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Difference between revisions of "Active Branching"
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Remi Scarlet (talk | contribs) |
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==Maps that Have Used Active Branching== | ==Maps that Have Used Active Branching== | ||
Spring Event Map [[Spring_2015_Event#E-3|E-3]], [[Spring_2015_Event#E-4|E-4]] and [[Spring_2015_Event#E-5|E-5]]. | Spring Event Map [[Spring_2015_Event#E-3|E-3]], [[Spring_2015_Event#E-4|E-4]] and [[Spring_2015_Event#E-5|E-5]]. | ||
+ | Extra Operation map 4-5 | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 15:43, 12 June 2015
Mechanic in Maps
Starting with the Spring 2015 Event, the Active Branching mechanic was added. For the first time in the history of KanColle, the ability to make a choice with the branching choice was introduced. As of the Spring Event, all Active Branching nodes are done without combat and are purely for selecting paths.