]] or '??', name, assetSize[size or types[name]] or '??', name)
 
end
 
end
 
setData('Hard')
 
setData('Hard')
Line 107: Line 103:
 
table.insert(result, string.format(template.ship_row, getAsset(ship, 'large_ship'), ship))
 
table.insert(result, string.format(template.ship_row, getAsset(ship, 'large_ship'), ship))
 
end
 
end
if choice then
+
if #choiceIndex > 0 then
 
table.insert(result, template.choice_header)
 
table.insert(result, template.choice_header)
for i, name in ipairs(choiceFirstIndex) do
+
if #choice1Index == #choice2Index then
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
+
for i, e in ipairs(choiceIndex) do
getCell('choice1' .. name, 'Casual'), getCell('choice1' .. name, 'Easy'), getCell('choice1' .. name, 'Medium'), getCell('choice1' .. name, 'Hard')))
+
local name = e[1]
end
+
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
table.insert(result, template.choice)
+
getCell('choice1' .. name, 'Casual'), getCell('choice1' .. name, 'Easy'), getCell('choice1' .. name, 'Medium'), getCell('choice1' .. name, 'Hard')))
for i, name in ipairs(choiceSecondIndex) do
+
table.insert(result, template.choice)
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
+
name = e[2]
getCell('choice2' .. name, 'Casual'), getCell('choice2' .. name, 'Easy'), getCell('choice2' .. name, 'Medium'), getCell('choice2' .. name, 'Hard')))
+
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
 +
getCell('choice2' .. name, 'Casual'), getCell('choice2' .. name, 'Easy'), getCell('choice2' .. name, 'Medium'), getCell('choice2' .. name, 'Hard')))
 +
if i < #choiceIndex then
 +
table.insert(result, template.choice_separator)
 +
end
 +
end
 +
else
 +
for i, name in ipairs(choice1Index) do
 +
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
 +
getCell('choice1' .. name, 'Casual'), getCell('choice1' .. name, 'Easy'), getCell('choice1' .. name, 'Medium'), getCell('choice1' .. name, 'Hard')))
 +
end
 +
table.insert(result, template.choice)
 +
for i, name in ipairs(choice2Index) do
 +
table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
 +
getCell('choice2' .. name, 'Casual'), getCell('choice2' .. name, 'Easy'), getCell('choice2' .. name, 'Medium'), getCell('choice2' .. name, 'Hard')))
 +
end
 
end
 
end
 
end
 
end
Line 142: Line 153:
 
local function test()
 
local function test()
 
mw.log(render(nil, 'Summer 2022 Event', 'E-1'))
 
mw.log(render(nil, 'Summer 2022 Event', 'E-1'))
 +
mw.log(render(nil, 'Early Spring 2023 Event', 'E-1'))
 
end
 
end
  

Revision as of 11:06, 1 March 2023

Documentation for this module may be created at Module:MapRewards/doc

local U = require('Module:Core')

local template = {
	footer = "|}",
	header = [[{|style="text-align:center;width:100%%"
!colspan="5" style="background-color:#3baef5;color:white;padding:10px"|Rewards<span class="plainlinks" style="float:right">&#x5b;[https://en.kancollewiki.net/Module:Data/Map/%s?action=edit edit]&#x5d;</span>]],
	ship_row = [=[|-
!style="background-color:#3baef5;color:white;width:40%%"|Ship
|colspan="4" style="background-color:#eef2f7"|%s<br>[[%s]]]=],
	choice_header = [=[|-
!style="background-color:#3baef5;color:white;width:40%"|Choice
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丁<br>Casual
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丙<br>Easy
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|乙<br>Medium
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|甲<br>Hard]=],
	choice = [=[|-
!style="background-color:#eef2f7;color:red"|OR
|colspan="4" style="background-color:#eef2f7"|]=],
	choice_separator = [=[|-
!style="background-color:#eef2f7"|THEN
|colspan="4" style="background-color:#eef2f7"|]=],
	item_header = [[{|style="text-align:center;width:100%" class="sortable"
!style="background-color:#3baef5;color:white;width:40%"|Reward
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丁<br>Casual
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|丙<br>Easy
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|乙<br>Medium
!class="unsortable" style="background-color:#3baef5;color:white;width:15%"|甲<br>Hard]],
	item_row = [=[|-
|data-sort-value="%s" style="background-color:#eef2f7;font-size:12px;line-height:14px"|%s<br>[[%s]]
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s
|style="background-color:#eef2f7;font-size:18px"|%s]=],
}

local assetType = { item = 'Item Icon', equipment = 'Equipment Card', ship = 'Ship Banner' }

local assetSize = { item = '75px', equipment = '75px', ship = '160px', large_ship = '240px' }

local function render(frame, event, map)
	local event = event or frame.args[1] or "??"
	local map = map or frame.args[2] or "??"
	local success, data = U.loadData("Data/Map/" .. event)
	if not success then return "No data for event: " .. event end
	data = data[map]
	if not data then return "No data for map: " .. map end
	local index = {}
	local tbl = {}
	local types = {}
	local ship = false
	local choiceIndex = {}
	local choice1Index = {}
	local choice2Index = {}
	local function setData(diff)
		for _, v in ipairs(data[diff] or {}) do
			if v.choice then
				local v1 = v.choice[1]
				local v2 = v.choice[2]
				local name1 = v1.item or v1.equipment or v1.ship or '??'
				local name2 = v2.item or v2.equipment or v2.ship or '??'
				types[name1] = v1.item and 'item' or v1.equipment and 'equipment' or v1.ship and 'ship' or '??'
				types[name2] = v2.item and 'item' or v2.equipment and 'equipment' or v2.ship and 'ship' or '??'
				tbl['choice1' .. name1] = tbl['choice1' .. name1] or {}
				tbl['choice1' .. name1][diff] = { count = v1.count or 1, level = v1.level }
				tbl['choice2' .. name2] = tbl['choice2' .. name2] or {}
				tbl['choice2' .. name2][diff] = { count = v2.count or 1, level = v2.level }
				if not U.ifind(choice1Index, name1) then table.insert(choice1Index, name1) end
				if not U.ifind(choice2Index, name2) then table.insert(choice2Index, name2) end
				if not U.ifindBy(choiceIndex, function(e) return e[1] == name1 and e[2] == name2 end) then table.insert(choiceIndex, {name1, name2}) end
			else
				local name = v.item or v.equipment or v.ship or '??'
				types[name] = v.item and 'item' or v.equipment and 'equipment' or v.ship and 'ship' or '??'
				if v.ship then
					ship = v.ship
				else
					if not U.ifind(index, name) then table.insert(index, name) end
					tbl[name] = tbl[name] or {}
					tbl[name][diff] = { count = v.count or 1, level = v.level }
				end
			end
		end
	end
	local function getCount(name, diff)
		return ((tbl[name] or {})[diff] or {}).count or 0
	end
	local function getLevel(name, diff)
		local level = ((tbl[name] or {})[diff] or {}).level
		return level and string.format(" (★%d)", level) or ''
	end
	local function getCell(name, diff)
		local count = getCount(name, diff)
		return (count == 0 and '' or count) .. getLevel(name, diff)
	end
	local function getAsset(name, size)
		return string.format("[[File:%s %s.png|%s|link=%s]]", assetType[types[name]] or '??', name, assetSize[size or types[name]] or '??', name)
	end
	setData('Hard')
	setData('Medium')
	setData('Easy')
	setData('Casual')
	local result = { string.format(template.header, mw.uri.encode(event, 'WIKI')) }
	if ship then
		table.insert(result, string.format(template.ship_row, getAsset(ship, 'large_ship'), ship))
	end
	if #choiceIndex > 0 then
		table.insert(result, template.choice_header)
		if #choice1Index == #choice2Index then
			for i, e in ipairs(choiceIndex) do
				local name = e[1]
				table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
					getCell('choice1' .. name, 'Casual'), getCell('choice1' .. name, 'Easy'), getCell('choice1' .. name, 'Medium'), getCell('choice1' .. name, 'Hard')))
				table.insert(result, template.choice)
				name = e[2]
				table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
					getCell('choice2' .. name, 'Casual'), getCell('choice2' .. name, 'Easy'), getCell('choice2' .. name, 'Medium'), getCell('choice2' .. name, 'Hard')))
				if i < #choiceIndex then
					table.insert(result, template.choice_separator)
				end
			end
		else
			for i, name in ipairs(choice1Index) do
				table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
					getCell('choice1' .. name, 'Casual'), getCell('choice1' .. name, 'Easy'), getCell('choice1' .. name, 'Medium'), getCell('choice1' .. name, 'Hard')))
			end
			table.insert(result, template.choice)
			for i, name in ipairs(choice2Index) do
				table.insert(result, string.format(template.item_row, 0, getAsset(name), name,
					getCell('choice2' .. name, 'Casual'), getCell('choice2' .. name, 'Easy'), getCell('choice2' .. name, 'Medium'), getCell('choice2' .. name, 'Hard')))
			end
		end
	end
	table.insert(result, template.footer)
	table.insert(result, template.item_header)
	local sortedIndex = U.imap(index, function(name, i) return { name = name, i = i, typ = types[name] } end)
	table.sort(sortedIndex, function (x, y)
		if x.typ ~= y.typ then return x.typ > y.typ end
		if getCount(x.name, 'Casual') ~= getCount(y.name, 'Casual') then return getCount(x.name, 'Casual') > getCount(y.name, 'Casual') end
		if getCount(x.name, 'Easy') ~= getCount(y.name, 'Easy') then return getCount(x.name, 'Easy') > getCount(y.name, 'Easy') end
		if getCount(x.name, 'Medium') ~= getCount(y.name, 'Medium') then return getCount(x.name, 'Medium') > getCount(y.name, 'Medium') end
		if getCount(x.name, 'Hard') ~= getCount(y.name, 'Hard') then return getCount(x.name, 'Hard') > getCount(y.name, 'Hard') end
		return x.i < y.i
	end)
	local sortValues = {}
	for i, e in ipairs(sortedIndex) do sortValues[e.name] = i end
	for i, name in ipairs(index) do
		table.insert(result, string.format(template.item_row, sortValues[name], getAsset(name), name,
			getCell(name, 'Casual'), getCell(name, 'Easy'), getCell(name, 'Medium'), getCell(name, 'Hard')))
	end
	table.insert(result, template.footer)
	return table.concat(result, "\n")
end

local function test()
	mw.log(render(nil, 'Summer 2022 Event', 'E-1'))
	mw.log(render(nil, 'Early Spring 2023 Event', 'E-1'))
end

return { render = render, test = test }

-- TEST: p.test()