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Difference between revisions of "Active Branching"
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==Mechanic in Maps== | ==Mechanic in Maps== | ||
− | Starting with the [[Spring 2015 Event]], the Active Branching mechanic was added. For the first time in the history of KanColle, the ability to make a choice with | + | Starting with the [[Spring 2015 Event]], the Active Branching mechanic was added. For the first time in the history of KanColle, the ability to make a choice with branching was introduced. Combat does not occur in active branching nodes. |
==Maps that Have Used Active Branching== | ==Maps that Have Used Active Branching== | ||
− | Spring Event Map [[Spring_2015_Event#E-3|E-3]], [[Spring_2015_Event#E-4|E-4]] and [[Spring_2015_Event#E-5|E-5]]. | + | *Spring Event Map [[Spring_2015_Event#E-3|E-3]], [[Spring_2015_Event#E-4|E-4]] and [[Spring_2015_Event#E-5|E-5]]. |
− | Extra Operation map 4-5 | + | *Extra Operation map 4-5 |
+ | *Most of the [[Summer 2015 Event]] | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 20:28, 14 September 2015
Mechanic in Maps
Starting with the Spring 2015 Event, the Active Branching mechanic was added. For the first time in the history of KanColle, the ability to make a choice with branching was introduced. Combat does not occur in active branching nodes.
Maps that Have Used Active Branching
- Spring Event Map E-3, E-4 and E-5.
- Extra Operation map 4-5
- Most of the Summer 2015 Event