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====Comp====
 
====Comp====
 
There are 3 comps you can use to rank, but the first comp (known as the standard comp) is already put as the recommended comp on the 7-3 page, and since this comp is fairly simple and straight forward, I will just skip talking about it and bring to you another two comps below instead, which may look new to you guys.
 
There are 3 comps you can use to rank, but the first comp (known as the standard comp) is already put as the recommended comp on the 7-3 page, and since this comp is fairly simple and straight forward, I will just skip talking about it and bring to you another two comps below instead, which may look new to you guys.
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<br/><br/><div align="center">'''Variant 1: Haguro Ashigara Kamikaze AV 2DD going ACDGP'''</div>
 
<br/><br/><div align="center">'''Variant 1: Haguro Ashigara Kamikaze AV 2DD going ACDGP'''</div>
*The standard comp, check [[World_7]] for details.
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<br/><div align="center">'''Variant 2: Haguro Ashigara Kamikaze AV CL/CLT 1DD going ACDGJP'''</div>
 
<br/><div align="center">'''Variant 2: Haguro Ashigara Kamikaze AV CL/CLT 1DD going ACDGJP'''</div>
 
[[File:MFB7-3-02.png|600px|thumb|center]]
 
[[File:MFB7-3-02.png|600px|thumb|center]]
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**Final extra note: If you want, you can rig the MVP on Kamikaze everytime by giving her the strongest OASW setup. This way, before going to the boss node, she will nearly alway get the MVP and sparkle herself up so that she can dodge better at the boss node (She is pretty fragile, don't you agree?)
 
**Final extra note: If you want, you can rig the MVP on Kamikaze everytime by giving her the strongest OASW setup. This way, before going to the boss node, she will nearly alway get the MVP and sparkle herself up so that she can dodge better at the boss node (She is pretty fragile, don't you agree?)
 
***It goes without saying you need to sortie at 49 morale obviously.
 
***It goes without saying you need to sortie at 49 morale obviously.
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<br/><div align="center">'''Variant 3: Haguro Kamikaze 2CAV going ACDGP'''</div>
 
<br/><div align="center">'''Variant 3: Haguro Kamikaze 2CAV going ACDGP'''</div>
 
[[File:MFB7-3-03.png|600px|thumb|center]]
 
[[File:MFB7-3-03.png|600px|thumb|center]]
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*This comp, while it's fast, can cause some issue preboss as you only have 4 ships, so '''Kamikaze becomes more vulnerable''', might cause retreat if she got an unlucky snipe.
 
*This comp, while it's fast, can cause some issue preboss as you only have 4 ships, so '''Kamikaze becomes more vulnerable''', might cause retreat if she got an unlucky snipe.
 
*This comp also has one more note as stated in the image: Bulge your CA(V) if you can to increase survivability
 
*This comp also has one more note as stated in the image: Bulge your CA(V) if you can to increase survivability
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*<font color="red">'''Formation : Line Abreast''' at node J, '''Line Ahead''' at other nodes</font>
 
*<font color="red">'''Formation : Line Abreast''' at node J, '''Line Ahead''' at other nodes</font>
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*One full run of 7-3 requires at least 5 minutes, ideally, one can do '''60 : 5 = 12 runs / hour, which gives 1.68 x 12 = 20.16 rpt / hour'''
 
*One full run of 7-3 requires at least 5 minutes, ideally, one can do '''60 : 5 = 12 runs / hour, which gives 1.68 x 12 = 20.16 rpt / hour'''
 
*'''Bucket usage: <font color="blue">Average</font> -> <font color="red">High</font>''' (Depends on variant 2 or 3 comp)
 
*'''Bucket usage: <font color="blue">Average</font> -> <font color="red">High</font>''' (Depends on variant 2 or 3 comp)
*'''Resource usage: Assuming no night battle needed, it would cost 125 fuel 190 ammo when supplying (Variant 2) or 102 fuel 126 ammo (Variant 3). Variant 2 is slightly cheaper than 7-2 while variant 3 is slightly cheaper than 4-4.
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*'''Resource usage: Assuming no night battle needed, it would cost 125 fuel 190 ammo when supplying (Variant 2) or 102 fuel 126 ammo (Variant 3). Variant 2 is slightly cheaper than 7-2 while variant 3 is slightly cheaper than 4-4.'''
 
<br/>
 
<br/>
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</div></div>
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===8. Map 4-5: Curry Ocean of Sri Lanka===
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<div class="mw-collapsible mw-collapsed" style="width:100%">
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<font color="purple">'''Click expand to show'''</font>
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<div class="mw-collapsible-content">
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*Oh boy, I really love this map the most, I even use it for weekly world 4 (And you can too), you know why?
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**1. It drops {{ShipLink|Maruyu}} at around 2%
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**2. I am collecting touch sample in this map, so may as well rank on the way
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**3. Almost as high ranking point gained as 3-4, made it ideal for rushing too
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*This map is a good choice to rank if you are running out of time and you need to rush to get the maximum rpt/hour. Like I said above, it also drops Maruyu which is a damn good farming place!
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*However, there is an issue, in order to make this comp reliable and less painful, you need a lot of high-end equipment and certain shipgirls. Here is the checklist, do you have:
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**1. {{ShipLink|Nelson}} for touch?
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**2. {{ShipLink|Shoukaku Kai Ni A}} & {{ShipLink|Zuikaku Kai Ni A}} for Jet?
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**3. {{ShipLink|Zuihou Kai Ni B}} for OASW?
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**4. Enough boiler and turbine to form a '''Fast+''' fleet?
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**5. {{EquipmentLink|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}} for attacking Wanko and gaining AA resistance?
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**6. A lot of bombers that have AA resistance?
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**7. 2 {{EquipmentLink|Jet Keiun Kai}} at least?
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If you have all of the above, then we are good to go, proceed to below comp section. Otherwise, you can try to copy the comp below and improvise somehow, but note that you might eat retreat a lot.
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<br/>
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====Comp====
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<br/><div align="center">'''Nelson Zuihou 2CV(B) 2CA(V) (Fast+) going DHT'''</div>
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[[File:MFB4-5.png|600px|thumb|center]]
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*'''Nelson touch is required to make the preboss easier, the same goes with Zuihou OASW''', the submarine node can be very dangerous if you don't disable them
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*CA(V) that participated in the Nelson touch should have the highest luck and level as possible for maximizing the touch chance
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*Nelson should also have at least 50 luck and lv 99 for higher chance.
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*'''Jets are used to perform more opening shots''', Keiun is more recommended due to high bombing power
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*'''{{EquipmentLink|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}} should be equipped on your last CV(B) so she can punch extra hit on Wanko''' in day battle when all other enemies are already dead. If lucky, she can snipe Wanko and outright kill her in day battle, save you some ammo.
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*It goes without saying that Nelson should have '''Very Long''' range to initiate touch as soon as possible.
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<br/>*<font color="red">'''Formation : Line Abreast''' at node D, '''Double Line''' at node H, '''Line Ahead''' at the boss node</font>
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====Efficiency====
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*Assuming all nodes are scored with S rank, one full run of 4-5 will give '''200 x 2 + 2900 = 3300 HQ exp = 2.31 rpt'''
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*One full run of 4-5 requires at least 5 minutes, ideally, one can do '''60 : 5 = 12 runs / hour, which gives 2.31 x 12 = 27.72 rpt / hour'''
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*'''Bucket usage: <font color="red">High</font>''' (The preboss and the boss can damage your girls easily)
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*'''Resource usage: Assuming no night battle needed, it would cost 212 fuel 204 ammo when supplying. Lower fuel usage than 3-4 but higher ammo usage'''
    
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|3-4
 
|3-4
 
|<font color="red">'''30.6'''</font>
 
|<font color="red">'''30.6'''</font>
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|-
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|4-5
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|<font color="red">'''27.72'''</font>
 
|-
 
|-
 
|3-2
 
|3-2
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|3-4
 
|3-4
 
|<font color="red">'''High'''</font>, also damaging bauxite and resource, kinda expensive
 
|<font color="red">'''High'''</font>, also damaging bauxite and resource, kinda expensive
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|-
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|4-5
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|<font color="red">'''High'''</font>, also damaging bauxite and resource, lower fuel but higher ammo usage than 3-4
 
|-
 
|-
 
|3-2
 
|3-2
726

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