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Difference between revisions of "Module:ShipRemodelListKai"
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local ShipRemodelListKai = BaseTable{ | local ShipRemodelListKai = BaseTable{ | ||
− | _header_template = [[! colspan= | + | _header_template = [[! colspan=4 | Before Remodel |
! rowspan=2 style="width:30px;" | ⇒ | ! rowspan=2 style="width:30px;" | ⇒ | ||
! colspan=3 | After Remodel | ! colspan=3 | After Remodel | ||
− | ! colspan= | + | ! colspan=11 | Required Resources |
|- | |- | ||
! style="width: 50px;" | No. | ! style="width: 50px;" | No. | ||
Line 16: | Line 16: | ||
! style="width: 30px;" | Type | ! style="width: 30px;" | Type | ||
! style="width: 30px;" | Level | ! style="width: 30px;" | Level | ||
− | |||
− | |||
! style="width: 50px;" | No. | ! style="width: 50px;" | No. | ||
! style="width: 100px;" | Name | ! style="width: 100px;" | Name | ||
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! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo} | ! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo} | ||
! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightgrey;" | ${steel} | ! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightgrey;" | ${steel} | ||
− | ! style="width: 30px;" | ${devmat}]], | + | ! style="width: 30px;" | ${devmat} |
+ | ! style="width: 30px;" | ${conmat} | ||
+ | ! style="width: 30px;" | ${screw} | ||
+ | ! style="width: 30px;" | ${blueprint} | ||
+ | ! style="width: 30px;" | ${catapult} | ||
+ | ! style="width: 30px;" | ${report} | ||
+ | ! style="width: 30px;" | ${gunmat} | ||
+ | ! style="width: 30px;" | ${airmat} | ||
+ | ! style="width: 30px;" | ${armament}]], | ||
_header_template_bottom = [[! style="width: 50px;" | No. | _header_template_bottom = [[! style="width: 50px;" | No. | ||
! style="width: 100px;" | Name | ! style="width: 100px;" | Name | ||
! style="width: 30px;" | Type | ! style="width: 30px;" | Type | ||
! style="width: 30px;" | Level | ! style="width: 30px;" | Level | ||
− | |||
− | |||
! rowspan=2 style="width:30px;" | ⇒ | ! rowspan=2 style="width:30px;" | ⇒ | ||
! style="width: 50px;" | No. | ! style="width: 50px;" | No. | ||
Line 37: | Line 41: | ||
! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightgrey;" | ${steel} | ! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightgrey;" | ${steel} | ||
! style="width: 30px;" | ${devmat} | ! style="width: 30px;" | ${devmat} | ||
+ | ! style="width: 30px;" | ${conmat} | ||
+ | ! style="width: 30px;" | ${screw} | ||
+ | ! style="width: 30px;" | ${blueprint} | ||
+ | ! style="width: 30px;" | ${catapult} | ||
+ | ! style="width: 30px;" | ${report} | ||
+ | ! style="width: 30px;" | ${gunmat} | ||
+ | ! style="width: 30px;" | ${airmat} | ||
+ | ! style="width: 30px;" | ${armament} | ||
|- | |- | ||
− | ! colspan= | + | ! colspan=4 | Before Remodel |
! colspan=3 | After Remodel | ! colspan=3 | After Remodel | ||
− | ! colspan= | + | ! colspan=11 | Required Resources]], |
_columns = { | _columns = { | ||
"id", | "id", | ||
Line 46: | Line 58: | ||
"type", | "type", | ||
"remodel_level", | "remodel_level", | ||
− | |||
− | |||
"arrow", | "arrow", | ||
"id_after", | "id_after", | ||
Line 55: | Line 65: | ||
"steel", | "steel", | ||
"devmat", | "devmat", | ||
+ | "conmat", | ||
+ | "screw", | ||
+ | "blueprint", | ||
+ | "catapult", | ||
+ | "report", | ||
+ | "gunmat", | ||
+ | "airmat", | ||
+ | "armament", | ||
}, | }, | ||
_empty_cell = [[| style="text-align: center; vertical-align: middle;" | -]], | _empty_cell = [[| style="text-align: center; vertical-align: middle;" | -]], | ||
Line 100: | Line 118: | ||
end | end | ||
return {values = {value = remodel_level == false and self._dash or Formatting:format_stat(remodel_level)}, bg_color = self._transparent, text_align = self._center_align} | return {values = {value = remodel_level == false and self._dash or Formatting:format_stat(remodel_level)}, bg_color = self._transparent, text_align = self._center_align} | ||
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end | end | ||
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return {values = {value = type_after}, bg_color = self._transparent, text_align = self._center_align} | return {values = {value = type_after}, bg_color = self._transparent, text_align = self._center_align} | ||
end | end | ||
+ | |||
+ | function ShipRemodelListKai:get_remodel_item_count(ship, item) | ||
+ | local value = self._remodel_to == nil and self._question_marks | ||
+ | or self._remodel_is_reversion and ship:remodel_to_cost()[item] | ||
+ | or self._remodel_to:remodel_cost()[item] | ||
+ | or self._dash | ||
+ | return {values = {value = value}, bg_color = self._transparent, text_align = self._center_align} | ||
+ | end | ||
+ | |||
+ | -- TODO: fancy formatting | ||
+ | -- Formatting:format_blueprint_requirement(ship:remodel_to_blueprint(), true) | ||
+ | -- Formatting:format_blueprint_requirement(self._remodel_to:remodel_blueprint(), true) | ||
+ | -- Formatting:format_catapult_requirement(ship:remodel_to_catapult(), true) | ||
+ | -- Formatting:format_catapult_requirement(self._remodel_to:remodel_catapult(), true) | ||
+ | -- etc. | ||
function ShipRemodelListKai:ammo(ship) | function ShipRemodelListKai:ammo(ship) | ||
− | + | return self:get_remodel_item_count(ship, 'ammo') | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
end | end | ||
function ShipRemodelListKai:steel(ship) | function ShipRemodelListKai:steel(ship) | ||
− | + | return self:get_remodel_item_count(ship, 'steel') | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
end | end | ||
function ShipRemodelListKai:devmat(ship) | function ShipRemodelListKai:devmat(ship) | ||
− | + | return self:get_remodel_item_count(ship, 'devmat') | |
− | + | end | |
− | + | ||
− | + | function ShipRemodelListKai:conmat(ship) | |
− | + | return self:get_remodel_item_count(ship, 'conmat') | |
− | + | end | |
− | + | ||
− | end | + | function ShipRemodelListKai:screw(ship) |
− | return | + | return self:get_remodel_item_count(ship, 'screw') |
+ | end | ||
+ | |||
+ | function ShipRemodelListKai:blueprint(ship) | ||
+ | return self:get_remodel_item_count(ship, 'blueprint') | ||
+ | end | ||
+ | |||
+ | function ShipRemodelListKai:catapult(ship) | ||
+ | return self:get_remodel_item_count(ship, 'catapult') | ||
+ | end | ||
+ | |||
+ | function ShipRemodelListKai:report(ship) | ||
+ | return self:get_remodel_item_count(ship, 'report') | ||
+ | end | ||
+ | |||
+ | function ShipRemodelListKai:gunmat(ship) | ||
+ | return self:get_remodel_item_count(ship, 'gunmat') | ||
+ | end | ||
+ | |||
+ | function ShipRemodelListKai:airmat(ship) | ||
+ | return self:get_remodel_item_count(ship, 'airmat') | ||
+ | end | ||
+ | |||
+ | function ShipRemodelListKai:armament(ship) | ||
+ | return self:get_remodel_item_count(ship, 'armament') | ||
end | end | ||
Line 204: | Line 217: | ||
function ShipRemodelListKai:create_header() | function ShipRemodelListKai:create_header() | ||
local header_icons = { | local header_icons = { | ||
− | |||
− | |||
ammo = ResourceIcons.ammo, | ammo = ResourceIcons.ammo, | ||
steel = ResourceIcons.steel, | steel = ResourceIcons.steel, | ||
devmat = ResourceIcons.devmat, | devmat = ResourceIcons.devmat, | ||
+ | conmat = ResourceIcons.conmat, | ||
+ | screw = ResourceIcons.screw, | ||
+ | blueprint = ResourceIcons.blueprint, | ||
+ | catapult = ResourceIcons.prototype_deck_catapult, | ||
+ | report = ResourceIcons.report, | ||
+ | gunmat = ResourceIcons.new_model_gun_mount_improvement_material, | ||
+ | airmat = ResourceIcons.new_model_aerial_armament_material, | ||
+ | armament = ResourceIcons.new_model_armament_material, | ||
} | } | ||
for key, value in pairs(header_icons) do | for key, value in pairs(header_icons) do | ||
− | header_icons[key] = Formatting:format_image{value, caption = | + | local title = Formatting:format_resource_name(key) |
+ | header_icons[key] = Formatting:format_image{value, caption = title, link = title} | ||
+ | -- size = (key == "blueprint" or key == "catapult") and "24px" or nil} | ||
end | end | ||
self._header = format(self._header_template, header_icons) | self._header = format(self._header_template, header_icons) |
Revision as of 21:22, 23 June 2024
Documentation for this module may be created at Module:ShipRemodelListKai/doc
local BaseTable = require('Module:BaseTable')
local Formatting = require('Module:Formatting')
local ResourceIcons = require('Module:Data/Asset')
local Ship = require('Module:Ship')
local format = require('Module:Core').format
local ShipRemodelListKai = BaseTable{
_header_template = [[! colspan=4 | Before Remodel
! rowspan=2 style="width:30px;" | ⇒
! colspan=3 | After Remodel
! colspan=11 | Required Resources
|-
! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px;" | Level
! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightgrey;" | ${steel}
! style="width: 30px;" | ${devmat}
! style="width: 30px;" | ${conmat}
! style="width: 30px;" | ${screw}
! style="width: 30px;" | ${blueprint}
! style="width: 30px;" | ${catapult}
! style="width: 30px;" | ${report}
! style="width: 30px;" | ${gunmat}
! style="width: 30px;" | ${airmat}
! style="width: 30px;" | ${armament}]],
_header_template_bottom = [[! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px;" | Level
! rowspan=2 style="width:30px;" | ⇒
! style="width: 50px;" | No.
! style="width: 100px;" | Name
! style="width: 30px;" | Type
! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightgrey;" | ${steel}
! style="width: 30px;" | ${devmat}
! style="width: 30px;" | ${conmat}
! style="width: 30px;" | ${screw}
! style="width: 30px;" | ${blueprint}
! style="width: 30px;" | ${catapult}
! style="width: 30px;" | ${report}
! style="width: 30px;" | ${gunmat}
! style="width: 30px;" | ${airmat}
! style="width: 30px;" | ${armament}
|-
! colspan=4 | Before Remodel
! colspan=3 | After Remodel
! colspan=11 | Required Resources]],
_columns = {
"id",
"name",
"type",
"remodel_level",
"arrow",
"id_after",
"name_after",
"type_after",
"ammo",
"steel",
"devmat",
"conmat",
"screw",
"blueprint",
"catapult",
"report",
"gunmat",
"airmat",
"armament",
},
_empty_cell = [[| style="text-align: center; vertical-align: middle;" | -]],
_column_empty_cells = {
arrow = [[| style="text-align: center; vertical-align: middle;" | ⇒]],
},
_item_class = Ship,
_dash = "-",
_arrow = "⇒",
_question_marks = "??",
_fragment_prefix = "shipremodellistkai",
}
function ShipRemodelListKai:id(ship)
return {values = {value = Formatting:format_stat(ship:id())},
bg_color = self._transparent, --Formatting:format_ship_back(back),
extra_style = "", --Formatting:extra_style_background_image(back and back > 7, back and back > 6) or ""
text_align = self._center_align
}
end
function ShipRemodelListKai:name(ship)
return {values = {value = Formatting:id_span(tostring(ship:api_id() or mw.ustring.lower(mw.ustring.gsub(ship:name(), "%s+", self._dash))), self._fragment_prefix, Formatting:format_link(ship:link()))}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:type(ship)
return {values = {value = Formatting:format_ship_code(ship:type())}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:remodel_level(ship)
self._remodel_to = ship:remodel_to()
local remodel_level = false
if self._remodel_to then
if self._remodel_to == ship:remodel_from() then
self._remodel_is_reversion = true
else
self._remodel_is_reversion = false
end
self._remodel_to = Ship(self._remodel_to)
if self._remodel_is_reversion then
remodel_level = ship:remodel_to_level()
else
remodel_level = self._remodel_to:remodel_level()
end
end
return {values = {value = remodel_level == false and self._dash or Formatting:format_stat(remodel_level)}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:arrow()
return {values = {value = self._arrow}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:id_after()
local id_after = self._remodel_to == nil and self._question_marks or self._dash
if self._remodel_to then
id_after = Formatting:format_stat(self._remodel_to:id())
end
return {values = {value = id_after},
bg_color = self._transparent, --Formatting:format_ship_back(back),
extra_style = "", --Formatting:extra_style_background_image(back and back > 7, back and back > 6) or ""
text_align = self._center_align
}
end
function ShipRemodelListKai:name_after()
local name_after = self._remodel_to == nil and self._question_marks or self._dash
if self._remodel_to then
name_after = Formatting:fragment_link(tostring(self._remodel_to:api_id() or mw.ustring.lower(mw.ustring.gsub(self._remodel_to:name(), "%s+", self._dash))), self._fragment_prefix, self._remodel_to:name())
end
return {values = {value = name_after}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:type_after()
local type_after = self._remodel_to == nil and self._question_marks or self._dash
if self._remodel_to then
type_after = Formatting:format_ship_code(self._remodel_to:type())
end
return {values = {value = type_after}, bg_color = self._transparent, text_align = self._center_align}
end
function ShipRemodelListKai:get_remodel_item_count(ship, item)
local value = self._remodel_to == nil and self._question_marks
or self._remodel_is_reversion and ship:remodel_to_cost()[item]
or self._remodel_to:remodel_cost()[item]
or self._dash
return {values = {value = value}, bg_color = self._transparent, text_align = self._center_align}
end
-- TODO: fancy formatting
-- Formatting:format_blueprint_requirement(ship:remodel_to_blueprint(), true)
-- Formatting:format_blueprint_requirement(self._remodel_to:remodel_blueprint(), true)
-- Formatting:format_catapult_requirement(ship:remodel_to_catapult(), true)
-- Formatting:format_catapult_requirement(self._remodel_to:remodel_catapult(), true)
-- etc.
function ShipRemodelListKai:ammo(ship)
return self:get_remodel_item_count(ship, 'ammo')
end
function ShipRemodelListKai:steel(ship)
return self:get_remodel_item_count(ship, 'steel')
end
function ShipRemodelListKai:devmat(ship)
return self:get_remodel_item_count(ship, 'devmat')
end
function ShipRemodelListKai:conmat(ship)
return self:get_remodel_item_count(ship, 'conmat')
end
function ShipRemodelListKai:screw(ship)
return self:get_remodel_item_count(ship, 'screw')
end
function ShipRemodelListKai:blueprint(ship)
return self:get_remodel_item_count(ship, 'blueprint')
end
function ShipRemodelListKai:catapult(ship)
return self:get_remodel_item_count(ship, 'catapult')
end
function ShipRemodelListKai:report(ship)
return self:get_remodel_item_count(ship, 'report')
end
function ShipRemodelListKai:gunmat(ship)
return self:get_remodel_item_count(ship, 'gunmat')
end
function ShipRemodelListKai:airmat(ship)
return self:get_remodel_item_count(ship, 'airmat')
end
function ShipRemodelListKai:armament(ship)
return self:get_remodel_item_count(ship, 'armament')
end
ShipRemodelListKai.process_item_key = Ship.process_item_key
ShipRemodelListKai.build_rows = ShipRemodelListKai.build_rows_breaks_as_empty_rows
function ShipRemodelListKai:create_header()
local header_icons = {
ammo = ResourceIcons.ammo,
steel = ResourceIcons.steel,
devmat = ResourceIcons.devmat,
conmat = ResourceIcons.conmat,
screw = ResourceIcons.screw,
blueprint = ResourceIcons.blueprint,
catapult = ResourceIcons.prototype_deck_catapult,
report = ResourceIcons.report,
gunmat = ResourceIcons.new_model_gun_mount_improvement_material,
airmat = ResourceIcons.new_model_aerial_armament_material,
armament = ResourceIcons.new_model_armament_material,
}
for key, value in pairs(header_icons) do
local title = Formatting:format_resource_name(key)
header_icons[key] = Formatting:format_image{value, caption = title, link = title}
-- size = (key == "blueprint" or key == "catapult") and "24px" or nil}
end
self._header = format(self._header_template, header_icons)
self._header_bottom = format(self._header_template_bottom, header_icons)
end
return ShipRemodelListKai