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# Get S rank on Node L
 
# Get S rank on Node L
 
# Get AS on a Land Base Air Raid (Twice for Hard / Once for Normal)
 
# Get AS on a Land Base Air Raid (Twice for Hard / Once for Normal)
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'''Get AS on node B (Hard Only)'''
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This path will have your fleet go through a series of air attacks and submarines. Overall you will need to set up a strong air defense and achive strong air power. Using a combination of your LBAS along with a fighter mule of carriers should be enough to clear this task.
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<tabber>
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|-|Single Fleet Method=
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* '''Route: D-C-A-B'''
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* '''Composition: 1-2 CV(L), 0-1 BBV, 1 CL, 2-3 DD'''
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* '''LBAS: 1 Base, 2 Range to node. (Both to node)'''
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** '''LBAS Recommendation: 1 Land Base, 2 Fighters, 2 Bombers'''
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* Node C and B are air attacks bring a fighter mule team and an AACI ship to make the trip easier.
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* Node A has subs, use ASW ships if nessary.
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* An Airpower of 453 or higher is needed for AS on this node.
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** Send youe land base directly to B to ensure your chances you AS this node.
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|-| Combined Fleet Comp=
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* '''Route: D-C-A-B'''
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* '''Composition: CTF: 2CV(L), 0-4 XX + 1CL 2 DD 0-3XX '''
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* '''LBAS: 1 Base, 2 Range to node. (Both to node)'''
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** '''LBAS Recommendation: 1 Land Base, 1 Fighters'''
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* Node C and B are air attacks bring a fighter mule team and an AACI ship to make the trip easier.
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* Node A has subs, use ASW ships if nessary.
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* An Airpower of 453 or higher is needed for AS on this node.
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** Send youe land base directly to B to ensure your chances you AS this node.
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*Given the path you take, it's entirely optional to not bring a full fleet for this segment.
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|-|
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</tabber>
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As a reminder, '''Single Fleet is the preffered method''' for taking care of this requirement, once you achive AS a ding sound should occur.
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'''S Rank on Nodes L and N'''
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This path will have your fleet go through a series of air attacks and submarines. Overall you will need a strong fleet that can tackle the combined fleet to make it eaiser to clear. Once again, '''this is preffered to be done with a single fleet''' if possible.
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Below are the methods needed for each nodes:
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'''Node L'''
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<tabber>
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|-|Single Fleet Method=
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* '''Route: D-E-F-G-H-I-L'''
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* '''Composition: 1-2 CV(L), 0-1 BBV, 1 CL, 2-3 DD'''
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* '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)'''
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** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers'''
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* Node H are air attack bring decent air power and an AACI ship to make the trip easier.
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* Node E has subs, bringing ASW isn't entirely nessary but may be needed.
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* Node I will be a small surface fleet, consider vanguard formation.
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* Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers.
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|-| Combined Fleet Comp=
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* '''Route: D-E-F-G-H-I-L'''
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* '''Composition: CTF: 2CV(L), 1 BBV, 3 XX + 1CL 2 DD 3XX '''
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* '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)'''
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** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers'''
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* Node H are air attack bring decent air power and an AACI ship to make the trip easier.
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* Node E has subs, bringing ASW may be needed.
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* Node I will be a small surface fleet, you may face issues with thie node, but can bring an FCF to help pass the node should others take damage.
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* Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers.
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|-|
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</tabber>
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Overall the node is not difficult to clear and once done a ding sound will occur at your home port menu.
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'''Node N'''
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<tabber>
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|-|Single Fleet Method=
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* '''Route: D-E-F-G-K-N'''
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* '''Composition: 1-2 CV(L), 1 CL, 3 DD''' (Fast Fleet)
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* '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)'''
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** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers'''
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* Node K are air attack bring decent air power and an AACI ship to make the trip easier.
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* Node E has subs, bringing ASW isn't entirely nessary but may be needed.
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* Node N will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers.
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|-| Combined Fleet Comp=
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* '''Route: D-E-F-G-H-I-L'''
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* '''Composition: 1-2 CV(L), 1 BBV, 3XX + 1 CL, 2 DD, 3 DD''' (Fast Fleet)
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* '''LBAS: 1-2 Bases, 6 Range to node. (Both to node)'''
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** '''LBAS Recommendation: 1-2 Land Base, 2 Fighters, 2 Bombers'''
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* Node K are air attack bring decent air power and an AACI ship to make the trip easier.
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* Node E has subs, bringing ASW isn't entirely nessary but may be needed.
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* Node L will be a combined fleet consisting of 2 light carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers.
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|-|
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</tabber>
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Node is the same as Node L so once cleared as sound should ding as home port.
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'''Get AS on a Land Base Air Raid (Twice for Hard / Once for Normal)'''
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This step can be done entirely while your fleet is completing the other objectives across the maps. And if you have enough rocket interceptors it can be possible to clear this using a single LBAS. If for some reason you forget to do this. Bring a Single SS and run the map until the air raid commence.
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* '''LBAS: 1-2 Bases, (Set on Air Defense)'''
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** '''LBAS Recommendation: 1-2 Land Base, 4 Fighters/ Interceptors.'''
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Once you meet the requirements, a ding sound will occur at the homeport menu.
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Once all conditions are met, a new series of nodes will open.
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