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Difference between revisions of "Module:EnemyShipData"

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com>Ckwng
(Move air_power down to ShipData)
com>Ckwng
Line 13: Line 13:
 
EnemyShipData.los_leveled = EnemyShipData.los
 
EnemyShipData.los_leveled = EnemyShipData.los
 
EnemyShipData.luck_leveled = EnemyShipData.luck
 
EnemyShipData.luck_leveled = EnemyShipData.luck
 +
 +
function EnemyShipData:can_debuff()
 +
return self._can_debuff
 +
end
  
 
EnemyShipData.__call = EnemyShipData.create
 
EnemyShipData.__call = EnemyShipData.create
 
   
 
   
 
return EnemyShipData
 
return EnemyShipData

Revision as of 03:46, 21 November 2015

Documentation for this module may be created at Module:EnemyShipData/doc

local ShipData = require("Module:ShipData")
local EnemyShipData = ShipData{
    _constructor_module = "Module:EnemyShip",
}

EnemyShipData.hp_leveled = EnemyShipData.hp
EnemyShipData.firepower_leveled = EnemyShipData.firepower
EnemyShipData.torpedo_leveled = EnemyShipData.torpedo
EnemyShipData.aa_leveled = EnemyShipData.aa
EnemyShipData.armor_leveled = EnemyShipData.armor
EnemyShipData.asw_leveled = EnemyShipData.asw
EnemyShipData.evasion_leveled = EnemyShipData.evasion
EnemyShipData.los_leveled = EnemyShipData.los
EnemyShipData.luck_leveled = EnemyShipData.luck

function EnemyShipData:can_debuff()
	return self._can_debuff
end

EnemyShipData.__call = EnemyShipData.create
 
return EnemyShipData