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Difference between revisions of "Sandbox/Winter 2022 E-2"
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{{Shiplock|Winter2022EventTag2}}{{ToolTip|[31st Squadron]|'''31st Squadron'''}} | {{Shiplock|Winter2022EventTag2}}{{ToolTip|[31st Squadron]|'''31st Squadron'''}} | ||
* LOS Cn3 = '''Casual: 29.9, Easy: 31.00, Medium: 37.0, Hard: 47.0''' | * LOS Cn3 = '''Casual: 29.9, Easy: 31.00, Medium: 37.0, Hard: 47.0''' | ||
− | * It is recommended to use | + | * Node {{MapRoute|J2|red}} contains [[EnemyLink|Battleship Princess]] Destroyers escorting her. |
− | + | * It is recommended to use 2-3 DDs capable of carrying {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}} to deplete the TP Gauge quickly. | |
+ | ** Make sure the fleet can consistently A rank the boss while having 3 DDs carrying {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Crafts}} | ||
<tabber> | <tabber> | ||
|-|Light fleet= | |-|Light fleet= | ||
* '''1AV, 1CL, 4DD | * '''1AV, 1CL, 4DD | ||
* Route: {{MapRoute|D|red|E|red|F|red|J|green|J2|red}} | * Route: {{MapRoute|D|red|E|red|F|red|J|green|J2|red}} | ||
+ | * Use Vanguard Formation to pass through the nodes before the boss. | ||
** Cheaper, but might have trouble killing the boss | ** Cheaper, but might have trouble killing the boss | ||
|-|Heavy fleet= | |-|Heavy fleet= | ||
− | * '''1FBB, 1CVL 1CL, 3DD (Fast | + | * '''1FBB, 1CVL 1CL, 3DD (Fast) |
* Route: {{MapRoute|D|red|E|red|H|red|F|red|J|green|J2|red}} | * Route: {{MapRoute|D|red|E|red|H|red|F|red|J|green|J2|red}} | ||
** Stronger surface firepower at the cost of one additional node and reduced transport capacity | ** Stronger surface firepower at the cost of one additional node and reduced transport capacity | ||
</tabber> | </tabber> | ||
− | |||
==Phase 1.5: Unlock the Boss Node at {{MapRoute|X|red}}== | ==Phase 1.5: Unlock the Boss Node at {{MapRoute|X|red}}== |
Revision as of 06:18, 27 February 2022
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
- A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
- The Path said composition will take (To explain what path the composition will take)
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node, what it consists and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
- (Optional) Tips to farm to take the path to collect certain ships (This will also require a composition, path, and possible description.
Editors are to construct their own version of their guide and complete them in a timely fashion.
No other editors are to allowed to edit over other editors' work without the full consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Summer 2020 Event which it'll be reviewed and updated once more before it can be released.
Overall there will be 3 versions of the guide that will be constructed which will include:
- Preliminary Guide
- Polished Guide
- Finalized Guide
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Dark's Guide/Initial Proposal (Jiga's cut) / (Gruns edit)
Map Overview
- 1 LBAS is available to sortie, a second base is only able to be used in defense.
- Air raids will occure on this map.
- There is an optional debuff phase on the last boss.
- This map utilizes the [South-Western Fleet]South-Western Fleet and [31st Squadron]31st Squadron locks.
Phase 1: Deplete the TP Gauge at J2
- LOS Cn3 = Casual: 29.9, Easy: 31.00, Medium: 37.0, Hard: 47.0
- Node J2 contains Battleship Princess Destroyers escorting her.
- It is recommended to use 2-3 DDs capable of carrying Landing Crafts
to deplete the TP Gauge quickly.- Make sure the fleet can consistently A rank the boss while having 3 DDs carrying Landing Crafts
- Make sure the fleet can consistently A rank the boss while having 3 DDs carrying Landing Crafts
- 1AV, 1CL, 4DD
- Route: D E F J J2
- Use Vanguard Formation to pass through the nodes before the boss.
- Cheaper, but might have trouble killing the boss
- 1FBB, 1CVL 1CL, 3DD (Fast)
- Route: D E H F J J2
- Stronger surface firepower at the cost of one additional node and reduced transport capacity
Phase 1.5: Unlock the Boss Node at X
- There are up to 6 requirements to unlock Plum Princess at X for Phase 2:
Node | O | I | U | T | B | N |
---|---|---|---|---|---|---|
Hard | S | A+ | A+ | A+ | AS | AS |
Medium | S | A+ | A+ | A+ | ||
Easy | S | A+ | A+ | |||
Casual | S |
- 1FBB, 1CV, 1CVL, 1CL, 2DD (FAST) [South-Western Fleet]South-Western Fleet
- Route: K M N Q C F S V U
- Having 1-2 OASW to kill the New Submarine Princess at U is recommended.
- The use of Support Expeditions is highly recommended.
- Sending ASW LBAS to U to help achieving the required A rank is recommended.
- 1FBB, 1CV, 1CVL, 1CL, 2DD (FAST) [South-Western Fleet]South-Western Fleet
- Route: K M N Q C F S T
- T is an Installation node. Bringing anti-installation ships and equipment to help secure the A rank is recommended.
- Having 1 AA and 1 ASW Ship to help pass through the nodes before reaching T is recommended.
- Using Vanguard Formation on all node before T except for N is recommended.
- Refer to Node O, T, or U for comps as those steps all pass through N.
Phase 2: Defeat Plum Princess at X
- LOS Cn3 = Casual: 30.0, Easy: 35.0, Medium: 37.0, Hard: 45.0
- Use of Vanguard Formation is highly recommended to reach the boss safely.
- Having at least 1 OASW to pass through D and/or H depending on the composition choice is recommended.
- LBAS Range = 3
- The Node has access has significant anti-air. Bombers without AA Resistance will be prone to wipe.
Node X Air | AP | AS | AS+ |
---|---|---|---|
Hard | 72 | 161 | 321 |
Medium | 52 | 116 | 231 |
Easy | 46 | 104 | 207 |
Casual | 46 | 104 | 207 |
- 1FBB, 1CVL, 1CL, 1CLT, 2DD (FAST)
- Route = D E H F X
- Takes an additional node compared to the lighter composition.
- The fleet will be able to engage in second shelling with a FBB in the fleet.
- 1CAV, 2CLT, 1CL, 2DD (FAST)
- Route: D E F X
- The heaviest composition possible in the light category, taking the shortest route to the boss.
- This composition focuses primarly on opening torpedos and night battle capabilities.
Optional Debuff Phase
- There are 5 requirements needed to debuff the boss once she reaches Last Dance
Node | LBAS | C | I | O | T |
---|---|---|---|---|---|
Hard | AS | A+ | S | A+ | A+ |
Medium | ? | ? | ? | ? | ? |
Easy | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? |
- This can be done along with any of the other phases.
- The LBAS should be set up with Interceptors for this purpose. If one base is not sufficient to meet the requirement, the second one should be set to defend as well.
- Refer to the composition for Phase 1.5
- Refer to the composition for Phase 1.5
- Refer to the composition for Phase 1.5