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A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either:
 
A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting [[#Normal Success | Normal Success]] conditions, great success requires either:
   −
* '''Sparkling''': Ship girls with 50 or more [[Morale_and_Fatigue|morale]].
+
'''Sparkling'''<br>
** Each sparkled ship girl increases the great success chance by approximately 16%.
+
Ship girls with 50 or more [[Morale_and_Fatigue|morale]].
 +
* Each sparkled ship girl increases the great success chance by approximately 16%.
   −
* '''Drum Canisters''': Expeditions that require drums have an innate chance of great success.
+
'''Level'''<br>
** The chance is roughly 50%.
+
Certain expeditions have an innate great success chance related to the flagship level.
** Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
+
* Using a higher level flagship will increase the base great success chance of those expeditions.
** The following are the "over drum" requirements:
+
* The formula for determining the GS chance is as follows:
 +
*<math>\text{GS%} = 16 + ( 15 \times \text{Nb}_\text{Sparkl} ) + (\sqrt{\text{Flag}_\text{Lv}} + \frac{\text{Flag}_\text{Lv}}{10})</math>
 +
** The base GS rate is then:
 +
***46 % with a Lv 175 flagship and no sparkled ship,
 +
***100% with a Lv 128 flagship with 4 sparkled ships,
 +
***100% with a Lv 33 flagship with 5 sparkled ships.
 +
* The expeditions affected by the "flagship level" rule are A2, A3, A4, A5, A6, B3, B4, B5, B6, 41, 43, 45, 32, D1, D2, D3, & E1.
 +
 
 +
'''Drum Canisters'''<br>
 +
Expeditions that require drums have an innate chance of great success.
 +
* The chance is roughly 50%.
 +
* Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
 +
* The following are the "over drum" requirements:
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
!Exped
 
!Exped
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|6?||3
 
|6?||3
 
|}
 
|}
  −
* '''Level''': Certain expeditions have an innate great success chance related to flagship level.
  −
** Using a higher levelled flagship will increase the base great success chance of those expeditions.
  −
** The formula for determining the GS chance is as follows:
  −
***<math>\text{GS%} = 16 + ( 15 \times \text{No. Sparkled} ) + (\sqrt{\text{Flag Lvl}} + \frac{\text{Flag Lvl}}{10})</math>
  −
*** The base GS rate with a level 175 flag and no sparkled ships is 46%.
  −
*** A level 128 flag with 4 sparkled ships has a 100% GS rate.
  −
*** A level 33 flag with 5 sparkled ships has a 100% GS rate.
  −
** The expeditions affected by the "flagship level" rule are :
  −
*** World 1 - A2, A3, A4, A5, A6
  −
*** World 2 - B3, B4, B5, B6
  −
*** World 7 - 41, 43, 45
  −
*** World 4 - 32, D1, D2, D3
  −
*** World 5 - E1
      
=Expedition Rewards=
 
=Expedition Rewards=
42,010

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