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Most of the other Auxiliary ships are not combat-focused, and so their set-ups are heavily dependent on special mechanics, or can serve for "stat mulling" such as fighter mulling.
 
Most of the other Auxiliary ships are not combat-focused, and so their set-ups are heavily dependent on special mechanics, or can serve for "stat mulling" such as fighter mulling.
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=Equipment Chosing=
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=Equipment Selection=
 
While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type.
 
While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type.
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;Notes
 
;Notes
 
*{{Range}} [[Range]] gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for [[Special Attacks]] or when [[Leveling]].
 
*{{Range}} [[Range]] gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for [[Special Attacks]] or when [[Leveling]].
      
=See Also=
 
=See Also=
 
* [[Equipment]]
 
* [[Equipment]]
 
{{Help}}
 
{{Help}}
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