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Difference between revisions of "Module:EnemyShipInfoKai"
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m (72 revisions imported) |
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Line 6: | Line 6: | ||
local Tabber = require('Module:Tabber') | local Tabber = require('Module:Tabber') | ||
− | local format = require('Module: | + | local format = require('Module:Core').format |
local EnemyShipInfoKai = ShipInfoKai{ | local EnemyShipInfoKai = ShipInfoKai{ | ||
Line 141: | Line 141: | ||
function EnemyShipInfoKai:get_module() | function EnemyShipInfoKai:get_module() | ||
− | self._ship_data_module = EnemyShip:get_module(self._args.name or self._args[1]) | + | self._ship_data_module = EnemyShip:get_module(self._args.name or self._args[1], true) |
end | end | ||
Line 203: | Line 203: | ||
function EnemyShipInfoKai:id() | function EnemyShipInfoKai:id() | ||
− | self._vars.id = Formatting: | + | self._vars.id = Formatting:format_stat(self._ship:id()) |
end | end | ||
Line 239: | Line 239: | ||
function EnemyShipInfoKai:armor() | function EnemyShipInfoKai:armor() | ||
− | + | local equipment_armor = self._ship:equipment_armor() | |
+ | local armor = self._ship:armor() | ||
+ | local stat = Formatting:format_stat(armor) | ||
+ | self._vars.armor = equipment_armor ~= 0 and Formatting:tooltip(stat, armor + equipment_armor) or stat | ||
end | end | ||
Latest revision as of 12:32, 12 May 2021
Documentation for this module may be created at Module:EnemyShipInfoKai/doc
local EnemyShip = require('Module:EnemyShip')
local ShipCapabilities = require('Module:ShipCapabilities')
local ShipGraphicKai = require('Module:ShipGraphicKai')
local ShipInfoKai = require('Module:ShipInfoKai')
local Formatting = require('Module:Formatting')
local Tabber = require('Module:Tabber')
local format = require('Module:Core').format
local EnemyShipInfoKai = ShipInfoKai{
_template = [[{|class="typography-xl-optout ${table_class}" id="${table_id}" style="border: 1px solid darkgray; width: 320px;"
|-
| colspan="6" style="position: relative; text-align: center; padding: 1px 40px; background-color: ${top_bg_color};${top_extra_style}" | <div style="position: absolute; right: 5px;">${edit_link}</div>
<p><span style="font-size:20px; text-shadow: ${text_shadow}">'''${name}'''</span>${localized_name}</p>
<div style="font-size:15px">'''No.${id} ${japanese_name}${nick}'''</div>
<p>'''${class} ${type}'''</p>
|- style="background-color: whitesmoke;"
| align=center colspan="6" | ${image}
|-
| colspan="6" style="text-align: center; background-color: LightSkyBlue;"|'''Statistics'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width: 88px;" | ${icons.hp} ${labels.hp}
| style="width: 66px;" | '''${hp}'''
| style="width: 88px;" | ${icons.firepower} ${labels.firepower}
| colspan="2" style="width: 60px;" | '''${firepower}'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width: 88px;" | ${icons.armor} ${labels.armor}
| style="width: 66px;" | '''${armor}'''
| style="width: 88px;" | ${icons.torpedo} ${labels.torpedo}
| colspan="2" style="width: 66px;" | '''${torpedo}'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width: 88px;" | ${icons.evasion} ${labels.evasion}
| style="width: 66px;" | '''${evasion}'''
| style="width: 88px;" | ${icons.aa} ${labels.aa}
| colspan="2" style="width: 66px;" | '''${aa}'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width: 88px;" | ${icons.aircraft} ${labels.aircraft}
| style="width: 66px;" | '''${aircraft}'''
| style="width: 88px;" | ${icons.asw} ${labels.asw}
| colspan="2" style="width: 66px;" | '''${asw}'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width: 88px;" | ${icons.speed} ${labels.speed}
| style="width: 66px;" | '''${speed}'''
| style="width: 88px;" | ${icons.los} ${labels.los}
| colspan="2" style="width: 66px;" | '''${los}'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width: 88px;" | ${icons.range} ${labels.range}
| style="width: 66px;" | '''${range}'''
| style="width: 88px;" | ${icons.luck} ${labels.luck}
| colspan="2" style="width: 66px;" | '''${luck}'''
|-
| colspan="5" style="text-align: center; background-color: LightSkyBlue;"| '''Air Power'''
| style="text-align: center; background-color: LightSkyBlue; width: 50px;" | '''Slots'''
|- style="background-color: whitesmoke;"
| colspan="5" style="text-align: center;"| ${air_power}
| align=center style="width: 50px;" | ${slots}
|-
| colspan="5" style="text-align: center; background-color: LightSkyBlue;"| '''Equipment'''
| style="text-align: center; background-color: LightSkyBlue; width: 50px;" | '''Space'''
${slot_details}|-
| colspan="6" style="text-align: center; padding: 0px;" | <div class="mw-collapsible mw-collapsed">
<div style="background-color: lightskyblue; text-align: center; margin: 0px;">'''Extra Statistics'''</div>
<div class="mw-collapsible-content">
<div style="text-align: left; display: ${opening_airstrike_display}; margin: 2px 0px;">
<div style="margin-right: 1px; flex-shrink: 0; flex-basis: 140px; background-color: whitesmoke; display: flex; align-items: center;"><span>${icons.aircraft} Opening Airstrike</span></div>
<div style="margin-left: 1px; flex-grow: 1; background-color: whitesmoke; display: flex; align-items: center;">'''${opening_airstrike}'''</div>
</div>
<div style="text-align: left; display: ${opening_torpedo_display}; margin: 2px 0px;">
<div style="margin-right: 1px; flex-shrink: 0; flex-basis: 140px; background-color: whitesmoke; display: flex; align-items: center;"><span>${icons.torpedo} Opening Torpedo</span></div>
<div style="margin-left: 1px; flex-grow: 1; background-color: whitesmoke; display: flex; align-items: center;">'''${opening_torpedo}'''</div>
</div>
<div style="text-align: left; display: flex; margin: 2px 0px;">
<div style="margin-right: 1px; flex-shrink: 0; flex-basis: 140px; background-color: whitesmoke; color: dodgerblue; display: flex; align-items: center;"><span>${icons.firepower} Day Battle</span></div>
<div style="margin-left: 1px; flex-grow: 1; background-color: whitesmoke; display: flex; align-items: center;">'''${day_battle}'''</div>
</div>
<div style="text-align: left; display: ${artillery_spotting_display}; margin: 2px 0px;">
<div style="margin-right: 1px; flex-shrink: 0; flex-basis: 140px; background-color: whitesmoke; color: forestgreen; display: flex; align-items: center;"><span>${icons.firepower}${icons.los} Artillery Spotting</span></div>
<div style="margin-left: 1px; flex-grow: 1; background-color: whitesmoke; display: flex; align-items: center;">'''${artillery_spotting}'''</div>
</div>
<div style="text-align: left; display: ${closing_torpedo_display}; margin: 2px 0px;">
<div style="margin-right: 1px; flex-shrink: 0; flex-basis: 140px; background-color: whitesmoke; display: flex; align-items: center;"><span>${icons.torpedo} Closing Torpedo</span></div>
<div style="margin-left: 1px; flex-grow: 1; background-color: whitesmoke; display: flex; align-items: center;">'''${closing_torpedo}'''</div>
</div>
<div style="text-align: left; display: flex; margin: 2px 0px;">
<div style="margin-right: 1px; flex-shrink: 0; flex-basis: 140px; background-color: whitesmoke; display: flex; align-items: center;"><span>${icons.asw} ASW Attack</span></div>
<div style="margin-left: 1px; flex-grow: 1; background-color: whitesmoke; display: flex; align-items: center;">'''${asw_attack}'''</div>
</div>
<div style="text-align: left; display: flex; margin: 2px 0px;">
<div style="margin-right: 1px; flex-shrink: 0; flex-basis: 140px; background-color: whitesmoke; color: midnightblue; display: flex; align-items: center;"><span>${icons.firepower}${icons.torpedo} Night Battle</span></div>
<div style="margin-left: 1px; flex-grow: 1; background-color: whitesmoke; display: flex; align-items: center;">'''${night_battle}'''</div>
</div>
</div>
</div>
|}]],
_abyssal_class = "Abyssal",
_common_background_color = "darkgrey",
_background_color = "grey",
_background_image = "background-image: radial-gradient(circle farthest-corner at center center , rgba(102, 102, 102, 0) 0%, rgba(102, 102, 102, 0) 60%, rgb(102, 102, 102) 100%);",
_plain_rare_background_color = "#d8d840",
_plain_rare_background_image = "background-image: radial-gradient(circle farthest-corner at center center , rgba(192, 192, 0, 0) 0%, rgba(192, 192, 0, 0.4) 60%, rgba(144, 144, 0, 0.7) 100%);",
_elite_glow_background_color = "#c95050",
_mid_boss_background_color = "#A67474",
_mid_boss_background_image = "background-image: radial-gradient(circle farthest-corner at center center , rgba(140, 98, 98, 0) 0%, rgba(140, 98, 98, 0) 60%, rgb(140, 98, 98) 100%);",
_rare_background_color = "#d84040",
_rare_background_image = "background-image: radial-gradient(circle farthest-corner at center center , #e65555 0%, #c04040 90%, #A04040);",
_link_color = "#3a3a3a",
_text_shadow_template = "0 0 ${radius} ${color}",
_text_shadows = {
"0.1em",
"0.3em",
"0.6em",
"0.9em",
},
_basic_glow_colors = {
"#a0f6d9",
"#8becd5",
},
_kai_glow_colors = {
"darkturquoise",
"dodgerblue",
},
_late_model_basic_glow_colors = {
"#e6e6e6",
"#e6e6e6",
},
_late_model_glow_colors = {
"#8becd5",
"#e6e6e6",
"#e6e6e6",
},
_boss_glow_colors = {
"floralwhite",
"floralwhite",
},
_link_color_template = [[<span style="color: ${color};">${text}</span>]],
_cg_size = "300x300px",
_tabber_cg_size = "294x294px",
_display_flex = "flex",
_display_none = "none",
}
function EnemyShipInfoKai:get_module()
self._ship_data_module = EnemyShip:get_module(self._args.name or self._args[1], true)
end
function EnemyShipInfoKai:bg_color()
local rarity = self._ship:rarity()
local bg_color
local extra_style = ""
if rarity then
if rarity >= 4 and rarity <= 7 then
if rarity == 5 then
bg_color = self._elite_glow_background_color
elseif rarity == 6.5 then
bg_color = self._mid_boss_background_color
extra_style = self._mid_boss_background_image
elseif rarity == 7 then
bg_color = self._plain_rare_background_color
extra_style = self._plain_rare_background_image
else
bg_color = self._background_color
extra_style = self._background_image
end
elseif rarity < 4 then
bg_color = self._common_background_color
else
bg_color = self._rare_background_color
extra_style = self._rare_background_image
end
else
bg_color = self._common_background_color
end
local back = self._ship:back()
local back_color = Formatting:format_ship_back(back)
local glow_colors = {}
if back then
if back == -1 then
glow_colors = self._basic_glow_colors
elseif back > -7 and back < -3 then
glow_colors = self._kai_glow_colors
elseif back > -10 and back < -6 then
glow_colors = (back == -7) and self._late_model_basic_glow_colors or self._late_model_glow_colors
elseif back < -9 then
glow_colors = self._boss_glow_colors
end
end
local text_shadows = {}
for index, radius in ipairs(self._text_shadows) do
local color = back_color
if index <= #glow_colors then
color = glow_colors[index]
end
--table.insert(text_shadows, format{self._text_shadow_template, radius = radius, color = color})
end
self._vars.top_bg_color, self._vars.text_shadow, self._vars.top_extra_style = bg_color, table.concat(text_shadows, ", "), extra_style
end
function EnemyShipInfoKai:name()
local link, text, section = self._ship:link()
text = format{self._link_color_template, color = self._link_color, text = text or link}
self._vars.name = Formatting:format_link(link, text, section)
end
function EnemyShipInfoKai:id()
self._vars.id = Formatting:format_stat(self._ship:id())
end
function EnemyShipInfoKai:class()
self._vars.class = self._abyssal_class
end
function EnemyShipInfoKai:type()
local ship_type = Formatting:format_ship_type(self._ship:type())
if self._ship:speed() == 0 then
ship_type = ship_type ..
(self._ship:is_pillbox() and " (Pillbox)" or " (Installation)")
end
-- automatically make units with 0 speed installations
-- deprecate _installation
self._vars.type = ship_type
end
function EnemyShipInfoKai:image()
if self._ship:can_debuff() then
local tabber = Tabber()
tabber:add_tab("Normal", ShipGraphicKai:get{ship = self._ship, size = self._args.cg_size or self._tabber_cg_size, hd = true})
tabber:add_tab("Armor Broken", ShipGraphicKai:get{ship = self._ship, damaged = true, size = self._args.cg_size or self._tabber_cg_size})
self._vars.image = tostring(tabber)
else
self._vars.image = ShipGraphicKai:get{ship = self._ship, size = self._args.cg_size or self._cg_size, hd = true}
end
end
EnemyShipInfoKai.hp = EnemyShipInfoKai.base_hp
function EnemyShipInfoKai:firepower()
self._vars.firepower = Formatting:format_stat(self._ship:firepower())
end
function EnemyShipInfoKai:armor()
local equipment_armor = self._ship:equipment_armor()
local armor = self._ship:armor()
local stat = Formatting:format_stat(armor)
self._vars.armor = equipment_armor ~= 0 and Formatting:tooltip(stat, armor + equipment_armor) or stat
end
function EnemyShipInfoKai:torpedo()
self._vars.torpedo = Formatting:format_stat(self._ship:torpedo())
end
function EnemyShipInfoKai:evasion()
local evasion
local override = self._args.evasion
local overridden = false
if override and override ~= "auto" then
evasion = override
overridden = true
else
evasion = self._ship:evasion()
end
local result = Formatting:format_stat(evasion)
if overridden then
result = result .. self._overridden_category_template
end
self._vars.evasion = result
end
function EnemyShipInfoKai:aa()
self._vars.aa = Formatting:format_stat(self._ship:aa(), self._ship:aa_max())
end
function EnemyShipInfoKai:asw()
local asw
local overridden = false
local override = self._args.asw
if override and override ~= "auto" then
asw = override
overridden = true
else
asw = self._ship:asw()
end
local result = Formatting:format_stat(asw)
if overridden then
result = result .. self._overridden_category_template
end
self._vars.asw = result
end
function EnemyShipInfoKai:los()
local los
local override = self._args.los
local overridden = false
if override and override ~= "auto" then
los = override
overridden = true
else
los = self._ship:los()
end
local result = Formatting:format_stat(los)
if overridden then
result = result .. self._overridden_category_template
end
self._vars.los = result
end
function EnemyShipInfoKai:luck()
self._vars.luck = Formatting:format_stat(self._ship:luck())
end
function EnemyShipInfoKai:air_power()
self._vars.air_power = Formatting:format_air_power(self._ship:air_power(), self._ship:air_power_estimation())
end
function EnemyShipInfoKai:capabilities()
local capabilities = ShipCapabilities{ship = self._ship}
local opening_airstrike = { capabilities:opening_airstrike() }
local opening_torpedo = { capabilities:opening_torpedo() }
local day_battle = { capabilities:day_battle() }
local artillery_spotting = { capabilities:artillery_spotting() }
local closing_torpedo = { capabilities:closing_torpedo() }
local asw_attack = { capabilities:asw_attack() }
local night_battle = { capabilities:night_battle() }
self._vars.opening_airstrike_display, self._vars.opening_airstrike = opening_airstrike[1] and self._display_flex or self._display_none, capabilities:format_opening_airstrike(unpack(opening_airstrike))
self._vars.opening_torpedo_display, self._vars.opening_torpedo = opening_torpedo[1] and self._display_flex or self._display_none, capabilities:format_opening_torpedo(unpack(opening_torpedo))
self._vars.day_battle = capabilities:format_day_battle(unpack(day_battle))
self._vars.artillery_spotting_display, self._vars.artillery_spotting = artillery_spotting[1] and self._display_flex or self._display_none, capabilities:format_artillery_spotting(unpack(artillery_spotting))
self._vars.closing_torpedo_display, self._vars.closing_torpedo = closing_torpedo[1] and self._display_flex or self._display_none, capabilities:format_closing_torpedo(unpack(closing_torpedo))
self._vars.asw_attack = capabilities:format_asw_attack(unpack(asw_attack))
self._vars.night_battle = capabilities:format_night_battle(unpack(night_battle))
end
function EnemyShipInfoKai:create_item()
if self._args.name then
self._ship = EnemyShip(self._args.name, self._args.model)
else
self._ship = EnemyShip(self._args[1])
end
end
function EnemyShipInfoKai:add_fields()
table.insert(self._fields, "air_power")
table.insert(self._fields, "capabilities")
end
return EnemyShipInfoKai