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=='''Phase 2: Deplete the TP'''==
 
=='''Phase 2: Deplete the TP'''==
*Use a 2nd starting point ready fleet ('''refer to routing rules''')
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{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single/Strike Force Fleet: '''0-2 (F)BB(V), 0-1 AV, 0-2 CA(V), 0-2 CL, 3-7 DD'''
** Composition: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: 0-1 AV, 0-2 CL, 0-1 CA, 3-6 DD
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* Route: {{MapRoute|2||I|red|N|blue|Q|green|O|red}}
** Route: {{MapRoute|I|red|N|blue|Q|green|O|red}}
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* '''≥3 Historical''' or '''2CL + 2DD''' to start at {{MapRoute|2|}}
** LBAS: Range = 4, There is no air at the boss; 4 bombers
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* Must pass LoS to enter {{MapRoute|O|red}}
** Have DDs bringing as many [[Daihatsu-class Landing Craft|Daihatsu]] and/or [[Drum Canister|drum canisters]] as possible to deplete the bar quickly.
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LBAS
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* Range = 4
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* No enemy air present
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Strategic Notes:
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* Equip as many [[Daihatsu-class Landing Craft|Daihatsu]] and/or [[Drum Canister|drum canisters]] as possible to deplete the bar quickly.
    
=='''Phase 2.5: Unlock the Last Boss Node'''==
 
=='''Phase 2.5: Unlock the Last Boss Node'''==
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