Changes

always hd for enemies
Line 11: Line 11:  
     if _.ifind(fallback, ship:unique_name()) then
 
     if _.ifind(fallback, ship:unique_name()) then
 
         hd = false
 
         hd = false
 +
    end
 +
    if ship:api_id() and ship:api_id() > 1500 then
 +
        hd = true
 
     end
 
     end
 
return args.damaged and ship:cg_damaged(hd) or ship:cg(hd)
 
return args.damaged and ship:cg_damaged(hd) or ship:cg(hd)
cssedit, gkautomate
6,928

edits