Changes

Missing returns everywhereee
Line 3: Line 3:     
function EquipmentData:name(raw)
 
function EquipmentData:name(raw)
self:format_stat(self._name, raw)
+
return self:format_stat(self._name, raw)
 
end
 
end
    
function EquipmentData:id(raw)
 
function EquipmentData:id(raw)
self:format_stat(self._id, raw)
+
return self:format_stat(self._id, raw)
 
end
 
end
    
function EquipmentData:japanese_name(raw)
 
function EquipmentData:japanese_name(raw)
self:format_stat(self._japanese_name, raw)
+
return self:format_stat(self._japanese_name, raw)
 
end
 
end
    
function EquipmentData:type(raw)
 
function EquipmentData:type(raw)
self:format_type(self._type, raw)
+
return self:format_type(self._type, raw)
 
end
 
end
    
function EquipmentData:rarity(raw)
 
function EquipmentData:rarity(raw)
self:format_rarity(self._rarity, raw)
+
return self:format_rarity(self._rarity, raw)
 
end
 
end
    
function EquipmentData:card(raw)
 
function EquipmentData:card(raw)
self:format_card(self._card, raw)
+
return self:format_card(self._card, raw)
 
end
 
end
    
function EquipmentData:firepower(raw)
 
function EquipmentData:firepower(raw)
self:format_stat(self._firepower, raw)
+
return self:format_stat(self._firepower, raw)
 
end
 
end
    
function EquipmentData:torpedo(raw)
 
function EquipmentData:torpedo(raw)
self:format_stat(self._torpedo, raw)
+
return self:format_stat(self._torpedo, raw)
 
end
 
end
    
function EquipmentData:aa(raw)
 
function EquipmentData:aa(raw)
self:format_stat(self._aa, raw)
+
return self:format_stat(self._aa, raw)
 
end
 
end
    
function EquipmentData:armor(raw)
 
function EquipmentData:armor(raw)
self:format_stat(self._armor, raw)
+
return self:format_stat(self._armor, raw)
 
end
 
end
    
function EquipmentData:asw(raw)
 
function EquipmentData:asw(raw)
self:format_stat(self._asw, raw)
+
return self:format_stat(self._asw, raw)
 
end
 
end
    
function EquipmentData:shelling_accuracy(raw)
 
function EquipmentData:shelling_accuracy(raw)
self:format_stat(self._shelling_accuracy, raw)
+
return self:format_stat(self._shelling_accuracy, raw)
 
end
 
end
    
function EquipmentData:torpedo_accuracy(raw)
 
function EquipmentData:torpedo_accuracy(raw)
self:format_stat(self._torpedo_accuracy, raw)
+
return self:format_stat(self._torpedo_accuracy, raw)
 
end
 
end
    
function EquipmentData:los(raw)
 
function EquipmentData:los(raw)
self:format_stat(self._los, raw)
+
return self:format_stat(self._los, raw)
 
end
 
end
    
function EquipmentData:speed(raw)
 
function EquipmentData:speed(raw)
self:format_speed(self._speed, raw)
+
return self:format_speed(self._speed, raw)
 
end
 
end
    
function EquipmentData:luck(raw)
 
function EquipmentData:luck(raw)
self:format_stat(self._luck, raw)
+
return self:format_stat(self._luck, raw)
 
end
 
end
    
function EquipmentData:range(raw)
 
function EquipmentData:range(raw)
self:format_range(self._range, raw)
+
return self:format_range(self._range, raw)
 
end
 
end
    
function EquipmentData:scrap_fuel(raw)
 
function EquipmentData:scrap_fuel(raw)
self:format_stat(self._scrap_fuel, raw)
+
return self:format_stat(self._scrap_fuel, raw)
 
end
 
end
    
function EquipmentData:scrap_ammo(raw)
 
function EquipmentData:scrap_ammo(raw)
self:format_stat(self._scrap_ammo, raw)
+
return self:format_stat(self._scrap_ammo, raw)
 
end
 
end
    
function EquipmentData:scrap_steel(raw)
 
function EquipmentData:scrap_steel(raw)
self:format_stat(self._scrap_steel, raw)
+
return self:format_stat(self._scrap_steel, raw)
 
end
 
end
    
function EquipmentData:scrap_bauxite(raw)
 
function EquipmentData:scrap_bauxite(raw)
self:format_stat(self._scrap_bauxite, raw)
+
return self:format_stat(self._scrap_bauxite, raw)
 
end
 
end
  
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