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Difference between revisions of "Docking"
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Benlisquare (talk | contribs) (format math notation) |
Benlisquare (talk | contribs) (format symbols) |
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*These are assumed times based on calculations and rounding. | *These are assumed times based on calculations and rounding. | ||
*Repair Cost formula (remove decimal) | *Repair Cost formula (remove decimal) | ||
− | *Steel = Base fuel cost | + | *Steel = Base fuel cost × HP loss × 0.06 |
− | *Fuel = Base fuel cost | + | *Fuel = Base fuel cost × HP loss × 0.032 |
*View [[ship list]] or [[Ship_Maximum_Status|fully upgraded ship list]] for their base fuel cost | *View [[ship list]] or [[Ship_Maximum_Status|fully upgraded ship list]] for their base fuel cost | ||
− | *Example : LV67 [[Kongo]] with 41/75 HP (34 damage) will cost (int) | + | *Example : LV67 [[Kongo]] with 41/75 HP (34 damage) will cost (int)34×90×0.06=183 steel and (int)34×90×0.032=97 fuel |
− | *Her repair time will be | + | *Her repair time will be 34×455(7:35min)×1.5 + 30 = 23235s = 6:27:15 <s>bucket, please</s> |
Revision as of 23:47, 25 October 2013
- Docking (repair) can restore your ships to full health, which costs you fuel and steel.
- Larger ships take more time to repair.
- Higher-level ships take more time to repair.
- It is possible to use fast repair materials (buckets) to repair a ship instantly, but must still pay the resources to patch your ship back up.
- You can burn off the last minute of repair time by switching to the Docking screen when a ship has less than one minute of repair time to go.
- You start the game with two repair dock slots--you can pay gold (DMM points) to buy keys in shop and expand to 3 or 4 slots.
- [math]\displaystyle{ Repair time = HP loss \times repair time \times ship type + 30 seconds }[/math]
Ship Type | Multiplier |
---|---|
Slow battleship, Standard Carrier | 2 |
Heavy Cruiser, Battle Cruiser (Fast BB), Light Carrier | 1.5 |
Light Cruiser, Destroyer, Aircraft Carrying Submarine | 1 |
Submarine | 0.5 |
- Battle Cruiser/Fast battleship : Kongou Class
- Aircraft Carrying Submarine : I-58 Kai (her repair time will double after remodel)
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- These are assumed times based on calculations and rounding.
- Repair Cost formula (remove decimal)
- Steel = Base fuel cost × HP loss × 0.06
- Fuel = Base fuel cost × HP loss × 0.032
- View ship list or fully upgraded ship list for their base fuel cost
- Example : LV67 Kongo with 41/75 HP (34 damage) will cost (int)34×90×0.06=183 steel and (int)34×90×0.032=97 fuel
- Her repair time will be 34×455(7:35min)×1.5 + 30 = 23235s = 6:27:15
bucket, please