• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 462: Line 462:  
Once all conditions are met, the 3rd boss (Node Z) node will be open.
 
Once all conditions are met, the 3rd boss (Node Z) node will be open.
   −
===Unlock Phase for Start Point 4===
+
===Unlock the 4th Starting Point (Short cut)===
    
After the final boss node has been unlocked, it becomes possible to unlock Start Point 4, which will then be the default starting point for a '''Carrier Task Force''' that meets the requirements listed in the branching rules and will serve as a shortcut to reaching the last boss of the map. This is where the requirements begin to get rather complicated (this statement remains applicable all the way through until LD debuff). The requirements for unlocking Start Point 4 are as follows:
 
After the final boss node has been unlocked, it becomes possible to unlock Start Point 4, which will then be the default starting point for a '''Carrier Task Force''' that meets the requirements listed in the branching rules and will serve as a shortcut to reaching the last boss of the map. This is where the requirements begin to get rather complicated (this statement remains applicable all the way through until LD debuff). The requirements for unlocking Start Point 4 are as follows:
Line 560: Line 560:  
Once the requirement have all completed, the 4th starting point along with another path way will be revealed and from this point, your carrier task force will be taking thier staring point form the 4th starting point.
 
Once the requirement have all completed, the 4th starting point along with another path way will be revealed and from this point, your carrier task force will be taking thier staring point form the 4th starting point.
   −
===Boss 3: South Pacific Aircraft Carrier Princess===
+
===Phase 6: Battle the South Pacific Aircraft Carrier Princess (Node Z)===
   −
Chipping the boss from Start Point 4 is significantly quicker and more consistent compared to beginning from the original CTF start point. Sample fleets are as follows:
+
With the 4th Starting Point 4 unlocked, it is significantly quicker and more consistent compared to beginning from the original CTF start point. As of this point you have more room for flexibility and can take a faster path to the boss node. Below are the following comps you will consider for this segment:
   −
[Table maybe?]
+
* '''Recommneded Fleet:''' [[File:RainySeason2020EventGreyTaskForceTag.png]] '''Task Force/CTF'''
 +
* '''Recommended Fleet 1: 2 (F)BB 2 CV(B), 2 CA(V) + 1 CL, CA(V), 4 DD''' (Fast)
 +
* '''Recommended Fleet 2: 2 (F)BB 2 CV(B), 1 CVL. 1 CA(V) + 1 CL, CA(V), 4 DD''' (Slow)
 +
* '''Recommended Fleet 3: 2 CV(B), 3 CA(V), 1 DD + 2 FBB 1 CL 3 DD''' (Fast)
 +
* '''Route 1 (Using Comp 1 and 3): Z2-W2-W4-Z
 +
* '''Route 1 (Using Comp 2): Z2-W1-W2-W4-Z
   −
*Shortest Route: 4-Z2-W2-W4-Z
+
* '''Recommended LBAS: '''
*Alternative Route (Additional Sub Princess Node Z1): 4-Z2-Z1-W2-W4-Z
+
**'''LBAS 1-2: 2 Land Base Fighter, 1-2 Land Base Bomber, 0-1 Land Base Recon/Flying Boat''' (Node Z) (Distance 9)
 +
**'''LBAS 3: 1 Land Base Fighter, 2-3 Land Base Bomber, 0-1 Land Base Recon/Flying Boat''' (Node Z) (Distance 9)
   −
Z2: Surface Node with possibility of encountering an Abyssal Vanguard formation (locks to Line Ahead on LD[?]).
+
*Both route can effective in reaching the boss depending on how you organize your fleet and knowing what you will be up against.
 
+
[[Shoukaku]] and [[Zuikaku]] are highly recommended as your CV.
Z1: Submarine Node with Submarine Princess (Summer Variant).
+
* If you have jets, consider equipping them as thier extra line of attack can be useful.
 
+
** The Murata Squadron has a Bonus on Node Y but the bonus do not stack on top of each other
W4: Air Battle Node.
+
** It is recommended that if you have 2 Murata Squadron, have 1 Murata on each CV(B) instead of having them both on.
 +
* Depend on the fleet comp you plan to use for this segment, do note that [[Kongou]] (Kai Ni C) and [[Haruna]] (Kai Ni) should be considered for Escort fleet for Fleet Comp 2 as thier night battle special attack can allow them to gain an edge in battle
 +
** For these two the recommended set up is 2 Main Guns + AP Shell + Surface Radar to maximize the overall damage potential should thier abilities trigger.
 +
*Alternatively, [[Nagato|Nagato Kai Ni]] along with [[South Dakota]] can provide a powerful attack using the Nagato Broadside Special attack from the main fleet.
 +
** [[Nagato|Nagato Kai Ni]] should be armed with a turbined + boiler, 46cm gun or larger, 1 AP shell and 1 Type 3 (assuming she has an expansion slot)
 +
** [[South Dakota]] should use the 2 Main Guns + AP Shell + Seaplane Scout set up.
 +
* 1 CAV should be a seaplane fighter mule.
 +
* The remaimin CAVs in the fleet should use 2 Guns + [[Type 3 Shell]] + Seaplane scout set up.
 +
* DDs should consider bringing TCI set up.
 +
* If need be, bring a DD that can OASW.
 +
* While not historically relevent, [[Atlanta]] with her AACI is highly recommended due to her high proc rate which should allow you to survive almost all air attack nodes with little difficulty.
 +
*Node Z2 consist of a surface fleet that can possibly appear in vanguard formation, but may be locked in line ahead on LD(?)
 +
*Node Z1 will have a [[Summer Submarine Princess]] along with other submarines.
 +
*Node W4 will have a air battle node, bring strong air power and AACI.
    
The main differences between the two routes are 1) The additional submarine node; and 2) More restrictive speed and large ship limitations for the shorter route. Generally, taking the shortest route should suffice for chipping pre-LD, especially with Friend Fleets now available. Taking the shorter route also allows for all 3 LBAS to be committed to the boss node, while the longer route may need 1 base of Toukai/ASW planes for consistent pass rate at Z1. Node Support is optional; Boss Support may be useful even pre-LD to help with clearing the Escort Fleet prior to the Opening Torpedo phase.
 
The main differences between the two routes are 1) The additional submarine node; and 2) More restrictive speed and large ship limitations for the shorter route. Generally, taking the shortest route should suffice for chipping pre-LD, especially with Friend Fleets now available. Taking the shorter route also allows for all 3 LBAS to be committed to the boss node, while the longer route may need 1 base of Toukai/ASW planes for consistent pass rate at Z1. Node Support is optional; Boss Support may be useful even pre-LD to help with clearing the Escort Fleet prior to the Opening Torpedo phase.
   −
Regardless of your preferred route, it may be worth using [[South Dakota]] here to avoid potentially rolling some of the weaker FFs. Most variants of the [[Hiryuu]]/[[Souryuu]] and [[Akagi]]/[[Kaga]] (added in 7 August patch) FF are very strong here as they are equipped with Murata TBs and NCVCI capability.
+
As for the boss itself, the [[South Pacific Aircraft Carrier Princess]] will come with a team of Nu-class Flagship kai, a Battleship Princess, a Ne-class Summer Mode, a Tsu Flagship, along with another He-class flagship, 2 Tsu-class Elites, and 3 Na-class Flagships. Once again a strong round from your LBAS and having your fleet proc thier special attacks is the key to success. Overall, chipping the boss down should be a breeze to the end as long as you score AS against the boss.  
    
Once you are within LD range, the debuff specific to the boss ship (South Pacific Aircraft Carrier Princess) becomes available.
 
Once you are within LD range, the debuff specific to the boss ship (South Pacific Aircraft Carrier Princess) becomes available.
Line 586: Line 605:     
*XXX
 
*XXX
 +
 +
 +
===Phase 8: Sink the South Pacific Aircraft Carrier Princess===
 +
 +
* '''Recommneded Fleet:''' [[File:RainySeason2020EventGreyTaskForceTag.png]] '''Task Force/CTF'''
 +
* '''Recommended Fleet: Same as Phase 6 (Please read section for details)
 +
* '''Recommended LBAS: Same as Phase 6 (Please read section for details) '''
    
Some things to keep in mind for LD:
 
Some things to keep in mind for LD:
Line 592: Line 618:  
**[[User:Tsubakura|Tsuba]] has run the numbers for Nagato's special attack and reached the following conclusions:
 
**[[User:Tsubakura|Tsuba]] has run the numbers for Nagato's special attack and reached the following conclusions:
 
***A Nagato/Mutsu pair has higher damage output when the special attack triggers, but does significantly less damage outside of the special attack.
 
***A Nagato/Mutsu pair has higher damage output when the special attack triggers, but does significantly less damage outside of the special attack.
****[Insert equipment loadout here]
   
***A Nagato/SoDak pair has lower damage output when the special attack triggers, but unlike the above, SoDak still has the potential to cause significant damage outside of the special attack.
 
***A Nagato/SoDak pair has lower damage output when the special attack triggers, but unlike the above, SoDak still has the potential to cause significant damage outside of the special attack.
****[Insert equipment loadout here]
  −
****[Same caveat about SoDak FF blocking here]
   
**Both options are viable, up to player here
 
**Both options are viable, up to player here
*[Insert usual thing about F5 to preserve plane ranks here]
+
* ASW Node support effectively mandatory, ASW to help with pass rate at the sub node (you're almost definitely going heavy for LD, so you eat the extra sub node).
*Node support effectively mandatory, ASW to help with pass rate at the sub node (you're almost definitely going heavy for LD, so you eat the extra sub node).
   
**Unless you don't have 3 Murata TBs, then might need to consider alternatives.
 
**Unless you don't have 3 Murata TBs, then might need to consider alternatives.
 +
 +
In this phase, with the debuff finally active, it is time to finish off the [[South Pacific Aircraft Carrier Princess]] the route along the way is the same, but the boss herself is now ramped up as she now has 2 Summer Carrier Princesses in her main fleet in place of the Nu Flagship Kais, and her escort now he a He Flagship Kai and a 2 Tsu-Class Flagships, and 3 Na-class Late models capable of launching an opening Torpedo strike. The combination of new air power along with the powered up escort fleet will make it difficult to deliver the final blow, but as before, if you organize your land base so your can get AS, your land base score the nessary hits, and your manage to wipe out some of the enemy ships early on, it should be possible to depend on the rest of your ships in night battle to deliver the killing blow.
 +
 +
If for some reason you know you will not land the killing blow, you can consider refreshing the game to reserve your LBAS rank if nessary.
 +
 +
Once you are able to defeat the [[South Pacific Aircraft Carrier Princess]] the event is considered complete.
 +
 +
===Regarding Friend Fleets===
 +
Most Friend Fleets should prove to be useful here, but it is possible to rig up your friend fleets to improve your odds of getting a better friend fleet comp.
 +
 +
It may be worth using [[South Dakota]] here to avoid potentially rolling some of the weaker FFs.
 +
You may also consider avoiding [[Makigumo]] and [[Akigumo]] to allow for one of the very powerul friend fleet comps to possibl appear.
 +
 +
Most variants of the [[Hiryuu]]/[[Souryuu]] and [[Akagi]]/[[Kaga]] (added in 7 August patch) FF are very strong here as they are equipped with Murata TBs and NCVCI capability.
advmod, cssedit, Moderators, oversight, prechecked, Account Reviewers
18,475

edits

Navigation menu