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''TODO: consider special marking for ships on this page that are rare, and a special tab denoting where they should be farmed''
 
''TODO: consider special marking for ships on this page that are rare, and a special tab denoting where they should be farmed''
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> The second half will be focused on getting enough ships to field any variety of combined fleet and to round out empty niches not covered in part 1 (anti air, anti-installation, OASW, CAVs, etc)
      
== Stage 1: Standard Maps ==
 
== Stage 1: Standard Maps ==
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</tabber>
 
</tabber>
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== PART 2: An Event is coming up and you want to do it ==
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== Stage 2: Late Standard Maps, Extra Operations, and Event Readiness ==
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Stage 2 roughly follows Stage 1, although it is possible for someone who isn't finished with the basics to make small forays into an event to collect some rewards.
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This comes mostly or entirely after Part 1, although it is possible for someone who is not done with the basics to make small forays into an event to collect some rewards.
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Here the focus expands beyond a small core of effective ships - you want some unique and rare ships that perform specific functions, fill empty niches not covered in Stage 1, and overall you want to increase the number of leveled, remodeled and modernized ships in your fleet to the point that you can put together any type of Combined Fleet. Ships that were mentioned in Stage 1 that you did not train at the time will be revisited in Part 2, and ships with poor Kais that were ''not'' mentioned in Part 1 will be visited in Part 2 now that Kai Ni remodel levels are more reasonable to attain.
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The goal here is to pick up some unique rare ships that perform specific functions and to increase the number of leveled and modernized ships to the point that a player can put together any type of Combined Fleet. Ships that were mentioned in Part 1 that you did not train at the time will be revisited in Part 2, and ships with poor Kais that were ''not'' mentioned in Part 1 will be visited in Part 2 now that Kai Ni remodel levels are more reasonable to attain.
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Additionally, now that you have a collection of strong modernized ships, leveling and training will be more efficient and we'll be able to start leveling some ships up to their Kai Ni remodels. Some Blueprint remodels, too.
   
 
 
 
 
Furthermore, historical bonuses will be mentioned in regards to the girls that frequently have them, especially night battle attackers.
 
Furthermore, historical bonuses will be mentioned in regards to the girls that frequently have them, especially night battle attackers.
 
 
You should aim for a minimum of 10 DD, 3 CL, 4 CA/V, 4 CV, 4 CVL, 4 FBB, 1 BBV, 1 AV, 2 CLT, plus a few specialized ships that will be mentioned specifically farther down.
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You should aim for a minimum of '''10 DD, 3 CL, 4 CA/V, 4 CV, 4 CVL, 4 FBB, 1 BBV, 1 AV, 2 CLT''', plus a few specialized ships that will be mentioned specifically farther down.
 
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''TODO: Considering adding SS(V) and DE to this part''
      
At this point directions for where to collect specific key ships, if they're hard to find, is also given out, as it is feasible to begin target farming them. Construction is 100% not recommended at this point as farming gets you a better chance at ships per resources spent and gets you additional experience, too.
 
At this point directions for where to collect specific key ships, if they're hard to find, is also given out, as it is feasible to begin target farming them. Construction is 100% not recommended at this point as farming gets you a better chance at ships per resources spent and gets you additional experience, too.
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* 1 Anti-Submarine Warfare DD
 
* 1 Anti-Submarine Warfare DD
 
* 1 Anti-Air DD
 
* 1 Anti-Air DD
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''TODO: Consider adding Naganami - look into how early a player can reasonably pass 5-3 and access the Naganami quarterly quest.''
      
{| class="wikitable"
 
{| class="wikitable"
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! style="width:800px"|Explanation
 
! style="width:800px"|Explanation
 
|-
 
|-
| {{Ship/Banner|Michishio/Kai Ni|small=true}}|| Excellent stats and can moonlight as a surface combat DD.  
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| {{Ship/Banner|Michishio/Kai Ni|small=true}}|| Excellent stats, able to equip all types of tanks and landing crafts. Her high stats also allow her to moonlight as a Surface Combat DD.
 
|-
 
|-
| {{Ship/Banner|Verniy|small=true}}|| Offensive stats are not as high as Michishio's, but in return she is frequently a historical ship, especially in European events.
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| {{Ship/Banner|Verniy|small=true}}|| Offensive stats are not as high as Michishio's, but in return she is frequently a historical ship, especially in European events. She will have higher highs, but lower lows than Michishio - consider sticking with Michishio if you prefer more consistent performance.
 
|}
 
|}
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| {{Ship/Banner|Shigure/Kai Ni|small=true}}|| If Johnston utterly refuses to appear, more levels can be fed into Shigure as a less versatile backup.
 
| {{Ship/Banner|Shigure/Kai Ni|small=true}}|| If Johnston utterly refuses to appear, more levels can be fed into Shigure as a less versatile backup.
 
|-
 
|-
| {{Ship/Banner|Urakaze/D Kai|small=true}} || For the desperate. A dedicated ASW specialist with only average stats elsewhere. Uncommon drop and only appears in 2-4, 2-5, and 4-2. Only resort to her if you can't find Johnston and ''really'' don't like Shigure for some reason.
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| {{Ship/Banner|Urakaze/D Kai|small=true}} || For the terminally desperate. A dedicated ASW specialist with only average stats elsewhere. Uncommon drop and only appears in 2-4, 2-5, and 4-2. Only resort to her if you can't find Johnston and ''really'' don't like Shigure for some reason.
 
|}
 
|}
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|-|Light Cruisers=
 
|-|Light Cruisers=
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Following up on the CL mentioned in Part 1. Abukuma takes center stage here and will likely be your first blueprint target: Sendai and Isuzu are also K2'd for night battle gear and OASW/AACI, respectively. Kuma takes a backseat as her lead over other IJN ships disappears at this point.
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Following up on the CL mentioned in Part 1. Abukuma takes center stage here and will likely be your first blueprint target: Sendai and Isuzu are also K2'd for night battle gear and OASW/AACI, respectively. Kuma is likely to end up on the bench as her lead over other IJN ships disappears at this point.
 
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''TODO: write more about CLs when polishing this up''
      
{| class="wikitable"
 
{| class="wikitable"
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! style="width:800px"|Explanation
 
! style="width:800px"|Explanation
 
|-
 
|-
| {{Ship/Banner|Myoukou/Kai Ni|small=true}} || IJN's best non-blueprint-eating CA in terms of raw combat power. While she only has a very tiny edge in attack power compared to her sisters at Kai Ni, she has a serviceable luck stat which makes her potentially able to run a TCI setup for very high damage.  
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| {{Ship/Banner|Myoukou/Kai Ni|small=true}} || IJN's best non-blueprint-eating CA in terms of raw combat power. While she only has a very tiny edge in attack power compared to her sisters at Kai Ni, she also has a serviceable luck stat which makes her potentially able to run a Torpedo Cut-In setup for very high damage.  
 
|-
 
|-
 
| {{Ship/Banner|Haguro/Kai Ni|small=true}}<br/>{{Ship/Banner|Ashigara/Kai Ni|small=true}}<br/>{{Ship/Banner|Nachi/Kai Ni|small=true}} || Myoukou's three sisters. Very ''slightly'' weaker in exchange for reaching Kai Ni slightly earlier. Only level one if you did not opt to level Myoukou during Part 1 - otherwise they can be saved for later.
 
| {{Ship/Banner|Haguro/Kai Ni|small=true}}<br/>{{Ship/Banner|Ashigara/Kai Ni|small=true}}<br/>{{Ship/Banner|Nachi/Kai Ni|small=true}} || Myoukou's three sisters. Very ''slightly'' weaker in exchange for reaching Kai Ni slightly earlier. Only level one if you did not opt to level Myoukou during Part 1 - otherwise they can be saved for later.
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! style="width:800px"|Explanation
 
! style="width:800px"|Explanation
 
|-
 
|-
| {{Ship/Banner|Maya/Kai Ni|small=true}} || Excellent CA. While her Kai is painfully average, she shines bright at Kai Ni with a substantial increase to attack power and access to two powerful AACI setups that are exclusive to her. These setups are also relatively light on equipment slots, and allow her to maintain night battle double attack while running AACI. She also complements Akizuki well in maps with very heavy enemy air presence.
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| {{Ship/Banner|Maya/Kai Ni|small=true}} || Excellent CA. While her Kai is painfully average, she shines bright at Kai Ni with a substantial increase to attack power and access to two powerful AACI setups that are exclusive to her. These setups are also relatively light on equipment slots, allowing her to maintain night battle double attack while running AACI. She also complements Akizuki well in maps with very heavy enemy air presence.
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Her performance increases even further with the use of a Reinforcement Expansion, which effectively acts as a full extra equipment slot. Consider giving your first Reinforcement Expansion to Maya.
 
|}
 
|}
  

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