- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Sandbox/Summer 2020 E-3"
Line 34: | Line 34: | ||
'''Phase 1: Gimmick''' | '''Phase 1: Gimmick''' | ||
* S rank at Node L and N | * S rank at Node L and N | ||
+ | ** Use any fleet you need and make sure to have about 2-3 OASW and have 1-2 CV at most for clearing | ||
+ | ** Use CV that are European or Unryuu class and save your stronger CV for later maps | ||
+ | ** Use Land Base with 1 fighter and 3 bombers for those 2 nodes and also support if needed. | ||
+ | *** Those 2 nodes are enemy combined fleet with mostly DD and Nus so Land base and/or Support is recommended. | ||
* AS Node B | * AS Node B | ||
** Make use of 1 Land Base with fighters and send them to node B | ** Make use of 1 Land Base with fighters and send them to node B | ||
Line 54: | Line 58: | ||
* Achive AS Land Base Defence '''twice''' | * Achive AS Land Base Defence '''twice''' | ||
** Same strategy as when you did the Land Base Defense part for the Gimmick in Phase 1 | ** Same strategy as when you did the Land Base Defense part for the Gimmick in Phase 1 | ||
+ | '''The indication that the boss is debuffed is that the Hime will turn Blue instead of staying Red like how you would see in LD without the Debuff''' | ||
After finishing the debuff use the same fleet you did for chipping and kill the boss and claim your rewards. | After finishing the debuff use the same fleet you did for chipping and kill the boss and claim your rewards. |
Revision as of 05:04, 30 June 2020
Sandbox Rules
This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:
- List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
- A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
- The Path said composition will take (To explain what path the composition will take)
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
- (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.
Editors are to construct thier own version of thier guide and complete them in a timely fashion.
No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.
Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.
Overall there will be 3 version of the guide that will be constructed which will include:
- Preliminary Guide
- Polished Guide
- Finalized Guide
With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
DarkHeron's Proposal
- This map only have 1 HP Bar and 1 boss to kill, however, the most tedious and longest part is unlocking the boss node itself and other gimmics before you can go and kill the boss
Phase 1: Gimmick
- S rank at Node L and N
- Use any fleet you need and make sure to have about 2-3 OASW and have 1-2 CV at most for clearing
- Use CV that are European or Unryuu class and save your stronger CV for later maps
- Use Land Base with 1 fighter and 3 bombers for those 2 nodes and also support if needed.
- Those 2 nodes are enemy combined fleet with mostly DD and Nus so Land base and/or Support is recommended.
- AS Node B
- Make use of 1 Land Base with fighters and send them to node B
- Route: D-C-A-B
- Use Submarine fleet here as none of these nodes are Surface Node and they wont damage your Subs
- Uses of Sub with SPF combined with land base will help with Fighter Power
- Note if you're on Med/Hard mode, using subs with spf might not be enough and will require you to run oasw and CV for the map
- AS Land Base Defence twice
- The easiest way to achieved this is to sortie 1 SS and go through the map with your land base on Air Defence
Phase 2: Chip Gotou Island Hime HP to LD
- Route: D-E-F-U-T-O
- Node O contains both surface ships and 2 subs in there along with the hime and 1 tsu class light cruiser
- The boss is a new Submarine type so plan your fleet around with lots of OASW in mind.
- Use 2 toukai and 2 bombers is recommended to deal with both the submarine and the boss and surface ship at the same time
Phase 3: Debuff the boss
- Once you reach LD for the HP bar, there is the option to debuff the boss and while it's optional, it is however recommended to do so if you are planning to farm this map and/or want an easier time at the boss
- S rank node S twice
- Send Land Base to that node and choose to go S from Node U as it's a choice node
- You may use your boss killing comp
- Achive AS Land Base Defence twice
- Same strategy as when you did the Land Base Defense part for the Gimmick in Phase 1
The indication that the boss is debuffed is that the Hime will turn Blue instead of staying Red like how you would see in LD without the Debuff
After finishing the debuff use the same fleet you did for chipping and kill the boss and claim your rewards.