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Difference between revisions of "Module:View/Quest"
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Line 70: | Line 70: | ||
table.insert(result, _.format(table_row, { | table.insert(result, _.format(table_row, { | ||
label = q.label, | label = q.label, | ||
− | title = q.title, | + | title = q.title or '?', |
− | title_en = q.title_en, | + | title_en = q.title_en or '?', |
− | detail_en = q.detail_en, | + | detail_en = q.detail_en or '?', |
− | reward_fuel = q.reward_fuel, | + | reward_fuel = q.reward_fuel or '?', |
− | reward_ammo = q.reward_ammo, | + | reward_ammo = q.reward_ammo or '?', |
− | reward_steel = q.reward_steel, | + | reward_steel = q.reward_steel or '?', |
− | reward_bauxite = q.reward_bauxite, | + | reward_bauxite = q.reward_bauxite or '?', |
− | reward_other = q.reward_other, | + | reward_other = q.reward_other or '?', |
− | note = q.note, | + | note = q.note or '?', |
letter = q.letter or q.label:sub(1, 1) | letter = q.letter or q.label:sub(1, 1) | ||
})) | })) |
Revision as of 04:07, 16 January 2020
Documentation for this module may be created at Module:View/Quest/doc
local _ = require('Module:Core')
local Data = require('Module:Data')
local View = require('Module:View')
-- [[Category:Todo]]:
-- * Support render : Args -> UI tree in Module:View, currently Args -> String
-- * Module:View/Table for table UI tree construction
local table_header = [=[{|style="width:100%;text-align:center" cellspacing="0"
|style="width:4%"|ID
|style="width:35%"|Requirements
|style="width:0.5%"|
|style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]]
|style="width:0.5%"|
|style="width:20%"|Rewards
|style="width:0.5%"|
|style="width:30%"|Note<span style="float:right;margin-top:-2em">[[https://kancolle.fandom.com/wiki/Module:Data/Quest/${category}?action=edit Edit]]</span>
|-]=]
local table_footer = '|}'
local table_row = [=[|- id="${label}" class="q${letter}"
|rowspan="2"|'''${label}'''
|colspan="11"|'''<span lang="ja">${title}</span>'''<br>''${title_en}''
|- class="qd${letter}"
|${detail_en}
|
|${reward_fuel} / ${reward_ammo} / ${reward_steel} / ${reward_bauxite}
|
|''${reward_other}''
|
|${note}]=]
local table_row_alias = [=[|- id="${label}" class="q${letter}" style="height:50px"
|rowspan="1"|'''${label}'''
|colspan="11"|See [[#${alias_of}|${alias_of}]].
]=]
local function render(args, frame)
-- Filter term ([1] = pattern to match, [2] = data element to match)
local filter = { (args.explicit['filterMatch'] or nil), (args.explicit['filterGroup'] or nil) }
local idsList = nil
if(args.explicit['filterIDs']) then
idsList = mw.text.split(args.explicit['filterIDs'], '%s')
end
local result = {}
for i, category in ipairs(args.explicit) do
local data = Data.load('Quest', category)
table.insert(result, _.format(table_header, { category = category }))
for i, q in ipairs(data) do
local proceed = false
if(idsList) then
for j, qid in ipairs(idsList) do
if(q.label == qid) then
proceed = true
table.remove(idsList, j)
break
end
end
end
if (proceed or (not idsList and not filter[1] and not filter[2]) or (filter[1] and filter[2] and string.match(q[filter[2]], filter[1]))) then
if(q.alias_of) then
table.insert(result, _.format(table_row_alias, {
label = q.label,
letter = q.letter or q.label:sub(1, 1),
alias_of = q.alias_of
}))
else
-- table.insert(result, _.format(table_row, q))
table.insert(result, _.format(table_row, {
label = q.label,
title = q.title or '?',
title_en = q.title_en or '?',
detail_en = q.detail_en or '?',
reward_fuel = q.reward_fuel or '?',
reward_ammo = q.reward_ammo or '?',
reward_steel = q.reward_steel or '?',
reward_bauxite = q.reward_bauxite or '?',
reward_other = q.reward_other or '?',
note = q.note or '?',
letter = q.letter or q.label:sub(1, 1)
}))
end
end
end
table.insert(result, table_footer)
end
return frame:preprocess(_.join(result, '\n'))
end
return View(render)