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Difference between revisions of "Template:AirControlSystem"

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(Air Control System for Quick Referencing)
 
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<div id="aircom">
+
<div id="aircom">
{|style="border:solid 1px lightgrey; border-radius:12px; text-align:center;min-width:430px;"
+
{|style="border:solid 1px lightgrey; border-radius:12px; text-align:center;min-width:250px;"
 +
 +
|style="color:#FFFFFF; background-color: #006311;border-radius:10px;padding:1px 1px 1px 1px;"|
 +
Air Supremacy - AS+
 +
|colspan=1|
 +
<div style="text-align:center;background-color:#F6F6F6;border:1px solid;border-color: #F6F6F6;border-radius:3px">
 +
'''{{{AS+}}}'''
 +
</div>
 
 
|style="color:#FFFFFF; background-color: #006311;border-radius:8px;padding:1px 2px 1px 2px;"|
+
|-
Air Supremacy - AS+
+
|colspan=3|
+
|style="color:#FFFFFF; background-color: #53FF3C;border-radius:4px;padding:1px 1px 1px 1px; "|
<div style="text-align:center;background-color:#F6F6F6;border:1px solid;border-color: #F6F6F6;border-radius:8px">
+
Air Superiority - AS
'''{{{AS+}}}'''
+
|colspan=1|
</div>
+
<div style="text-align:center; background-color:#F6F6F6;border:1px solid;border-color:#F6F6F6;border-radius:3px;">  
+
'''{{{AS}}}'''
|-
+
</div>
+
|style="color:#FFFFFF; background-color: #53FF3C;border-radius:8px;padding:1px 2px 1px 2px; "|
+
|-
Air Superiority - AS
+
 
|colspan=3|
+
|style="color:#FFFFFF; background-color: #FFB831;border-radius:4px;padding:1px 1px 1px 1px;"|  
<div style="text-align:center; background-color:#F6F6F6;border:1px solid;border-color:#F6F6F6;border-radius:8px;">  
+
Air Parity - AP
'''{{{AS}}}'''
+
|colspan=1|
</div>
+
<div style="text-align:center; background-color:#F6F6F6;border:1px solid;border-color: #F6F6F6;border-radius:5px;">
+
'''{{{AP}}}'''
|-
+
</div>
 +
 +
|-
  
|style="color:#FFFFFF; background-color: #FFB831;border-radius:8px;padding:1px 2px 1px 2px;"|  
+
|style="color:#FFFFFF; background-color: #000000;border-radius:8px;padding:1px 1px 1px 1px;"|  
Air Parity - AP
+
Other Notes
|colspan=3|
+
|colspan=1|
<div style="text-align:center; background-color:#F6F6F6;border:1px solid;border-color: #F6F6F6;border-radius:8px;">
+
<div style="text-align:center; background-color:#F6F6F6;border:1px solid;border-color: #F6F6F6;border-radius:3px;">
'''{{{AP}}}'''
+
'''{{{Notes}}}'''
</div>
+
</div>
 
|-
 
  
|style="color:#FFFFFF; background-color: #000000;border-radius:8px;padding:1px 2px 1px 2px;"|
+
|}
Other Notes
 
|colspan=3|
 
<div style="text-align:center; background-color:#F6F6F6;border:1px solid;border-color: #F6F6F6;border-radius:8px;">
 
'''{{{Notes}}}'''
 
 
</div>
 
</div>
 
+
<br />
|}
+
<noinclude>{{documentation}}</noinclude>
</div>
 
<br />
 
<noinclude>{{documentation}}</noinclude>
 

Revision as of 19:12, 16 July 2016

Air Supremacy - AS+

{{{AS+}}}

Air Superiority - AS

{{{AS}}}

Air Parity - AP

{{{AP}}}

Other Notes

{{{Notes}}}


Template-info.png Template documentation [view] [edit] [history] [purge]

To Do

Resources

Documentation

This system is a template to list the highest required fighter power for maps.

Most commonly, the boss routing should be used, if maps have different AS requirements depending on their boss routing (e.g. 4-5 H node routing which has 504), that can be noted down in the other notes section, if the routes are very different (such as in 3-5), creating two ACS charts and nesting them side by side is an option.

AS+ is defined as three times the enemy fighter power, AS as 1.5 times, and AP as being at least two-thirds (to find this, multiply the AS+ requirement by 2/9).

Template has been edited to automatically calculate AS+ and AP values based on a stated AS value

Note that the "Fleet" and "Other Notes" boxes only appear if values are provided for them!

Tables may also be nested next to each other, especially useful for multiple routes and/or final forms.

For example:

{{AirControlSystem

| Map = 4-5 Pre-Final

| Fleet = 3CA 2CV BBV

| AS = 207

| Notes = 504/252 for AS+/AS if going through H node

}}

Results in:

Air Supremacy - AS+

{{{AS+}}}

Air Superiority - AS

207

Air Parity - AP

{{{AP}}}

Other Notes

504/252 for AS+/AS if going through H node