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EnemyShipData.los_leveled = EnemyShipData.los
 
EnemyShipData.los_leveled = EnemyShipData.los
 
EnemyShipData.luck_leveled = EnemyShipData.luck
 
EnemyShipData.luck_leveled = EnemyShipData.luck
 +
 +
function EnemyShipData:can_debuff()
 +
return self._can_debuff
 +
end
    
EnemyShipData.__call = EnemyShipData.create
 
EnemyShipData.__call = EnemyShipData.create
 
   
 
   
 
return EnemyShipData
 
return EnemyShipData
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