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Difference between revisions of "Module:ShipCategoriesKai"

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com>Ckwng
(Fix argument requirements, add blueprint category)
m (14 revisions imported)
 
(11 intermediate revisions by 4 users not shown)
Line 3: Line 3:
 
local Ship = require('Module:Ship')
 
local Ship = require('Module:Ship')
  
local format = require('Module:StringInterpolation').format
+
local format = require('Module:Core').format
  
local ShipCategoriesKai = BaseData{}
+
local ShipCategoriesKai = BaseData{
 +
_type_category_template = "Category:${ship_type}s",
 +
_stock_equipment_category_template = "Category:Ships with ${equipment_name} as stock equipment",
 +
}
  
 
function ShipCategoriesKai:Categories(args)
 
function ShipCategoriesKai:Categories(args)
 
return self{
 
return self{
 
_args = args
 
_args = args
}:create_categories()
+
}:get_categories()
 
end
 
end
  
 
function ShipCategoriesKai:create_ship()
 
function ShipCategoriesKai:create_ship()
self._ship = Ship(self._args.name or self._args[1], self._args.model)
+
local name = self._args.name or self._args[1]
 +
if name then
 +
self._ship = Ship(name, self._args.model)
 +
end
 
end
 
end
  
Line 24: Line 30:
 
local ship_type = self._ship:type()
 
local ship_type = self._ship:type()
 
if ship_type then
 
if ship_type then
table.insert(self._categories, format{"Category:${ship_type}s", ship_type = Formatting:format_ship_type(ship_type)})
+
table.insert(self._categories, format{self._type_category_template, ship_type = Formatting:format_ship_type(ship_type)})
 
end
 
end
 
end
 
end
Line 53: Line 59:
  
 
function ShipCategoriesKai:create_remodel_categories()
 
function ShipCategoriesKai:create_remodel_categories()
local remodel_blueprint = self._ship:remodel_blueprint()
+
if self._ship:remodel_blueprint() then
if remodel_blueprint then
+
table.insert(self._categories, 'Category:Ships that consume Blueprint during remodeling')
table.insert(self._categories, format{"Category:Ships that require a blueprint for remodelling"})
+
end
 +
if self._ship:remodel_catapult() then
 +
table.insert(self._categories, 'Category:Ships that consume Prototype Flight Deck Catapult during remodeling')
 +
end
 +
if self._ship:remodel_report() then
 +
table.insert(self._categories, 'Category:Ships that consume Action Report during remodeling')
 +
end
 +
if self._ship:remodel_gunmat() then
 +
table.insert(self._categories, 'Category:Ships that consume New Model Gun Mount Improvement Material during remodeling')
 +
end
 +
if self._ship:remodel_airmat() then
 +
table.insert(self._categories, 'Category:Ships that consume New Model Aerial Armament Material during remodeling')
 +
end
 +
if self._ship:remodel_armament() then
 +
table.insert(self._categories, 'Category:Ships that consume New Model Armament Material during remodeling')
 +
end
 +
if self._ship:remodel_development_material() then
 +
table.insert(self._categories, 'Category:Ships that consume Development Material during remodeling')
 +
end
 +
if self._ship:remodel_construction_material() then
 +
table.insert(self._categories, 'Category:Ships that consume Instant Construction Material during remodeling')
 
end
 
end
 
end
 
end
  
 
function ShipCategoriesKai:create_stock_equipment_categories()
 
function ShipCategoriesKai:create_stock_equipment_categories()
local slots = self._ship:slots()
+
local slots = self._ship:slots_length()
 
if slots then
 
if slots then
 
for i = 1, slots do
 
for i = 1, slots do
 
local equipment, size = self._ship:slot(i)
 
local equipment, size = self._ship:slot(i)
 
if equipment then
 
if equipment then
table.insert(self._categories, format{"Category:Ships with ${equipment_name} as stock equipment", equipment_name = equipment:name()})
+
table.insert(self._categories, format{self._stock_equipment_category_template, equipment_name = equipment:link()})
 
end
 
end
 
end
 
end
Line 79: Line 105:
 
end
 
end
  
function ShipCategoriesKai:create_categories()
+
function ShipCategoriesKai:get_categories()
 
self._categories = {}
 
self._categories = {}
 
self:create_ship()
 
self:create_ship()
 +
if self._ship then
 +
self:create_categories()
 +
end
 +
return self:write_categories()
 +
end
 +
 +
function ShipCategoriesKai:create_categories()
 
self:create_static_categories()
 
self:create_static_categories()
 
self:create_type_categories()
 
self:create_type_categories()
Line 89: Line 122:
 
self:create_remodel_categories()
 
self:create_remodel_categories()
 
self:create_stock_equipment_categories()
 
self:create_stock_equipment_categories()
return self:write_categories()
 
 
end
 
end
  
 
return ShipCategoriesKai
 
return ShipCategoriesKai

Latest revision as of 12:33, 12 May 2021

Documentation for this module may be created at Module:ShipCategoriesKai/doc

local BaseData = require('Module:BaseData')
local Formatting = require('Module:Formatting')
local Ship = require('Module:Ship')

local format = require('Module:Core').format

local ShipCategoriesKai = BaseData{
	_type_category_template = "Category:${ship_type}s",
	_stock_equipment_category_template = "Category:Ships with ${equipment_name} as stock equipment",
}

function ShipCategoriesKai:Categories(args)
	return self{
		_args = args
	}:get_categories()
end

function ShipCategoriesKai:create_ship()
	local name = self._args.name or self._args[1]
	if name then
		self._ship = Ship(name, self._args.model)
	end
end

function ShipCategoriesKai:create_static_categories()
	table.insert(self._categories, "Category:Player ships")
end

function ShipCategoriesKai:create_type_categories()
	local ship_type = self._ship:type()
	if ship_type then
		table.insert(self._categories, format{self._type_category_template, ship_type = Formatting:format_ship_type(ship_type)})
	end
end

function ShipCategoriesKai:create_class_categories()
	local ship_class = self._ship:class()
	if ship_class then
		table.insert(self._categories, format{"Category:${ship_class}", ship_class = ship_class:name()})
	end
end

function ShipCategoriesKai:create_rarity_categories()
	local rarity = self._ship:rarity()
	if rarity then
		table.insert(self._categories, format{"Category:${rarity} rarity ships", rarity = Formatting:format_ship_rarity(rarity)})
	end
end

function ShipCategoriesKai:create_construction_categories()
	local buildable, buildable_lsc = self._ship:buildable(), self._ship:buildable_lsc()
	if buildable then
		table.insert(self._categories, format{"Category:Ships buildable in Normal Construction"})
	end
	if buildable_lsc then
		table.insert(self._categories, format{"Category:Ships buildable in Large Ship Construction"})
	end
end

function ShipCategoriesKai:create_remodel_categories()
	if self._ship:remodel_blueprint() then
		table.insert(self._categories, 'Category:Ships that consume Blueprint during remodeling')
	end
	if self._ship:remodel_catapult() then
		table.insert(self._categories, 'Category:Ships that consume Prototype Flight Deck Catapult during remodeling')
	end
	if self._ship:remodel_report() then
		table.insert(self._categories, 'Category:Ships that consume Action Report during remodeling')
	end
	if self._ship:remodel_gunmat() then
		table.insert(self._categories, 'Category:Ships that consume New Model Gun Mount Improvement Material during remodeling')
	end
	if self._ship:remodel_airmat() then
		table.insert(self._categories, 'Category:Ships that consume New Model Aerial Armament Material during remodeling')
	end
	if self._ship:remodel_armament() then
		table.insert(self._categories, 'Category:Ships that consume New Model Armament Material during remodeling')
	end
	if self._ship:remodel_development_material() then
		table.insert(self._categories, 'Category:Ships that consume Development Material during remodeling')
	end
	if self._ship:remodel_construction_material() then
		table.insert(self._categories, 'Category:Ships that consume Instant Construction Material during remodeling')
	end
end

function ShipCategoriesKai:create_stock_equipment_categories()
	local slots = self._ship:slots_length()
	if slots then
		for i = 1, slots do
			local equipment, size = self._ship:slot(i)
			if equipment then
				table.insert(self._categories, format{self._stock_equipment_category_template, equipment_name = equipment:link()})
			end
		end
	end
end

function ShipCategoriesKai:write_categories()
	local links = {}
	for _, category in ipairs(self._categories) do
		table.insert(links, Formatting:format_link(category))
	end
	return table.concat(links)
end

function ShipCategoriesKai:get_categories()
	self._categories = {}
	self:create_ship()
	if self._ship then
		self:create_categories()
	end
	return self:write_categories()
end

function ShipCategoriesKai:create_categories()
	self:create_static_categories()
	self:create_type_categories()
	self:create_class_categories()
	--self:create_rarity_categories()
	self:create_construction_categories()
	self:create_remodel_categories()
	self:create_stock_equipment_categories()
end

return ShipCategoriesKai