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| A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either: | | A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either: |
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− | * '''Sparkling''': Ship girls with 50 or more [[Morale_and_Fatigue|morale]].
| + | '''Sparkling'''<br> |
− | ** Each sparkled ship girl increases the great success chance by approximately 16%.
| + | Ship girls with 50 or more [[Morale_and_Fatigue|morale]]. |
| + | * Each sparkled ship girl increases the great success chance by approximately 16%. |
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− | * '''Drum Canisters''': Expeditions that require drums have an innate chance of great success. | + | '''Level'''<br> |
− | ** The chance is roughly 50%.
| + | Certain expeditions have an innate great success chance related to the flagship level. |
− | ** Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
| + | * Using a higher level flagship will increase the base great success chance of those expeditions. |
− | ** The following are the "over drum" requirements:
| + | * The formula for determining the GS chance is as follows: |
| + | *<math>\text{GS%} = 16 + ( 15 \times \text{Nb}_\text{Sparkl} ) + (\sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10})</math> |
| + | ** The base GS rate is then: |
| + | ***46 % with a Lv 175 flagship and no sparkled ship, |
| + | ***100% with a Lv 128 flagship with 4 sparkled ships, |
| + | ***100% with a Lv 33 flagship with 5 sparkled ships. |
| + | * The expeditions affected by the "flagship level" rule are A2, A3, A4, A5, A6, B3, B4, B5, B6, 41, 43, 45, 32, D1, D2, D3, & E1. |
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| + | '''Drum Canisters'''<br> |
| + | Expeditions that require drums have an innate chance of great success. |
| + | * The chance is roughly 50%. |
| + | * Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls. |
| + | * The following are the "over drum" requirements: |
| {| class="wikitable" style="text-align: center" | | {| class="wikitable" style="text-align: center" |
| !Exped | | !Exped |
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− | * '''Level''': Certain expeditions have an innate great success chance related to flagship level.
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− | ** Using a higher levelled flagship will increase the base great success chance of those expeditions.
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− | ** The formula for determining the GS chance is as follows:
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− | ***<math>\text{GS%} = 16 + ( 15 \times \text{No. Sparkled} ) + (\sqrt{\text{Flag Lvl}} + \frac{\text{Flag Lvl}}{10})</math>
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− | *** The base GS rate with a level 175 flag and no sparkled ships is 46%.
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− | *** A level 128 flag with 4 sparkled ships has a 100% GS rate.
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− | *** A level 33 flag with 5 sparkled ships has a 100% GS rate.
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− | ** The expeditions affected by the "flagship level" rule are :
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− | *** World 1 - A2, A3, A4, A5, A6
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− | *** World 2 - B3, B4, B5, B6
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− | *** World 7 - 41, 43, 45
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− | *** World 4 - 32, D1, D2, D3
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− | *** World 5 - E1
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| =Expedition Rewards= | | =Expedition Rewards= |