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==List of Stats==
 
==List of Stats==
 
[[File:Statinfo.png|thumb|right|The Stats screen which displays the kanmusu and all the stats in which that kanmusu has.]]
 
[[File:Statinfo.png|thumb|right|The Stats screen which displays the kanmusu and all the stats in which that kanmusu has.]]
All Kanmusus have stats which are shown through thier display which can be viewed in the [[Composition]], Refitting, or Repair. These stats as previous mention cover all the factors which influence there overall performance in sorties in general. The follow stats shown are as follows:
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All Kanmusu's have stats which are shown through their display which can be viewed in the [[Composition]], Refitting, or Repair. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The follow stats shown are as follows:
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*'''HP''' - The Health of the Kanmusu. This shows how many Hit Points a Kanmusu has and how many she has left remaining. If a Kanmusu takes damage, she will loose some HP, and if her HP hits zero, she sink in battle and will no longer be avalaible to use (unless you collect another one)
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*'''HP''' - The Health of the Kanmusu. This shows how many Hit Points a Kanmusu has and how many she has left remaining. If a Kanmusu takes damage, she will lose some HP, and if her HP hits zero, she sink in battle and will no longer be available to use (unless you collect another one)
*'''Firepower''' - The amount of damage strength a Kanmusu can perform while performing shelling attacks. This can be influenced by the type of gun based equipment a kanmusu uses as well as dive bomber damage. It caps at 150 during the daytime, but exceeds over that during night battle segments. The higher the firepower, the stronger the shelling damage.
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*'''Firepower''' - The amount of damage strength a Kanmusu can perform while performing shelling attacks. This can be influenced by the type of gun based equipment a kanmusu uses as well as dive bomber damage. It caps at 150 during the daytime but exceeds over that during night battle segments. The higher the firepower, the stronger the shelling damage.
 
*'''Armor'''- The amount of protection a kanmusu has from shelling and torpedo attacks which are determined based on if the hit connects. The higher the armor, the more likely they'll take less damage in battle.
 
*'''Armor'''- The amount of protection a kanmusu has from shelling and torpedo attacks which are determined based on if the hit connects. The higher the armor, the more likely they'll take less damage in battle.
 
*'''Torpedo'''- The amount of damage strength a Kanmusu can perform from a torpedo based attack. This is influenced by factors such as torpedo salvos and torpedo bombers. The higher the torpedo, the stronger the torpedo damage.
 
*'''Torpedo'''- The amount of damage strength a Kanmusu can perform from a torpedo based attack. This is influenced by factors such as torpedo salvos and torpedo bombers. The higher the torpedo, the stronger the torpedo damage.
*'''Evasion'''- The likelyhood in which a kanmusu can evade an incoming attack. The higher the evasion, the more likely the kanmusu will dodge an attack.
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*'''Evasion'''- The likelihood in which a kanmusu can evade an incoming attack. The higher the evasion, the more likely the kanmusu will dodge an attack.
 
*'''Anti-Air'''- The amount of Anti-Air Strength a Kanmusu can perform in battle which can eliminate enemy planes in battle. This is mainly triggered by arming a kanmusu with an Anti-Air based gun. The higher the anti-air, the more likely the kanmusu will take down additional planes.
 
*'''Anti-Air'''- The amount of Anti-Air Strength a Kanmusu can perform in battle which can eliminate enemy planes in battle. This is mainly triggered by arming a kanmusu with an Anti-Air based gun. The higher the anti-air, the more likely the kanmusu will take down additional planes.
 
*'''Plane Capacity'''- The number of planes a kanmusu can hold which depending on the types of planes uses can allow you to perform various tasks. The more planes the more likely you can perform better damage or anti-air.
 
*'''Plane Capacity'''- The number of planes a kanmusu can hold which depending on the types of planes uses can allow you to perform various tasks. The more planes the more likely you can perform better damage or anti-air.
*'''Anti-Sub Warfare (ASW)'''- Determins how strong a kanmusu is when fighting an enemy sub unit and how much damage they'll deliver. The higher the ASW, the stronger the damage against submarines.
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*'''Anti-Sub Warfare (ASW)'''- Determines how strong a kanmusu is when fighting an enemy submarine unit and how much damage they'll deliver. The higher the ASW, the stronger the damage against submarines.
*'''Speed'''- Determines the Speed a ship goes which has an impact on the fleet's performance as well as possible pathing. Most ships can go either '''Slow''' or '''Fast''' but with additional gear, it's possible to influence to speed to increase further in some cases to '''Fast+''' or '''Fastest'''. For more on Speed influenceing from engine parts please view [[Improving Ship Speed]]
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*'''Speed'''- Determines the Speed a ship goes which has an impact on the fleet's performance as well as possible pathing. Most ships can go either '''Slow''' or '''Fast''' but with additional gear, it's possible to influence to speed to increase further in some cases to '''Fast+''' or '''Fastest'''. For more on Speed influencing from engine parts please view [[Improving Ship Speed]]
*'''Line of Sight'''- Determines how well a Kanmusu can detect enemy fleets during reconnaissance and also influences branching during LoS checking segments. For more information check [[Line of Sight]]
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*'''Line of Sight'''- Determines how well a Kanmusu can detect enemy fleets during reconnaissance and also influences branching during Los checking segments. For more information check [[Line of Sight]]
 
*'''Range''' - Determines how far a Kanmusu's attack can go when conducting an attack. This decides the order when a fleet can fire during a battle. The Longer the range, the earlier they'll go in battle depending on the order.
 
*'''Range''' - Determines how far a Kanmusu's attack can go when conducting an attack. This decides the order when a fleet can fire during a battle. The Longer the range, the earlier they'll go in battle depending on the order.
*'''Luck'''- Determines various decisive factors such as the likelyhood someone can perform a cut-in during night battles, enhancing the performance of evasion, and improving the accuracy of an attack. The higher the luck, the more influence these factors will have for your ship.
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*'''Luck'''- Determines various decisive factors such as the likelihood someone can perform a cut-in during night battles, enhancing the performance of evasion, and improving the accuracy of an attack. The higher the luck, the more influence these factors will have on your ship.
*'''Experience Bar'''- Determines how much experience a kanmusu has gain and how close they are to gaining another level.
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*'''Experience Bar'''- Determines how much experience a kanmusu has gained and how close they are to gaining another level.
 
*'''Accuracy'''- A '''hidden stat''', which determines the likely hood in which a kanmusu can perform more accurate damage. The higher the accuracy, the more likely they'll score critical hits.
 
*'''Accuracy'''- A '''hidden stat''', which determines the likely hood in which a kanmusu can perform more accurate damage. The higher the accuracy, the more likely they'll score critical hits.
  
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