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it's for getting a basic set of ships available across a variety of types. Any ship in this guide will be accessible in non-event maps and it will be assumed that the player has no access to ships currently exclusive to time limited events, late main-map or LSC exclusive drops, or time limited drops in main maps.
 
it's for getting a basic set of ships available across a variety of types. Any ship in this guide will be accessible in non-event maps and it will be assumed that the player has no access to ships currently exclusive to time limited events, late main-map or LSC exclusive drops, or time limited drops in main maps.
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it will come in two stages: basic readiness and then rounding out more event specific stuff
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it will come in two stages: basic readiness and then rounding out more event focused stuff
    
first half will be focused on a small number of ships that are both available early and "come online" early with the goal of allowing the player to efficiently clear standard maps and farm them for experience and drops.
 
first half will be focused on a small number of ships that are both available early and "come online" early with the goal of allowing the player to efficiently clear standard maps and farm them for experience and drops.
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The second half will be focused on getting enough ships to field any variety of combined fleet and to round out empty niches not covered in part 1 (anti air, anti-installation, CAVs, etc)
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The second half will be focused on getting enough ships to field any variety of combined fleet and to round out empty niches not covered in part 1 (anti air, anti-installation, OASW, CAVs, etc)
    
== PART 1: you just started the game a week ago and are a super beginner ==
 
== PART 1: you just started the game a week ago and are a super beginner ==
 
  (maybe I can have these in separate clickable tabs? I dunno how to make that work)
 
  (maybe I can have these in separate clickable tabs? I dunno how to make that work)
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first half will be focused on a small number of ships that are both available early and "come online" early with the goal of allowing the player to efficiently clear standard maps and farm them for experience and drops. It will be assumed that the player does not yet have access to remodel blueprints and no ship that requires a remodel blueprint to perform will be listed here with the exception of Abukuma.
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first half will be focused on a small number of ships that are both available early and "come online" early with the goal of allowing the player to efficiently clear standard maps and farm them for experience and drops. It will be assumed that the player does not yet have access to remodel blueprints and no ship that requires a remodel blueprint to perform will be listed here.
    
Generally it is better to focus your experience and modernization fodder into a smaller number of ships first, and then you can use them to help carry and train more girls.
 
Generally it is better to focus your experience and modernization fodder into a smaller number of ships first, and then you can use them to help carry and train more girls.
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| Sendai || Average performance at Kai and fills no utility role, but comes with a full set of night battle gear at Kai Ni.
 
| Sendai || Average performance at Kai and fills no utility role, but comes with a full set of night battle gear at Kai Ni.
 
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| Kitakami, Ooi || They start as CL, but become Torpedo Cruisers (CLT) at Kai and Kai Ni, with the power to launch devastating pre-emptive torpedoes. '''Raise them automatically regardless of which other CLs you choose to train''', they are extremely powerful and will remain strong forever.
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| Kitakami, Ooi || They start as CL, but become Torpedo Cruisers (CLT) at Kai and Kai Ni, with the power to launch devastating pre-emptive torpedoes. '''Raise them automatically regardless of which other CLs you choose to train''', as they are extremely powerful and will remain strong forever.
 
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| Tenryuu, Tatsuta || Exactly like the Mutsuki-class destroyers - poor in combat, but efficient for expeditions. Send them on expeditions only.
 
| Tenryuu, Tatsuta || Exactly like the Mutsuki-class destroyers - poor in combat, but efficient for expeditions. Send them on expeditions only.
 
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| Common CL that lack relevant second remodels - Naka, Natori || Bad.
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| Common CL that lack relevant second remodels - Naka, Natori || Bad. They will eat up your exp and give nothing back.
 
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=== Standard Carriers ===
 
=== Standard Carriers ===
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Heavy ships whose primary roles are heavy pre-emptive strikes and securing air superiority. They're quite rare at first and you aren't allowed to bring many to one map, in most cases. Thankfully, the game gives you Akagi for free. For now, try to acquire and level '''one''' only (alongside Akagi). Some are better than others, but the differences between them are not large and you should take whoever you can get after Akagi.
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Heavy ships whose primary roles are heavy pre-emptive strikes and securing air superiority. They're quite rare at first and you aren't allowed to bring many to one map, in most cases. Thankfully, the game gives you Akagi for free. For now, try to acquire and level '''one''' only (alongside Akagi). Some are better than others, but the differences between them are not large and you should take whoever you can get.
    
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