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Difference between revisions of "Module:ShipListKai"
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local BaseTable = require('Module:BaseTable') | local BaseTable = require('Module:BaseTable') | ||
local Formatting = require('Module:Formatting') | local Formatting = require('Module:Formatting') | ||
− | local ResourceIcons = require('Module: | + | local ResourceIcons = require('Module:Data/Asset') |
local Ship = require('Module:Ship') | local Ship = require('Module:Ship') | ||
− | local StatIcons = require('Module: | + | local StatIcons = require('Module:Data/Asset') |
− | local format = require('Module: | + | local format = require('Module:Core').format |
local ShipListKai = BaseTable({ | local ShipListKai = BaseTable({ | ||
− | _header_template = [[! No. | + | _table_start = [[{| class="wikitable" style="text-align:center"]], |
− | ! style="width: 100px | + | _header_template = [[! style="position:sticky;top:0px" | No. |
− | ! style="width: 75px | + | ! style="position:sticky;top:0px;width:100px" | Name |
− | ! Type | + | ! style="position:sticky;top:0px;width:75px" | Class |
− | ! style=" | + | ! style="position:sticky;top:0px" | Type |
− | ! style="width: 30px; | + | ! style="position:sticky;top:0px;width:30px;background-color:lightcoral" | ${firepower} |
− | ! style=" | + | ! style="position:sticky;top:0px;width:30px;background-color:lightskyblue" | ${torpedo} |
− | ! style="width: 30px; | + | ! style="position:sticky;top:0px;width:24px;background-color:slategrey" | ${firepower}${torpedo} |
− | ! style="width: 30px; | + | ! style="position:sticky;top:0px;width:30px;background-color:sandybrown" | ${aa} |
− | ! style="width: 30px; | + | ! style="position:sticky;top:0px;width:30px;background-color:#9C8FEE" | ${asw} |
− | ! style=" | + | ! style="position:sticky;top:0px;white-space:nowrap;width:30px;background-color:#9C8FEE" | ${asw}+ |
− | ! style=" | + | ! style="position:sticky;top:0px;width:30px;background-color:aquamarine" | ${los} |
− | ! style="width: 30px; | + | ! style="position:sticky;top:0px;white-space:nowrap;width:30px;background-color:aquamarine" | ${los}+ |
− | ! style=" | + | ! style="position:sticky;top:0px;width:30px;background-color:palegreen" | ${luck} |
− | ! style=" | + | ! style="position:sticky;top:0px;white-space:nowrap;width:30px;background-color:palegreen" | ${luck}+ |
− | ! style=" | + | ! style="position:sticky;top:0px;width:30px;background-color:pink" | ${hp} |
− | ! style=" | + | ! style="position:sticky;top:0px;width:30px;background-color:#F2E279" | ${armor} |
− | ! style=" | + | ! style="position:sticky;top:0px;width:30px;background-color:violet" | ${evasion} |
− | ! style=" | + | ! style="position:sticky;top:0px;white-space:nowrap;width:30px;background-color:violet" | ${evasion}+ |
− | ! style=" | + | ! style="position:sticky;top:0px;width:30px;background-color:#72E6E6" | ${speed} |
+ | ! style="position:sticky;top:0px;width:30px;background-color:silver" | ${aircraft} | ||
+ | ! style="position:sticky;top:0px;width:30px;background-color:lightseagreen" | ${range} | ||
+ | ! style="position:sticky;top:0px;width:30px;background-color:forestgreen" | ${fuel} | ||
+ | ! style="position:sticky;top:0px;width:30px;background-color:darkgoldenrod" | ${ammo} | ||
+ | ! style="position:sticky;top:0px;width:250px" | Build / Remodel Info | ||
+ | ! style="position:sticky;top:0px" | Notes]], | ||
_columns = { | _columns = { | ||
"id", | "id", | ||
Line 35: | Line 41: | ||
"firepower", | "firepower", | ||
"torpedo", | "torpedo", | ||
+ | "night_battle", | ||
"aa", | "aa", | ||
"asw", | "asw", | ||
+ | "asw_max", | ||
"los", | "los", | ||
+ | "los_max", | ||
"luck", | "luck", | ||
+ | "luck_max", | ||
"hp", | "hp", | ||
"armor", | "armor", | ||
"evasion", | "evasion", | ||
+ | "evasion_max", | ||
"speed", | "speed", | ||
"aircraft", | "aircraft", | ||
Line 50: | Line 61: | ||
"notes", | "notes", | ||
}, | }, | ||
− | + | _cell = [[| style="${text_align}" |${value}]], | |
+ | _cell_simple = [[|${value}]], | ||
_item_class = Ship, | _item_class = Ship, | ||
− | _class_number_template = "${class_name}<br | + | _class_number_template = "${class_name}<br>#${class_number}", |
_normal_construction = "Normal", | _normal_construction = "Normal", | ||
_large_ship_construction = "LSC", | _large_ship_construction = "LSC", | ||
Line 60: | Line 72: | ||
_remodel_template = "${link} (Level ${level})", | _remodel_template = "${link} (Level ${level})", | ||
_unbuildable_label = "''Unbuildable''", | _unbuildable_label = "''Unbuildable''", | ||
+ | _fragment_prefix = "shiplistkai", | ||
+ | _dash = "-", | ||
}) | }) | ||
Line 69: | Line 83: | ||
table.insert(value, Formatting:format_stat(ship:japanese_name())) | table.insert(value, Formatting:format_stat(ship:japanese_name())) | ||
end | end | ||
− | return | + | return {value = Formatting:id_span(tostring(ship:api_id() or mw.ustring.lower(mw.ustring.gsub(ship:name(), "%s+", self._dash))), self._fragment_prefix, table.concat(value, "<br>")), text_align = "text-align: " .. self._start_align} |
end | end | ||
function ShipListKai:id(ship) | function ShipListKai:id(ship) | ||
− | return | + | return {value = Formatting:format_stat(ship:true_id() or ship:id()), simple = true} |
− | |||
− | |||
− | |||
end | end | ||
Line 86: | Line 97: | ||
class_number = "??" | class_number = "??" | ||
end | end | ||
− | return | + | return {value = class_number and format{self._class_number_template, class_name = class_name, class_number = class_number} or class_name, text_align = "text-align: " .. self._start_align} |
end | end | ||
function ShipListKai:type(ship) | function ShipListKai:type(ship) | ||
− | return | + | return {value = Formatting:format_ship_code(ship:type()), text_align = "text-align: " .. self._start_align} |
end | end | ||
function ShipListKai:firepower(ship) | function ShipListKai:firepower(ship) | ||
− | return | + | local firepower_max = ship:firepower_max() |
+ | if firepower_max == false then | ||
+ | firepower_max = ship:firepower() | ||
+ | end | ||
+ | return {value = Formatting:format_stat(firepower_max), simple = true} | ||
end | end | ||
function ShipListKai:torpedo(ship) | function ShipListKai:torpedo(ship) | ||
− | return | + | local torpedo_max = ship:torpedo_max() |
+ | if torpedo_max == false then | ||
+ | torpedo_max = ship:torpedo() | ||
+ | end | ||
+ | return {value = Formatting:format_stat(torpedo_max), simple = true} | ||
+ | end | ||
+ | |||
+ | function ShipListKai:night_battle(ship) | ||
+ | local firepower_max = ship:firepower_max() | ||
+ | if firepower_max == false then | ||
+ | firepower_max = ship:firepower() | ||
+ | end | ||
+ | local torpedo_max = ship:torpedo_max() | ||
+ | if torpedo_max == false then | ||
+ | torpedo_max = ship:torpedo() | ||
+ | end | ||
+ | local night_battle = firepower_max | ||
+ | if not firepower_max then | ||
+ | night_battle = torpedo_max | ||
+ | elseif torpedo_max then | ||
+ | night_battle = night_battle + torpedo_max | ||
+ | end | ||
+ | return {value = Formatting:format_stat(night_battle), simple = true} | ||
end | end | ||
function ShipListKai:aa(ship) | function ShipListKai:aa(ship) | ||
− | return | + | local aa_max = ship:aa_max() |
+ | if aa_max == false then | ||
+ | aa_max = ship:aa() | ||
+ | end | ||
+ | return {value = Formatting:format_stat(aa_max), simple = true} | ||
end | end | ||
function ShipListKai:asw(ship) | function ShipListKai:asw(ship) | ||
− | return | + | return {value = Formatting:format_stat(ship:asw()), simple = true} |
+ | end | ||
+ | |||
+ | function ShipListKai:asw_max(ship) | ||
+ | local asw_max = ship:asw_max() | ||
+ | if asw_max == false then | ||
+ | asw_max = ship:asw() | ||
+ | end | ||
+ | return {value = Formatting:format_stat(asw_max), simple = true} | ||
end | end | ||
function ShipListKai:los(ship) | function ShipListKai:los(ship) | ||
− | return | + | return {value = Formatting:format_stat(ship:los()), simple = true} |
+ | end | ||
+ | |||
+ | function ShipListKai:los_max(ship) | ||
+ | local los_max = ship:los_max() | ||
+ | if los_max == false then | ||
+ | los_max = ship:los() | ||
+ | end | ||
+ | return {value = Formatting:format_stat(los_max), simple = true} | ||
end | end | ||
function ShipListKai:luck(ship) | function ShipListKai:luck(ship) | ||
− | return | + | return {value = Formatting:format_stat(ship:luck()), simple = true} |
+ | end | ||
+ | |||
+ | function ShipListKai:luck_max(ship) | ||
+ | local luck_max = ship:luck_max() | ||
+ | if luck_max == false then | ||
+ | luck_max = ship:luck() | ||
+ | end | ||
+ | return {value = Formatting:format_stat(luck_max), simple = true} | ||
end | end | ||
function ShipListKai:hp(ship) | function ShipListKai:hp(ship) | ||
− | return | + | return {value = Formatting:format_stat(ship:hp()), simple = true} |
end | end | ||
function ShipListKai:armor(ship) | function ShipListKai:armor(ship) | ||
− | return | + | local armor_max = ship:armor_max() |
+ | if armor_max == false then | ||
+ | armor_max = ship:armor() | ||
+ | end | ||
+ | return {value = Formatting:format_stat(armor_max), simple = true} | ||
end | end | ||
function ShipListKai:evasion(ship) | function ShipListKai:evasion(ship) | ||
− | return | + | return {value = Formatting:format_stat(ship:evasion()), simple = true} |
+ | end | ||
+ | |||
+ | function ShipListKai:evasion_max(ship) | ||
+ | local evasion_max = ship:evasion_max() | ||
+ | if evasion_max == false then | ||
+ | evasion_max = ship:evasion() | ||
+ | end | ||
+ | return {value = Formatting:format_stat(evasion_max), simple = true} | ||
end | end | ||
function ShipListKai:speed(ship) | function ShipListKai:speed(ship) | ||
− | return | + | return {value = Formatting:format_speed(ship:speed()), simple = true} |
end | end | ||
function ShipListKai:aircraft(ship) | function ShipListKai:aircraft(ship) | ||
− | return | + | return {value = Formatting:format_stat(ship:total_space()), simple = true} |
end | end | ||
function ShipListKai:range(ship) | function ShipListKai:range(ship) | ||
− | return | + | return {value = Formatting:format_range(ship:range()), simple = true} |
end | end | ||
function ShipListKai:fuel(ship) | function ShipListKai:fuel(ship) | ||
− | return | + | return {value = Formatting:format_stat(ship:fuel()), simple = true} |
end | end | ||
function ShipListKai:ammo(ship) | function ShipListKai:ammo(ship) | ||
− | return | + | return {value = Formatting:format_stat(ship:ammo()), simple = true} |
end | end | ||
Line 168: | Line 245: | ||
end | end | ||
else | else | ||
− | remodel_from = Ship( | + | remodel_from = Ship(remodel_from) |
− | table.insert(build_info, self._remodel_from_label .. format{self._remodel_template, link = Formatting: | + | local remodel_level = ship:remodel_level() |
+ | if ship:remodel_blueprint() or ship:remodel_catapult() then | ||
+ | remodel_level = table.concat({remodel_level, Formatting:format_remodel_items(ship:remodel_blueprint(), ship:remodel_catapult())}, " + ") | ||
+ | end | ||
+ | table.insert(build_info, self._remodel_from_label .. format{self._remodel_template, link = Formatting:fragment_link(tostring(remodel_from:api_id() or mw.ustring.lower(mw.ustring.gsub(remodel_from:name(), "%s+", self._dash))), self._fragment_prefix, remodel_from:name()), level = remodel_level}) | ||
end | end | ||
local remodel_to = ship:remodel_to() | local remodel_to = ship:remodel_to() | ||
if remodel_to then | if remodel_to then | ||
− | remodel_to = Ship( | + | local remodel_level |
− | table.insert(build_info, self._remodel_to_label .. format{self._remodel_template, link = Formatting: | + | if remodel_to == ship:remodel_from() then |
+ | remodel_level = ship:remodel_to_level() | ||
+ | if ship:remodel_to_blueprint() or ship:remodel_to_catapult() then | ||
+ | remodel_level = table.concat({remodel_level, Formatting:format_remodel_items(ship:remodel_to_blueprint(), ship:remodel_to_catapult())}, " + ") | ||
+ | end | ||
+ | remodel_to = remodel_from | ||
+ | else | ||
+ | remodel_to = Ship(remodel_to) | ||
+ | remodel_level = remodel_to:remodel_level() | ||
+ | if remodel_to:remodel_blueprint() or remodel_to:remodel_catapult() then | ||
+ | remodel_level = table.concat({remodel_level, Formatting:format_remodel_items(remodel_to:remodel_blueprint(), remodel_to:remodel_catapult())}, " + ") | ||
+ | end | ||
+ | end | ||
+ | table.insert(build_info, self._remodel_to_label .. format{self._remodel_template, link = Formatting:fragment_link(tostring(remodel_to:api_id() or mw.ustring.lower(mw.ustring.gsub(remodel_to:name(), "%s+", self._dash))), self._fragment_prefix, remodel_to:name()), level = remodel_level}) | ||
end | end | ||
− | return | + | return {value = table.concat(build_info, "<br>"), text_align = "text-align: " .. self._start_align} |
end | end | ||
Line 183: | Line 277: | ||
local note = self._notes[ship] | local note = self._notes[ship] | ||
if note then | if note then | ||
− | return | + | return {value = note.note or "", text_align = "text-align: " .. self._start_align} |
end | end | ||
− | return | + | return {value = "", text_align = "text-align: " .. self._start_align} |
end | end | ||
− | + | ShipListKai.process_item_key = Ship.process_item_key | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ShipListKai.build_rows = ShipListKai.build_rows_breaks_as_empty_rows | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
function ShipListKai:create_header() | function ShipListKai:create_header() | ||
Line 235: | Line 291: | ||
torpedo = StatIcons.torpedo, | torpedo = StatIcons.torpedo, | ||
aa = StatIcons.aa, | aa = StatIcons.aa, | ||
− | asw = StatIcons.asw, | + | asw = StatIcons.asw, |
+ | asw_max = StatIcons.asw, | ||
los = StatIcons.los, | los = StatIcons.los, | ||
+ | los_max = StatIcons.los, | ||
luck = StatIcons.luck, | luck = StatIcons.luck, | ||
+ | luck_max = StatIcons.luck, | ||
hp = StatIcons.hp, | hp = StatIcons.hp, | ||
armor = StatIcons.armor, | armor = StatIcons.armor, | ||
evasion = StatIcons.evasion, | evasion = StatIcons.evasion, | ||
+ | evasion_max = StatIcons.evasion, | ||
speed = StatIcons.speed, | speed = StatIcons.speed, | ||
aircraft = StatIcons.aircraft, | aircraft = StatIcons.aircraft, |
Latest revision as of 12:14, 15 May 2023
Documentation for this module may be created at Module:ShipListKai/doc
local BaseTable = require('Module:BaseTable')
local Formatting = require('Module:Formatting')
local ResourceIcons = require('Module:Data/Asset')
local Ship = require('Module:Ship')
local StatIcons = require('Module:Data/Asset')
local format = require('Module:Core').format
local ShipListKai = BaseTable({
_table_start = [[{| class="wikitable" style="text-align:center"]],
_header_template = [[! style="position:sticky;top:0px" | No.
! style="position:sticky;top:0px;width:100px" | Name
! style="position:sticky;top:0px;width:75px" | Class
! style="position:sticky;top:0px" | Type
! style="position:sticky;top:0px;width:30px;background-color:lightcoral" | ${firepower}
! style="position:sticky;top:0px;width:30px;background-color:lightskyblue" | ${torpedo}
! style="position:sticky;top:0px;width:24px;background-color:slategrey" | ${firepower}${torpedo}
! style="position:sticky;top:0px;width:30px;background-color:sandybrown" | ${aa}
! style="position:sticky;top:0px;width:30px;background-color:#9C8FEE" | ${asw}
! style="position:sticky;top:0px;white-space:nowrap;width:30px;background-color:#9C8FEE" | ${asw}+
! style="position:sticky;top:0px;width:30px;background-color:aquamarine" | ${los}
! style="position:sticky;top:0px;white-space:nowrap;width:30px;background-color:aquamarine" | ${los}+
! style="position:sticky;top:0px;width:30px;background-color:palegreen" | ${luck}
! style="position:sticky;top:0px;white-space:nowrap;width:30px;background-color:palegreen" | ${luck}+
! style="position:sticky;top:0px;width:30px;background-color:pink" | ${hp}
! style="position:sticky;top:0px;width:30px;background-color:#F2E279" | ${armor}
! style="position:sticky;top:0px;width:30px;background-color:violet" | ${evasion}
! style="position:sticky;top:0px;white-space:nowrap;width:30px;background-color:violet" | ${evasion}+
! style="position:sticky;top:0px;width:30px;background-color:#72E6E6" | ${speed}
! style="position:sticky;top:0px;width:30px;background-color:silver" | ${aircraft}
! style="position:sticky;top:0px;width:30px;background-color:lightseagreen" | ${range}
! style="position:sticky;top:0px;width:30px;background-color:forestgreen" | ${fuel}
! style="position:sticky;top:0px;width:30px;background-color:darkgoldenrod" | ${ammo}
! style="position:sticky;top:0px;width:250px" | Build / Remodel Info
! style="position:sticky;top:0px" | Notes]],
_columns = {
"id",
"name",
"class",
"type",
"firepower",
"torpedo",
"night_battle",
"aa",
"asw",
"asw_max",
"los",
"los_max",
"luck",
"luck_max",
"hp",
"armor",
"evasion",
"evasion_max",
"speed",
"aircraft",
"range",
"fuel",
"ammo",
"build",
"notes",
},
_cell = [[| style="${text_align}" |${value}]],
_cell_simple = [[|${value}]],
_item_class = Ship,
_class_number_template = "${class_name}<br>#${class_number}",
_normal_construction = "Normal",
_large_ship_construction = "LSC",
_build_label = "Construction: ",
_remodel_from_label = "Remodel From: ",
_remodel_to_label = "Remodel To: ",
_remodel_template = "${link} (Level ${level})",
_unbuildable_label = "''Unbuildable''",
_fragment_prefix = "shiplistkai",
_dash = "-",
})
function ShipListKai:name(ship)
local link, text, section = ship:link()
local value = {Formatting:format_link(link, text, section)}
local japanese_name = ship:japanese_name()
if japanese_name and (text or link) ~= japanese_name then
table.insert(value, Formatting:format_stat(ship:japanese_name()))
end
return {value = Formatting:id_span(tostring(ship:api_id() or mw.ustring.lower(mw.ustring.gsub(ship:name(), "%s+", self._dash))), self._fragment_prefix, table.concat(value, "<br>")), text_align = "text-align: " .. self._start_align}
end
function ShipListKai:id(ship)
return {value = Formatting:format_stat(ship:true_id() or ship:id()), simple = true}
end
function ShipListKai:class(ship)
local class = ship:class()
local class_name = class and class:base_name() or "??"
local class_number = ship:class_number()
if class_number == nil then
class_number = "??"
end
return {value = class_number and format{self._class_number_template, class_name = class_name, class_number = class_number} or class_name, text_align = "text-align: " .. self._start_align}
end
function ShipListKai:type(ship)
return {value = Formatting:format_ship_code(ship:type()), text_align = "text-align: " .. self._start_align}
end
function ShipListKai:firepower(ship)
local firepower_max = ship:firepower_max()
if firepower_max == false then
firepower_max = ship:firepower()
end
return {value = Formatting:format_stat(firepower_max), simple = true}
end
function ShipListKai:torpedo(ship)
local torpedo_max = ship:torpedo_max()
if torpedo_max == false then
torpedo_max = ship:torpedo()
end
return {value = Formatting:format_stat(torpedo_max), simple = true}
end
function ShipListKai:night_battle(ship)
local firepower_max = ship:firepower_max()
if firepower_max == false then
firepower_max = ship:firepower()
end
local torpedo_max = ship:torpedo_max()
if torpedo_max == false then
torpedo_max = ship:torpedo()
end
local night_battle = firepower_max
if not firepower_max then
night_battle = torpedo_max
elseif torpedo_max then
night_battle = night_battle + torpedo_max
end
return {value = Formatting:format_stat(night_battle), simple = true}
end
function ShipListKai:aa(ship)
local aa_max = ship:aa_max()
if aa_max == false then
aa_max = ship:aa()
end
return {value = Formatting:format_stat(aa_max), simple = true}
end
function ShipListKai:asw(ship)
return {value = Formatting:format_stat(ship:asw()), simple = true}
end
function ShipListKai:asw_max(ship)
local asw_max = ship:asw_max()
if asw_max == false then
asw_max = ship:asw()
end
return {value = Formatting:format_stat(asw_max), simple = true}
end
function ShipListKai:los(ship)
return {value = Formatting:format_stat(ship:los()), simple = true}
end
function ShipListKai:los_max(ship)
local los_max = ship:los_max()
if los_max == false then
los_max = ship:los()
end
return {value = Formatting:format_stat(los_max), simple = true}
end
function ShipListKai:luck(ship)
return {value = Formatting:format_stat(ship:luck()), simple = true}
end
function ShipListKai:luck_max(ship)
local luck_max = ship:luck_max()
if luck_max == false then
luck_max = ship:luck()
end
return {value = Formatting:format_stat(luck_max), simple = true}
end
function ShipListKai:hp(ship)
return {value = Formatting:format_stat(ship:hp()), simple = true}
end
function ShipListKai:armor(ship)
local armor_max = ship:armor_max()
if armor_max == false then
armor_max = ship:armor()
end
return {value = Formatting:format_stat(armor_max), simple = true}
end
function ShipListKai:evasion(ship)
return {value = Formatting:format_stat(ship:evasion()), simple = true}
end
function ShipListKai:evasion_max(ship)
local evasion_max = ship:evasion_max()
if evasion_max == false then
evasion_max = ship:evasion()
end
return {value = Formatting:format_stat(evasion_max), simple = true}
end
function ShipListKai:speed(ship)
return {value = Formatting:format_speed(ship:speed()), simple = true}
end
function ShipListKai:aircraft(ship)
return {value = Formatting:format_stat(ship:total_space()), simple = true}
end
function ShipListKai:range(ship)
return {value = Formatting:format_range(ship:range()), simple = true}
end
function ShipListKai:fuel(ship)
return {value = Formatting:format_stat(ship:fuel()), simple = true}
end
function ShipListKai:ammo(ship)
return {value = Formatting:format_stat(ship:ammo()), simple = true}
end
function ShipListKai:build(ship)
local remodel_from = ship:remodel_from()
local build_info = {}
if not remodel_from then
local buildable = ship:buildable()
local buildable_lsc = ship:buildable_lsc()
local buildable_methods = {}
if buildable then
table.insert(buildable_methods, self._normal_construction)
end
if buildable_lsc then
table.insert(buildable_methods, self._large_ship_construction)
end
if #buildable_methods == 0 then
table.insert(build_info, self._unbuildable_label)
else
table.insert(build_info, self._build_label .. table.concat(buildable_methods, ", "))
end
else
remodel_from = Ship(remodel_from)
local remodel_level = ship:remodel_level()
if ship:remodel_blueprint() or ship:remodel_catapult() then
remodel_level = table.concat({remodel_level, Formatting:format_remodel_items(ship:remodel_blueprint(), ship:remodel_catapult())}, " + ")
end
table.insert(build_info, self._remodel_from_label .. format{self._remodel_template, link = Formatting:fragment_link(tostring(remodel_from:api_id() or mw.ustring.lower(mw.ustring.gsub(remodel_from:name(), "%s+", self._dash))), self._fragment_prefix, remodel_from:name()), level = remodel_level})
end
local remodel_to = ship:remodel_to()
if remodel_to then
local remodel_level
if remodel_to == ship:remodel_from() then
remodel_level = ship:remodel_to_level()
if ship:remodel_to_blueprint() or ship:remodel_to_catapult() then
remodel_level = table.concat({remodel_level, Formatting:format_remodel_items(ship:remodel_to_blueprint(), ship:remodel_to_catapult())}, " + ")
end
remodel_to = remodel_from
else
remodel_to = Ship(remodel_to)
remodel_level = remodel_to:remodel_level()
if remodel_to:remodel_blueprint() or remodel_to:remodel_catapult() then
remodel_level = table.concat({remodel_level, Formatting:format_remodel_items(remodel_to:remodel_blueprint(), remodel_to:remodel_catapult())}, " + ")
end
end
table.insert(build_info, self._remodel_to_label .. format{self._remodel_template, link = Formatting:fragment_link(tostring(remodel_to:api_id() or mw.ustring.lower(mw.ustring.gsub(remodel_to:name(), "%s+", self._dash))), self._fragment_prefix, remodel_to:name()), level = remodel_level})
end
return {value = table.concat(build_info, "<br>"), text_align = "text-align: " .. self._start_align}
end
function ShipListKai:notes(ship)
local note = self._notes[ship]
if note then
return {value = note.note or "", text_align = "text-align: " .. self._start_align}
end
return {value = "", text_align = "text-align: " .. self._start_align}
end
ShipListKai.process_item_key = Ship.process_item_key
ShipListKai.build_rows = ShipListKai.build_rows_breaks_as_empty_rows
function ShipListKai:create_header()
local header_icons = {
firepower = StatIcons.firepower,
torpedo = StatIcons.torpedo,
aa = StatIcons.aa,
asw = StatIcons.asw,
asw_max = StatIcons.asw,
los = StatIcons.los,
los_max = StatIcons.los,
luck = StatIcons.luck,
luck_max = StatIcons.luck,
hp = StatIcons.hp,
armor = StatIcons.armor,
evasion = StatIcons.evasion,
evasion_max = StatIcons.evasion,
speed = StatIcons.speed,
aircraft = StatIcons.aircraft,
range = StatIcons.range,
fuel = ResourceIcons.fuel,
ammo = ResourceIcons.ammo,
}
for key, value in pairs(header_icons) do
header_icons[key] = Formatting:format_image{value, caption = Formatting:format_stat_name(key)}
end
self._header = format(self._header_template, header_icons)
end
return ShipListKai