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Difference between revisions of "Module:CombinedFleet"
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_table_end = [[|}]], | _table_end = [[|}]], | ||
_row_starter = "|-", | _row_starter = "|-", | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
_header_top_template = [[<div class="mw-customtoggle-${toggle_class}" style="width: 615px; background: #A596B5; border-top-right-radius: 60px; border-top-left-radius: 60px; text-align: center; font-size: 18px; color: #000040;">''Main Fleet''</div>]], | _header_top_template = [[<div class="mw-customtoggle-${toggle_class}" style="width: 615px; background: #A596B5; border-top-right-radius: 60px; border-top-left-radius: 60px; text-align: center; font-size: 18px; color: #000040;">''Main Fleet''</div>]], | ||
Line 36: | Line 28: | ||
| style="width: 438px; background-color: #F1E7E0; border: 2px solid #D0B118; border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; border-top-right-radius: 10px; vertical-align: center; text-align: center;" | ${value} | | style="width: 438px; background-color: #F1E7E0; border: 2px solid #D0B118; border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; border-top-right-radius: 10px; vertical-align: center; text-align: center;" | ${value} | ||
|}]], | |}]], | ||
+ | |||
+ | _blank_battle_card = "Empty card.png", | ||
_id = "", | _id = "", | ||
Line 85: | Line 79: | ||
function CombinedFleet:process_equipment(ship, entry, slot) | function CombinedFleet:process_equipment(ship, entry, slot) | ||
− | if not ship._equipment then return "", "" end --No idea why this fixes ship:slots() being nil | + | if not ship._equipment then return "", "- Locked -" end --No idea why this fixes ship:slots() being nil |
local slots = ship and ship:slots() or 0 | local slots = ship and ship:slots() or 0 | ||
local equip_icon, equip_link | local equip_icon, equip_link | ||
Line 139: | Line 133: | ||
for a = 1, 3 do | for a = 1, 3 do | ||
local ship = ships["ship" .. a] | local ship = ships["ship" .. a] | ||
− | local ship_card = Formatting:format_image{ship:battle_card(), link = ship:link(), caption = ship:name(), align = "center"} | + | local ship_card = Formatting:format_image{ship:battle_card() or self._blank_battle_card, link = ship:link(), caption = ship:name(), align = "center"} |
table.insert(self._rows, format{self._ship_image_template, | table.insert(self._rows, format{self._ship_image_template, | ||
position_image = Formatting:format_image{"Ship position " .. tostring(i + a - 1) .. " icon.png"}, | position_image = Formatting:format_image{"Ship position " .. tostring(i + a - 1) .. " icon.png"}, |
Revision as of 01:00, 23 April 2015
Documentation for this module may be created at Module:CombinedFleet/doc
local getArgs = require('Module:GetArgs')
local Ship = require("Module:Ship")
local Equipment = require("Module:Equipment")
local Formatting = require("Module:Formatting")
local format = require("Module:StringInterpolation").format
local Functions = require("Module:NanaminFunctions")
local CombinedFleet = {
_rows = {},
_ship_list = { ["main"] = {}, ["escort"] = {} },
_table_start = [[{| class="mw-collapsible mw-collapsed" id="mw-customcollapsible-${table_name}-${id}"]],
_table_end = [[|}]],
_row_starter = "|-",
_header_top_template = [[<div class="mw-customtoggle-${toggle_class}" style="width: 615px; background: #A596B5; border-top-right-radius: 60px; border-top-left-radius: 60px; text-align: center; font-size: 18px; color: #000040;">''Main Fleet''</div>]],
_header_mid_template = [[<div class="mw-customtoggle-${toggle_class}" style="width: 615px; background: #A596B5; text-align:center; font-size: 18px; color:#000040;">''${text}''</div>]],
_header_bot_template = [[<div style="width: 615px; background: #A596B5; border-bottom-right-radius: 60px; border-bottom-left-radius: 60px; text-align: center; font-size: 18px; color:#000040;">''${map}''</div>]],
_ship_image_template = [[| colspan="2" style="background-color: #BDACA0; height: 50px;" mode="packed" |<div style="float: left; margin-top: 7px; margin-left: 3px;">${position_image}</div>${ship_card}]],
_equip_template = [[| style="height: 46px; text-align: center; background-color: #BDACA0;" |${equip_icon}
| style="width: 175px; text-align: center; background: #E3D6C9;" |${equip_link}]],
_info_template = [[| style="background-color: #363636; height: 25px; width: 611px;" |
{| style="margin: 5px 62px 0 5px;">
| style="width: 147px; color: #20B2B5;" | ${label}
| style="width: 438px; background-color: #F1E7E0; border: 2px solid #D0B118; border-top-left-radius: 10px; border-bottom-left-radius: 10px; border-bottom-right-radius: 10px; border-top-right-radius: 10px; vertical-align: center; text-align: center;" | ${value}
|}]],
_blank_battle_card = "Empty card.png",
_id = "",
_fighter_power = 0,
_elos = 0,
_hq_level = 0
}
function CombinedFleet:easy_errors()
--For people that don't know Lua, some errors may not make sense despite being basic
--This will provide something for missing variables
if self._args == nil then error("No information has been provided.") end
local must_have = { "route", "hq_level", "map_name" }
for _, var_name in ipairs(must_have) do
if self._args[var_name] == nil then
error(var_name .. " must be provided. Please double-check that you have this variable and that it is spelled correctly.")
end
end
end
function CombinedFleet:generate_id()
--No built-in hashing algorithms, so we'll just cheat and use the route, HQ level and a random number
self._id = self._args["route"]:gsub("[^%w]", "") .. self._args["hq_level"] .. tostring(math.random(1000000,9999999))
end
function CombinedFleet:organize_args()
local entry = {}
for _, item in ipairs(self._args) do
if mw.ustring.sub(item, 1, 1) == "#" then
elseif item == "-" then
if #self._ship_list.main < 6 then
table.insert(self._ship_list.main, entry)
else
table.insert(self._ship_list.escort, entry)
end
entry = {}
else
local split = Functions.split(item, '/')
for _, item in pairs(split) do
table.insert(entry, item)
end
end
end
if #entry > 0 then
table.insert(self._ship_list.escort, entry)
end
end
function CombinedFleet:process_equipment(ship, entry, slot)
if not ship._equipment then return "", "- Locked -" end --No idea why this fixes ship:slots() being nil
local slots = ship and ship:slots() or 0
local equip_icon, equip_link
if slot > slots then
equip_icon = ""
equip_link = "- Locked -"
elseif entry[slot + 3] == nil then
equip_icon = ""
equip_link = "- Unequipped -"
else
local equip = Equipment(entry[slot + 3])
self._fighter_power = Functions.add_to_fighter_power(self._fighter_power, equip, select(2, ship:slot(slot)))
self._elos = Functions.add_to_elos(self._elos, equip)
equip_icon = Formatting:format_image{ Formatting:format_equipment_icon(equip:icon()), size = "22x22px" }
equip_link = Formatting:format_link(equip:link())
end
return equip_icon, equip_link
end
function CombinedFleet:insert_top_header()
table.insert(self._rows, format{self._header_top_template,
toggle_class = "main-fleet-" .. self._id,
})
end
function CombinedFleet:insert_mid_header(text)
table.insert(self._rows, format{self._header_mid_template,
toggle_class = string.lower(text:gsub(" ", "-")) .. "-" .. self._id,
text = text,
})
end
function CombinedFleet:insert_bot_header()
table.insert(self._rows, format{self._header_bot_template,
map = self._args["map_name"],
})
end
function CombinedFleet:build_table(table_name)
table.insert(self._rows, format{self._table_start,
table_name = table_name .. "-fleet",
id = self._id,
})
local ship_list = self._ship_list[table_name]
for i = 1, 6, 3 do
local ships = {
ship1 = Ship(ship_list[i][1], ship_list[i][2]),
ship2 = Ship(ship_list[i + 1][1], ship_list[i + 1][2]),
ship3 = Ship(ship_list[i + 2][1], ship_list[i + 2][2]),
}
for a = 1, 3 do
local ship = ships["ship" .. a]
local ship_card = Formatting:format_image{ship:battle_card() or self._blank_battle_card, link = ship:link(), caption = ship:name(), align = "center"}
table.insert(self._rows, format{self._ship_image_template,
position_image = Formatting:format_image{"Ship position " .. tostring(i + a - 1) .. " icon.png"},
ship_card = ship_card,
})
end
table.insert(self._rows, self._row_starter)
for a = 1, 4 do
for b = 1, 3 do
local ship = ships["ship" .. b]
local equip = ship_list[i + b - 1]
local equip_icon, equip_link = self:process_equipment(ship, equip, a)
table.insert(self._rows, format{self._equip_template,
equip_icon = equip_icon,
equip_link = equip_link,
})
end
table.insert(self._rows, self._row_starter)
end
if i % 3 == 0 then
end
end
table.insert(self._rows, self._table_end)
end
function CombinedFleet:build_info_table()
local information = {
{
["label"] = "Route Taken",
["value"] = self._args["route"]
},
{
["label"] = "Fighter Power",
["value"] = tostring(self._fighter_power),
},
{
["label"] = "Effective Line of Sight",
["value"] = string.format("%.2f", self._elos - (Functions.get_hq_bracket(self._args["hq_level"]) * 0.61)),
},
{
["label"] = "HQ Level",
["value"] = tostring(self._args["hq_level"])
},
{
["label"] = "Teitoku Notes",
["value"] = self._args["notes"] or "",
},
}
table.insert(self._rows, format{self._table_start,
table_name = "fleet-info",
id = self._id,
})
for _, set in ipairs(information) do
table.insert(self._rows, format{self._info_template,
label = set.label,
value = set.value,
})
table.insert(self._rows, self._row_starter)
end
table.insert(self._rows, self._table_end)
end
function CombinedFleet:Main(args)
self._args = args
self:easy_errors()
self:organize_args()
self:generate_id()
self:insert_top_header()
self:build_table("main")
self:insert_mid_header("Escort Fleet")
self:build_table("escort")
self:insert_mid_header("Fleet Info")
self:build_info_table()
self:insert_bot_header()
return table.concat(self._rows, '\n')
end
function CombinedFleet.Begin(frame)
local args = getArgs{frame = frame:getParent()}
return CombinedFleet:Main(args)
end
return CombinedFleet