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=Basic Attack Power Formulas=
 
=Basic Attack Power Formulas=
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The following formulas only apply to single fleets. Please see [[Combined Fleet#Basic Attack Power|Combined Fleet]], [[Land-Based Air Squadron#Bombing Power|Land-Based Air Squadron]] and [[Expeditions#Support Expeditions|Support Expeditions]] for more details.
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'''Important Notes'''
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* Please see [https://akashi-list.me/ Akashi List] for upgrade bonus values.
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* <math>\text{FP}</math> is the firepower of the ship.
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* <math>\text{TRP}</math> is the torpedo power of the ship or plane.
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* <math>\text{ASW}</math> is the anti-submarine power of the ship or equipment.
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* <math>\text{DB}</math> is the dive bombing power of the plane.
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* <math>\bigstar</math> is the upgrade bonus of the equipment.
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==Bombing==
 
==Bombing==
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This applies to both [[Combat#Jet Assault|jet assaults]] and [[Aerial Combat#Bombing|airstrikes]].
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<math>\text{Bombing Power} = \text{Type} \times \left[ \left[ \left[ \text{DB}\ OR\ \text{TRP} + \bigstar \right] \times \sqrt{\text{Count}_\text{Plane}}\right] + 25\right]</math>
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* <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details.
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* <math>\text{Count}_\text{Plane}</math> is the number of planes performing the attack.
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{| class="wikitable"
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|-
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! style="text-align:center; width:64px;"|Type
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! style="text-align:center; width:32px;"|Multiplier
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! style="text-align:center; width:128px;"|Notes
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|-
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|style="text-align:center;"|Torpedo Bombers
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|style="text-align:center;"|0.8x or 1.5x
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|The multiplier is chosen randomly. The chance is roughly 50%.
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|-
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|style="text-align:center;"|Dive Bombers<br>
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Seaplane Bombers<br>
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Fighter Bombers
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|style="text-align:center;"|1.0x
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|
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|-
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|style="text-align:center;"|Jets<br>
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(During jet assault)
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|style="text-align:center;"|1.0x
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|
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|-
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|style="text-align:center;"|Jets<br>
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(During normal bombing)
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|style="text-align:center;"|0.7071x
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|
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|-
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|}
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'''Important Notes'''
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* Bombing power is calculated independently for each equipment slot on the carrier.
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* The firepower of the carrier does not affect bombing power.
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* The power is calculated '''after''' the air combat and anti-air fire phases which means bombers getting shot down will affect the final calculation.
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* It is not affected by [[Damage Calculations#Engagement|engagement]], [[Damage Calculations#Formation|formation]] or [[Damage Calculations#Damage State|damage states]].
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* It is affected by [[Damage Calculations#Aerial Contact|contact]].
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==Surface Shelling==
 
==Surface Shelling==
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* <math>\text{}</math>
 
==Carrier Attacks==
 
==Carrier Attacks==
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* <math>\text{}</math>
 
==Torpedo Attacks==
 
==Torpedo Attacks==
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* <math>\text{}</math>
 
==Anti-Submarine Warfare==
 
==Anti-Submarine Warfare==
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* <math>\text{}</math>
 
==Surface Night Battle==
 
==Surface Night Battle==
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* <math>\text{}</math>
 
==Carrier Night Attacks==
 
==Carrier Night Attacks==
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* <math>\text{}</math>
 
==Anti-Installation Attacks==
 
==Anti-Installation Attacks==
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* <math>\text{}</math>
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=Attack Power Corrections=
 
=Attack Power Corrections=
 
==Attack Power Cap==
 
==Attack Power Cap==
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