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Added new information about the changes to Hard Mode for this event (refer to patch notes)
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#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).
 
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).
 
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
 
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
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#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''
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#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
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#***Switching between any other difficulties will not reset the debuff mechanism.
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#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.
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#***Based on [http://i.imgur.com/0c4nkrU.png data] that has been data-mined so far, it is believed that the final map '''utilises a separate fleet-lock on Hard mode'''. Do take this into account before committing any ships to the main operation.
 
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.
 
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.
 
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.
 
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.
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