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#***Switching between any other difficulties will not reset the debuff mechanism.
 
#***Switching between any other difficulties will not reset the debuff mechanism.
 
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.
 
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.
#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation.
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#***The final map '''utilises a separate fleet-lock on Hard mode''' (refer to the two images on the right below). Do take this into account before committing any ships to the main operation. <br/> [[File:2016AutumnEventChart.png|900px]]
#***[[File:2016AutumnEventChart.png|900px]]
   
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').
 
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').
 
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').
 
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').
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