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Difference between revisions of "Module:EnemyShipData"
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com>Ckwng (Move air_power down to ShipData) |
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(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
local ShipData = require("Module:ShipData") | local ShipData = require("Module:ShipData") | ||
local EnemyShipData = ShipData{ | local EnemyShipData = ShipData{ | ||
+ | _enemy = true, | ||
_constructor_module = "Module:EnemyShip", | _constructor_module = "Module:EnemyShip", | ||
} | } | ||
Line 13: | Line 14: | ||
EnemyShipData.los_leveled = EnemyShipData.los | EnemyShipData.los_leveled = EnemyShipData.los | ||
EnemyShipData.luck_leveled = EnemyShipData.luck | EnemyShipData.luck_leveled = EnemyShipData.luck | ||
+ | |||
+ | function EnemyShipData:can_debuff() | ||
+ | return self._can_debuff | ||
+ | end | ||
EnemyShipData.__call = EnemyShipData.create | EnemyShipData.__call = EnemyShipData.create | ||
return EnemyShipData | return EnemyShipData |
Latest revision as of 02:00, 24 May 2021
Documentation for this module may be created at Module:EnemyShipData/doc
local ShipData = require("Module:ShipData")
local EnemyShipData = ShipData{
_enemy = true,
_constructor_module = "Module:EnemyShip",
}
EnemyShipData.hp_leveled = EnemyShipData.hp
EnemyShipData.firepower_leveled = EnemyShipData.firepower
EnemyShipData.torpedo_leveled = EnemyShipData.torpedo
EnemyShipData.aa_leveled = EnemyShipData.aa
EnemyShipData.armor_leveled = EnemyShipData.armor
EnemyShipData.asw_leveled = EnemyShipData.asw
EnemyShipData.evasion_leveled = EnemyShipData.evasion
EnemyShipData.los_leveled = EnemyShipData.los
EnemyShipData.luck_leveled = EnemyShipData.luck
function EnemyShipData:can_debuff()
return self._can_debuff
end
EnemyShipData.__call = EnemyShipData.create
return EnemyShipData