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# '''Get AS on Node A''' (Hard Only)
 
# '''Get AS on Node A''' (Hard Only)
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#''' Get S rank on Node D''' (Normal+)
 
# '''Get AS on Node G''' (Easy +)
 
# '''Get AS on Node G''' (Easy +)
#''' Get S rank on Node D''' (Normal+)
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This can be completed using ships from your Transport combined fleet or with a single fleet you'll like use for later segments (AKA Carriers)
 
This can be completed using ships from your Transport combined fleet or with a single fleet you'll like use for later segments (AKA Carriers)
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Once all conditions are complete, the path to node R will be open.
 
Once all conditions are complete, the path to node R will be open.
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'''Transport Supplies to Iwo-Jima (Node R)
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Once again, you will be doing another transport operation, this time heading to Node R, while the path is simlar, you will be facing slightly tougher submarines, and fleets along the path. There are several methods to clearing this path, thought the most preffered method to clear this quicker would be to use Tranport Combined Fleet. Below is a list of all the methods commonly used for this phase.
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<tabber>
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|-|Transport Combined Fleet Method =
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*'''Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD'''
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*'''Path: C-B-N-A-O-Q-R'''
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*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target R node'''
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* Node B and N are submarine nodes, bring ASW if nessary
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* A is an Air Attack Node, will need decent air power and AACI to make it easy to pass.
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* Node O is a surface battle with a light carrier included among the fleet. This node will likely serve as the most difficult part to pass.
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*FCF is recommended to pass prevent early retreat rates.
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* Boss node will consist of a Heavy Cruiser Summer Princess along with a Light carrier, Ne-class (up to Kai version), a Tsu-class and DDs.
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* This fleet is good for netting in higher transport points upon getting an A rank or higher
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|-|Carrier Task Force Method =
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*'''Composition: 3 CV(L), 3DD + 1 CL, 0-2 CA, 3-4 DD'''
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*'''Path: C-E-G-F-D-O-Q-R'''
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*'''LBAS : Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target R node'''
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* Node E is a submarine node, bring ASW if nessary
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* G is an Air Attack Node, will need decent air power and AACI to make it easy to pass.u
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* Node D is a surface Fleet, is enough carrier take out most of the units it should be easy to pass
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* Node O is a surface battle with a light carrier included among the fleet. This node will likely serve as the most difficult part to pass.
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*FCF is optional for this part.
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* Boss node will consist of a Heavy Cruiser Summer Princess along with a Light carrier, Ne-class (up to Kai version), a Tsu-class and DDs.
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* Will likely depete TP gauge much slower, but will likely get more consistant S ranks.
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|-|
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</tabber>
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The [[Heavy Cruiser Summer Princess]] is a more difficult fleet to take down compared to the previous, but like before, a concentated Land Base attack on her node along with a carrier or carriers) with 931 Air Group planes is the most effective way to clear out most if not all the enemy fleets. The process is mostly identical to the last transport phase. Once you are able to successfully depete the TP gauge, the final boss gauge will appear and you can proceed to the unlocking segment.
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