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==Preparations==
 
==Preparations==
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On this guide and with this map, it's entirely possible to run the entire event map using 1 whole fleet with at most 6-8 ships depending on who you bring and how you use them.
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It is possible to complete this map with only 6 ships locked to the Hi-Convoy Tag. Certain concessions to unlock requirements or changing tasks might increase that number.
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Because of this, the information provided will cover the '''Entire event map''' for what you will use overall on this map, unless stated otherwise.
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* Comp: '''1 CVL, 1 AV/ CL, 4 DD''' (Fast Fleet)
 
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* Set one LBAS Base up for High-Altitude LBAS Defense, as you cannot sortie it anyways.
 
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* Comp: 1 CVL, 1 AV/ CL, 4 DD''' '''(Fast Fleet)
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* 2nd Land Base: All Fighters (Set on Air Defense)
      
It's recommended to have a minimum of at least:
 
It's recommended to have a minimum of at least:
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* 1 AACI Ship (primary for Node A and C)
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* 1 AACI Ship
 
* 1+ OASW DD
 
* 1+ OASW DD
* 1+ or more Transport gear carrying ship
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* 1+ DLC-Capable ship
    
Other Notes about the map:
 
Other Notes about the map:
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* Node A's airpower is 118-143 AP / 264 - 321 AS / 528 = 642 AS+
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* Node A's airpower is 118-143 AP | 264 - 321 AS | 528 - 642 AS+ on Hard Mode
* Node C's airpower is 164-189 AP / 368 - 425 AS / 735 = 849 AS+
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* Node C's airpower is 164-189 AP | 368 - 425 AS | 735 - 849 AS+ on Hard Mode
 
* Most enemy comps will consist of light weight ships with possible light carriers with the exception of nodes P and U.
 
* Most enemy comps will consist of light weight ships with possible light carriers with the exception of nodes P and U.
* Vanguarding will help you through the majority of surface and sub fights
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* Vanguard Formation can help increase your pass rate in these fights
 
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Below this section we will cover primary pathing and recommended gear setups as all comps will be the same.
      
==Phase 0.5: Opening the Path to Taiwan==
 
==Phase 0.5: Opening the Path to Taiwan==
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