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Difference between revisions of "Enemy Combined Fleet"

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The '''Enemy Combined Fleet''' is a new mechanic introduced in the ''October 5th, 2016 Update''. It involves a battle where the player's fleet faces off against two Abyssal Fleets that form an opposing [[Combined Fleet]]. As of this time, the mechanic is featured in the boss node of [[6-5]] and in almost every events, and has the fleet challenge 12 Abyssal units in one battle.
 
 
==Understanding Enemy Combined Fleets==
 
[[File: Enemy Combined Fleet.png|thumb|Enemy Combined Fleet as shown on [[6-5]].]]
 
As mentioned, an '''Enemy Combined Fleet''' has the fleet face off against an enemy Abyssal Fleet that consists of two fleets: A '''Main Fleet''' and an '''Escort Fleet'''. While the only example of a combined fleet featured so far is from [[World_6#6-5|6-5]], information so far suggests that the Enemy Combined Fleet follows a set of rules similar to those involving a Regular [[Combined Fleet]] that the player can use during event maps.
 
 
So far, '''Enemy Carrier Task Force Fleets''' are the only type of Enemy Combined Fleet implemented in the game. No '''Enemy Surface Task Force''' has been introduced as of yet, and it is unknown if any mechanics will change based on the type of enemy combined fleet. Additionally, the current scenario only features a '''Single fleet vs. a Combined Fleet'''. However, using these mechanics, we can come to understand the basic rules behind how a battle works in this scenario.
 
 
Currently, '''LBAS phase''', '''Air Strike phase''', and the '''Preemptive Torpedo Phase''' remain the same as in regular fleet situations (in terms of the order they play out, with the exception being that they will target anyone from ''both'' the main and escort fleet). However, upon reaching the shelling phase, the mechanics change drastically in terms of shelling order, as the fleet will have to battle the main fleet as well as an escort fleet. The following chart below explains the steps as follows:
 
 
===Single Fleet Vs. Enemy Carrier Task Force Fleet===
 
{| class="wikitable"
 
! Phase Name !! Description
 
|-
 
!Escort Fleet Shelling
 
| After the Preemptive Torpedo Phase and the confrontation notification, the fleet will fire upon the '''Enemy Escort Fleet''' in the same fashion as 1st Phase Shelling in a regular fleet combat situation. The fleet will attack in order, based on their range, from longest to shortest. If all ships from the '''Enemy Escort Fleet''' are defeated during the shelling, Torpedo Salvo will be fired immediately.
 
|-
 
! Torpedo Salvo
 
| Follows after Escort Shelling. The fleet will fire torpedoes at any surviving enemy ships from ''both'' the escort fleet and main fleet.
 
|-
 
! 1st Main Fleet Shelling
 
| Following the Torpedo Salvo, the fleet will proceed to shell '''Enemy Main Fleet''' during this phase, again based on the fleet's range, going from longest to shortest. If any '''Enemy Escort Ships''' have survived the previous shelling and torpedo salvo, they can be targeted during this phase as well.
 
|-
 
! 2nd Main Fleet Shelling
 
| After the 1st Main Fleet Fleet Shelling, the fleet will proceed to shell '''Enemy Main Fleet''' based on the fleet's composition order, going from top to bottom. If any '''Enemy Escort Ships''' have survived the previous rounds, they can be targeted during this phase as well. Once complete, the day battle is over.
 
|}
 
 
==Night Battle with Enemy Combined Fleets==
 
When choosing to engage in night battle against an enemy combined fleet, which fleet remains to begin the night combat phase is determined through a '''point-based system''', described below. Depending on the state of the escort fleet ('''not''' the main fleet) upon the end of the daytime phase, points are accumulated according to the conditions defined by the following table:
 
 
{|class="wikitable" style="text-align:center"
 
!Damage Status
 
!Points
 
|-
 
!Healthy/Lightly Damaged (小破)
 
|1
 
|-
 
!rowspan=2|Moderately Damaged (中破)
 
|0.7
 
|-
 
|0.5 '''if [[PT Imp Pack]]'''
 
|-
 
!Heavily Damaged (大破)
 
|0
 
|-
 
!Sunk (轟沈)
 
|0
 
|-
 
! colspan=2| Modifiers
 
|-
 
!If Escort Flagship >0HP
 
| +1
 
|}
 
 
If the total amount of points is equal to '''3 or higher''', the '''enemy escort fleet''' will be faced at night. Otherwise, the '''enemy main fleet''' will be fought. This table is not final, and may be updated as new information is found.
 
 
==Tips==
 
*When dealing with an enemy combined fleet, it is highly recommended to take out '''Enemy Escort Fleet''' as soon as possible to allow for more opportunities for the fleet to target the main fleet.
 
**Assuming that the map allows for the use of [[LBAS]], it is recommended to utilize LBAS to preemptively clear out as much of the enemy fleets as possible, allowing the fleet's attacks to focus on whatever remains.
 
 
==See Also==
 
{{Mechanics}}
 
[[Category:Help]]
 
[[Category:Events]]
 

Revision as of 14:38, 23 September 2023