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==Expedition gain formula==
 
The primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) rewarded by expedition is summarized by the following formula:
 
{{Formula
 
|Title=Expedition Gain Formula
 
|Math=\text{Gain}_\text{Total} = \big\lfloor \text{Gain}_\text{Base}  \times
 
\Big( 1 + \text{MIN} \Big[ \sum^{\text{ All DLC } } \text{Mod}_\text{DLC}  ; 0.2 \Big] \times ( 1 + 0.01 \times \text{Avg}_\bigstar ) \Big) \times \text{Mod}_\text{GS}
 
\big\rfloor
 
+ \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times \text{Mod}_\text{Toku DLC} \big\rfloor
 
|Var=<math>\text{Gain}_\text{Base}</math> the base gain of the expedition given in the tables below.
 
*<math>\text{Mod}_\text{GS}</math> being '''1.5''' if it is a {{TextGlow|'''"Great Success" (GS) (大成功)'''|black|text-colour=gold|glow-size=1px}} and '''1''' otherwise.
 
*<math>\text{Mod}_\text{DLC}</math> the bonus given by [[Landing Equipment]]s:
 
 
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:700px"
 
!colspan=3{{!}}[[Landing Equipment]] Bonus
 
{{!}}-
 
! width=10%{{!}}Type
 
! width=40%{{!}}Name
 
! <math>\text{Mod}_\text{DLC}</math>
 
{{!}}-
 
! Ship
 
! {{ShipLink|Kinu/Kai Ni}}
 
{{!}} rowspan=2{{!}} 0.05
 
{{!}}-
 
! rowspan=3{{!}} {{LandingCraft}}
 
! {{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}
 
{{!}}-
 
! {{EquipmentLink|Armed Daihatsu}}
 
{{!}} 0.03
 
{{!}}-
 
! {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}
 
{{!}} 0.02
 
{{!}}-
 
! {{Amphibious Tank}}
 
! {{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi Tank}}
 
{{!}} 0.01
 
{{!}}-
 
!{{LandingCraft}}
 
!{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}
 
{{!}} rowspan=2{{!}} 0
 
{{!}}-
 
! {{Drum}}
 
! {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}
 
{{!}}}
 
 
*<math>\text{Avg}_\bigstar</math> the average number of {{star}} on "Landing Equipment".
 
** Landing Craft with a <math>\text{Mod}_\text{DLC}</math> of '''0''' are not counted.
 
**Which means that [[Kinu Kai Ni]] is counted as a 0{{star}} craft.
 
*<math>\text{Mod}_\text{Toku DLC}</math> is a bonus added based on the number of {{EquipmentLink|Toku Daihatsu Landing Craft}} and {{EquipmentLink|Daihatsu Landing Craft}} in the fleet, as per follows:
 
 
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:700px"
 
!colspan=6{{!}}<math>\text{Mod}_\text{Toku DLC}</math>
 
{{!}}-
 
! width=20%{{!}}
 
! 0 Daihatsu!! 1 Daihatsu!! 2 Daihatsu!! 3 Daihatsu!! 4+ Daihatsu
 
{{!}}-
 
! 1 Toku
 
{{!}} colspan=5{{!}} 0.02
 
{{!}}-
 
! 2 Toku
 
{{!}} colspan=5{{!}} 0.04
 
{{!}}-
 
! 3 Toku
 
{{!}} 0.05{{!}}{{!}} 0.05{{!}}{{!}} 0.052{{!}}{{!}} 0.054{{!}}{{!}} 0.054
 
{{!}}-
 
! 4+ Toku
 
{{!}} 0.054{{!}}{{!}} 0.056{{!}}{{!}} 0.058{{!}}{{!}} 0.059{{!}}{{!}} 0.06
 
{{!}}}
 
|Notes=The maximum is 1.28<math>\times \text{Gain}_\text{Base}</math>
 
}}
 
 
 
==Expedition 32 exp formula==
 
==Expedition 32 exp formula==
  

Revision as of 08:43, 17 August 2023

Expedition 32 exp formula

Expedition 32 XP Forumla
[math]\displaystyle{ \text{Exp} = \big[ ( 900 \times \text{Mod}_\text{GS} \times \text{Mod}_\text{FS} \times \text{Mod}_\text{rand} ) + \text{Mod}_\text{escort} \big] \times \text{Mod}_\text{lv} }[/math]
With
  • [math]\displaystyle{ \text{Mod}_\text{GS} }[/math] being 2 if the expedition is a Great Success, otherwise 1.
  • [math]\displaystyle{ \text{Mod}_\text{FS} }[/math] being 1.5 for the flagship, otherwise 1.
  • [math]\displaystyle{ \text{Mod}_\text{rand} }[/math] have a 50% chance of either being 1 or 2.
  • [math]\displaystyle{ \text{Mod}_\text{escort} = \text{LV}_\text{FS} + 10 \times \sqrt{\text{LV}_\text{FS}} }[/math] round down to the tens
    • It is 0 for the flagship.
  • [math]\displaystyle{ \text{LV}_\text{FS} }[/math] flagship's level .
  • [math]\displaystyle{ \text{Mod}_\text{lv} }[/math] the "level correction", described below:
[math]\displaystyle{ \text{Mod}_\text{lv} }[/math]
Level Modifier
1-9 1.50
10-19 1.25
20-29 1.1
30-69 1
70+ 0.9
Notes
  • The flagship for this expedition must be a Training Cruiser (CT).
    • 2 DD are also required to clear it.
  • Up to 3 other ships of any type can be brought alongside them.
  • Unlike other expeditions, this expeditions used for Leveling and not resource gain.

Taken from wikiwiki need to be tested.