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Difference between revisions of "Module:Calc"
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− | local | + | local U = require("Module:Core") |
− | |||
local Formatting = require("Module:Formatting") | local Formatting = require("Module:Formatting") | ||
+ | local Equipment = require("Module:Equipment") | ||
+ | local Iterator = require("Module:Iterator") | ||
+ | local ShipCapabilities = require("Module:ShipCapabilities") | ||
+ | local ShipCardKai = require("Module:ShipCardKai") | ||
+ | local ShipBattleCardKai = require("Module:ShipBattleCardKai") | ||
+ | local Combat = require("Module:CalcCombat") | ||
+ | local EquipmentCardKai = require("Module:EquipmentCardKai") | ||
+ | local EquipmentGraphicKai = require("Module:EquipmentGraphicKai") | ||
+ | local EquipmentCollection = require("Module:Data/Equipment") | ||
+ | -- local AllEquipmentCollection = require("Module:Collection/EquipmentByApiId") | ||
+ | local Development = require("Module:Development") | ||
+ | local ShipsByApiId = require("Module:Collection/ShipsByApiId") | ||
local Ship = require("Module:Ship") | local Ship = require("Module:Ship") | ||
− | |||
local args = nil | local args = nil | ||
+ | -- local Ship = nil | ||
local ship = nil | local ship = nil | ||
+ | local shipCapabilities = {} | ||
+ | local target = nil | ||
+ | local equipment = nil | ||
+ | local sequence = nil | ||
+ | local sequence_length = nil | ||
+ | local sequence_position = nil | ||
+ | -- local sorted = false | ||
+ | -- local env = {} | ||
local enumerating_functions = { | local enumerating_functions = { | ||
− | + | args = function() return mw.text.split(args.args, "%s*,%s*") end, | |
− | base_names = function() | + | base_names = function() return require('Module:Collection/ShipsBase') end, |
− | + | all_names = function() return require('Module:Collection/Ships') end, | |
+ | remodel_names = function() | ||
+ | local all_names = require('Module:Collection/Ships') | ||
+ | local base_names = require('Module:Collection/ShipsBase') | ||
+ | local result = {} | ||
+ | for _, name in ipairs(all_names) do | ||
+ | if not U.includes(base_names, name) then | ||
+ | local ship = Ship(name) | ||
+ | if ship._implementation_date then | ||
+ | table.insert(result, name) | ||
+ | end | ||
+ | end | ||
+ | end | ||
+ | return result | ||
+ | end, | ||
+ | enemy = function() return require('Module:Collection/EnemyShips') end, | ||
+ | equipment = function() | ||
+ | equipment = true | ||
+ | return U.imap(EquipmentCollection, function(e) return e._name end) | ||
+ | end, | ||
+ | --[[ | ||
+ | allEquipment = function() | ||
+ | equipment = true | ||
+ | local result = {} | ||
+ | for i = 1, 700 do | ||
+ | if AllEquipmentCollection[i] then | ||
+ | table.insert(result, AllEquipmentCollection[i]) | ||
+ | end | ||
+ | end | ||
+ | return result | ||
end, | end, | ||
+ | enemyEquipment = function() | ||
+ | equipment = true | ||
+ | local result = {} | ||
+ | for i = 501, 700 do | ||
+ | if AllEquipmentCollection[i] then | ||
+ | table.insert(result, AllEquipmentCollection[i]) | ||
+ | end | ||
+ | end | ||
+ | return result | ||
+ | end, | ||
+ | ]]-- | ||
+ | } | ||
− | + | local function format_lua(lua) | |
+ | return tostring(type(lua) == "table" and table.concat(lua, args.concat_value or ", ") or lua) | ||
+ | end | ||
local formatting_functions = { | local formatting_functions = { | ||
− | + | air_power = function(ship) return ship.air_power and ship:air_power() or -1 end, | |
− | - | + | equipment_range = function(ship) return U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0) end, |
− | + | equipment_range_diff = function(ship) | |
− | return | + | local equipment_range = U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0) |
+ | return (ship:range() or 0) - equipment_range | ||
+ | end, | ||
+ | night_battle_power = function(ship) return (ship:firepower_max() or 0) + (ship:torpedo_max() or 0) end, | ||
+ | format_day_battle = function(ship) | ||
+ | local mode, attack_power = shipCapabilities:day_battle() | ||
+ | return shipCapabilities:format_day_battle(mode, attack_power) | ||
+ | end, | ||
+ | format_night_battle = function(ship) | ||
+ | local mode, attack_power = shipCapabilities:night_battle() | ||
+ | return shipCapabilities:format_night_battle(mode, attack_power) | ||
+ | end, | ||
+ | format_opening_torpedo = function(ship) | ||
+ | return shipCapabilities:format_torpedo(shipCapabilities:opening_torpedo()) | ||
+ | end, | ||
+ | format_closing_torpedo = function(ship) | ||
+ | return shipCapabilities:format_torpedo(shipCapabilities:closing_torpedo()) | ||
+ | end, | ||
+ | format_asw_attack = function(ship) | ||
+ | local attack_power, opening, day, night, uncertain = shipCapabilities:asw_attack() | ||
+ | return shipCapabilities:format_asw_attack(attack_power, opening, day, night, uncertain) | ||
+ | end, | ||
+ | format_opening_airstrike = function(ship) | ||
+ | return shipCapabilities:format_opening_airstrike(shipCapabilities:opening_airstrike()) | ||
+ | end, | ||
+ | slots = function(ship) return format_lua(U.imap(ship._equipment or {}, function (e) return e and e.size or '?' end)) end, | ||
+ | equips = function(ship) | ||
+ | return 'style="text-align:left"|' .. U.ijoin(U.imap(ship._equipment or {}, function (e) | ||
+ | if not e or e.equipment == nil then | ||
+ | return '(?)' | ||
+ | end | ||
+ | if e.equipment == false then | ||
+ | return '[[File:Xx_c.png]]' | ||
+ | end | ||
+ | local icon = type(e.equipment) == 'string' and Equipment(e.equipment):icon() or e.equipment:icon() | ||
+ | local link = type(e.equipment) == 'string' and e.equipment or e.equipment:name() | ||
+ | return string.format('%s [[%s]]', Formatting:format_image{Formatting:format_equipment_icon(icon), link = link}, link) | ||
+ | end), "<br>") | ||
end, | end, | ||
− | + | code = function(obj) return equipment and Formatting:format_equipment_type(obj:type()) or Formatting:format_ship_code(obj:type()) end, | |
− | + | code_link = function(obj) return string.format("[[%s]]", Formatting:format_ship_code(obj:type())) end, | |
− | + | type = function(obj) return equipment and Formatting:format_equipment_type(obj:type()) or Formatting:format_ship_type(obj:type()) end, | |
− | return Formatting: | + | icon = function(obj) |
+ | if obj.hp then | ||
+ | if obj:id() >= 1501 then | ||
+ | return string.format("[[File:Enemy Icon %s.png|100px]]", obj:unique_name():gsub('- Damaged', 'Damaged')) | ||
+ | else | ||
+ | return string.format("[[File:Ship Icon %s.png|100px]]", obj:name()) | ||
+ | end | ||
+ | else | ||
+ | return obj.icon and ([=[[[File:]=] .. Formatting:format_equipment_icon(obj:icon()) .. "]]") or '' | ||
+ | -- return obj.icon and ([[<span data-sort-value="]] .. (obj._type or '0') .. [=[">[[File:]=] .. Formatting:format_equipment_icon(obj:icon()) .. "]]</span>") or '' | ||
+ | end | ||
end, | end, | ||
− | + | icon_damaged = function(obj) return string.format("[[File:Ship Icon %s Damaged.png|100px]]", obj:name()) end, | |
− | + | link = function(obj) return string.format("[[%s]]", equipment and obj:name() or obj:unique_name()) end, | |
+ | class = function(ship) return ship:class() and ship:class():name() or "?" end, | ||
implementation_date = function(ship) | implementation_date = function(ship) | ||
local date = ship:implementation_date() | local date = ship:implementation_date() | ||
− | return not date and "??" or format | + | return not date and "??" or string.format("%s/%s/%s", date[1], date[2] < 10 and "0" .. date[2] or date[2], date[3] < 10 and "0" .. date[3] or date[3]) |
− | + | end, | |
− | + | banner = function(obj) | |
− | + | if not obj or not obj.lua_name then | |
− | + | return ' ' | |
− | } | + | end |
+ | return ShipBattleCardKai:Asset({ obj:lua_name(), hd = true, size = "160px" }) | ||
+ | end, | ||
+ | card = function(obj) | ||
+ | if not obj or not obj.lua_name then | ||
+ | return ' ' | ||
+ | end | ||
+ | if obj.hp then | ||
+ | return ShipCardKai:Asset({ obj:lua_name(), hd = true, size = "160px" }) | ||
+ | else | ||
+ | return EquipmentCardKai:Asset({ obj:name(), size = "75px", link = "nil" }) | ||
+ | end | ||
+ | end, | ||
+ | item = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", link = "nil" }) end, | ||
+ | fairy = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "only", link = "nil" }) end, | ||
+ | full = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "true", link = "nil" }) end, | ||
+ | card_ = function(o) return string.format("[[File:%s Card.png|75px]]", o:name()) end, | ||
+ | equipment_ = function(o) return string.format("[[File:%s Equipment.png|75px]]", o:name()) end, | ||
+ | character_ = function(o) return string.format("[[File:%s Character.png|75px]]", o:name()) end, | ||
+ | full_ = function(o) return string.format("[[File:%s Full.png|75px]]", o:name()) end, | ||
+ | format_morale = function(ship) | ||
+ | local morale = ship:morale() or 49 | ||
+ | return morale <= 19 and "Red" or morale <= 29 and "Orange" or morale <= 49 and "Normal" or "Sparkle" | ||
+ | end, | ||
+ | hit_rate = function(ship, target) | ||
+ | local r = Combat.hit_rate(ship, target) | ||
+ | if r then | ||
+ | ship.hit_rate = r | ||
+ | return r .. "%" | ||
+ | else | ||
+ | return "nil" | ||
+ | end | ||
+ | end, | ||
+ | critical_hit_rate = function(ship, target) | ||
+ | local r = Combat.critical_hit_rate(ship, target) | ||
+ | if r then | ||
+ | ship.critical_hit_rate = r | ||
+ | return r .. "%" | ||
+ | else | ||
+ | return "nil" | ||
+ | end | ||
+ | end, | ||
+ | scrap_string = function(eq) | ||
+ | local scrap = eq:scrap() | ||
+ | return string.format("%s/%s/%s/%s", scrap.fuel or 0, scrap.ammo or 0, scrap.steel or 0, scrap.bauxite or 0) | ||
+ | end, | ||
+ | development = function(eq) return Development.formatResources(eq) end, | ||
+ | development_rate = function(eq) return Development.formatRates(eq) end, | ||
+ | development_hq = function(eq) return Development.formatHQ(eq) end, | ||
+ | backMinusRarity = function(ship) return (ship:back() or 0) - (ship:rarity() or 0) end, | ||
+ | rarity_bg = function(ship) | ||
+ | return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:rarity()), ship:rarity() or '??', Formatting:format_ship_rarity(ship:rarity())) | ||
+ | end, | ||
+ | back_bg = function(ship) | ||
+ | return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:back()), ship:back() or '??', Formatting:format_ship_rarity(ship:back())) | ||
+ | end, | ||
+ | same_day_remodel_links = function(ship) | ||
+ | local result = { string.format("[[%s]]", ship:name()) } | ||
+ | local visited = {} | ||
+ | visited[ship:name()] = true | ||
+ | while true do | ||
+ | local next = ship:remodel_to() | ||
+ | if not next then break end | ||
+ | ship = Ship(next) | ||
+ | if ship._implementation_date then break end | ||
+ | if visited[ship:name()] then break end | ||
+ | visited[ship:name()] = true | ||
+ | table.insert(result, string.format("[[%s]]", ship:name())) | ||
+ | end | ||
+ | return table.concat(result, ", ") | ||
end, | end, | ||
− | |||
} | } | ||
− | function | + | --[[ |
− | + | local function addFormattingFunctions(name, table) | |
− | + | for k, v in pairs(table) do | |
− | + | formatting_functions[name .. "." .. k] = v | |
− | |||
end | end | ||
end | end | ||
− | function format_value(key) | + | addFormattingFunctions("FitData", require("Module:CalcFit")) |
− | + | addFormattingFunctions("Assets", require("Module:CalcAsset")) | |
− | + | ]]-- | |
− | + | ||
− | + | local function format_value(key, ship, target) | |
− | + | local keys = mw.text.split(key, "%s*%.%s*") | |
− | + | local result = ship | |
− | + | for _, key in ipairs(keys) do | |
+ | local formatting_function = formatting_functions[key] | ||
+ | if formatting_function then | ||
+ | result = formatting_function(result, target) | ||
+ | else | ||
+ | local lua = result[key] or result['_' .. key] | ||
+ | if type(lua) == "function" then | ||
+ | result = lua(result) | ||
+ | else | ||
+ | result = lua | ||
+ | end | ||
+ | end | ||
+ | if type(result) ~= 'table' then | ||
+ | return format_lua(result) | ||
+ | end | ||
+ | --[[ | ||
+ | if shipCapabilities[key] then | ||
+ | local a, b = shipCapabilities[key](shipCapabilities) | ||
+ | return format_lua(b or a) | ||
+ | end | ||
+ | ]]-- | ||
+ | end | ||
+ | return format_lua(result) | ||
+ | end | ||
+ | |||
+ | local function format_arg(arg) | ||
+ | return args.format == "table" and ("| " .. arg .. "\n") or arg | ||
+ | end | ||
+ | |||
+ | --[[ | ||
+ | local function interpret_setter(s) | ||
+ | local kv = mw.text.split(s, "%s*~%s*") | ||
+ | local k = kv[1] | ||
+ | local v = kv[2] | ||
+ | local c = kv[3] | ||
+ | if k and v and c then | ||
+ | env[c] = env[c] or require("Module:" .. c) | ||
+ | env[k] = env[c](v) | ||
+ | if k == "_" then | ||
+ | ship = env[k] | ||
+ | end | ||
+ | return true | ||
+ | elseif k and v then | ||
+ | if k == "_equipment" then | ||
+ | local equipment = {} | ||
+ | local accuracy = 0 | ||
+ | local ng = 0 | ||
+ | for eq in string.gmatch(v, '([^,]+)') do | ||
+ | local eqObj = Equipment(eq) | ||
+ | table.insert(equipment, { equipment = eqObj }) | ||
+ | accuracy = accuracy + (eqObj:shelling_accuracy() or 0) | ||
+ | if eqObj:type() == 3 then | ||
+ | ng = ng + 1 | ||
+ | end | ||
+ | end | ||
+ | ship._equipment = equipment | ||
+ | ship._accuracy = accuracy | ||
+ | if ng > 0 then | ||
+ | ship._ng = ng | ||
+ | end | ||
else | else | ||
− | + | if v ~= "nil" and ship then | |
+ | ship[k] = tonumber(v) | ||
+ | else | ||
+ | env[k] = v | ||
+ | end | ||
end | end | ||
+ | return true | ||
+ | else | ||
+ | return false | ||
end | end | ||
end | end | ||
− | local sequence = | + | local function trigger() |
− | + | local ship_key = sequence[sequence_position] | |
+ | sequence_position = sequence_position + 1 | ||
+ | ship = Ship(ship_key) | ||
+ | if ship:id() then | ||
+ | shipCapabilities = ShipCapabilities{ ship = ship } | ||
+ | equipment = false | ||
+ | else | ||
+ | ship = Equipment(ship_key) | ||
+ | equipment = true | ||
+ | end | ||
+ | end | ||
− | function interpret_arg(arg) | + | local function interpret_arg(arg) |
local prefix = string.sub(arg, 1, 1) | local prefix = string.sub(arg, 1, 1) | ||
− | if | + | local prefix2 = string.sub(arg, 1, 2) |
− | local | + | if arg == "-" then return format_arg("") |
− | local | + | elseif arg == "!@" then trigger(false) |
− | if | + | elseif prefix2 == "!!" then |
− | + | local key = string.sub(arg, 3) | |
− | + | target = Ship(key) | |
+ | elseif prefix == "!" then | ||
+ | local key = string.sub(arg, 2) | ||
+ | if not interpret_setter(key) then | ||
+ | local parts = string.gmatch(key, '([^:]+)') | ||
+ | local i = 1 | ||
+ | for part in parts do | ||
+ | if i == 1 then | ||
+ | key = part | ||
+ | ship = Ship(key) | ||
+ | if ship:hp() then | ||
+ | shipCapabilities = ShipCapabilities{ ship = ship } | ||
+ | equipment = false | ||
+ | else | ||
+ | ship = Equipment(key) | ||
+ | equipment = true | ||
+ | end | ||
+ | else | ||
+ | interpret_setter(part) | ||
+ | end | ||
+ | i = i + 1 | ||
+ | end | ||
end | end | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
elseif prefix == "#" and args.format == "table" then | elseif prefix == "#" and args.format == "table" then | ||
return "|-\n" | return "|-\n" | ||
− | + | if prefix == "?" then | |
− | local | + | local prefix2 = string.sub(arg, 1, 2) |
− | + | if prefix2 == "??" then return format_arg(format_value(string.sub(arg, 3), target, ship)) | |
− | + | elseif prefix2 == "?#" then return "?# is unimplemented" -- frame:preprocess(format{string.sub(arg, 3), this = env[this] or ""}) | |
− | |||
else | else | ||
− | + | if test then | |
− | + | return format_arg(format_value(string.sub(arg, 2), ship, target)) | |
+ | else | ||
+ | return nil | ||
+ | end | ||
else | else | ||
− | return arg | + | return format_arg(arg) |
end | end | ||
end | end | ||
− | function | + | Ship = args.enemy and require("Module:EnemyShip") or require("Module:Ship") |
− | args = | + | if args.from and args.to then |
+ | sequence = {} | ||
+ | for i = tonumber(args.from), tonumber(args.to) do | ||
+ | table.insert(sequence, i) | ||
+ | end | ||
+ | sequence_position = 1 | ||
+ | end | ||
+ | |||
+ | else | ||
+ | local buildIterator = Iterator[enumerator] | ||
+ | if buildIterator then | ||
+ | sequence = {} | ||
+ | sequence_position = 1 | ||
+ | local iterator = buildIterator(args) | ||
+ | while iterator.next() do | ||
+ | table.insert(sequence, iterator.current()) | ||
+ | end | ||
+ | sequence_length = #sequence | ||
+ | end | ||
+ | |||
+ | ]]-- | ||
+ | |||
+ | local function interpret(args_) | ||
+ | args = args_ | ||
+ | local filterArgs = {} | ||
+ | for _, arg in ipairs(args) do | ||
+ | local prefix = string.sub(arg, 1, 1) | ||
+ | if prefix == "~" then | ||
+ | -- ~x.y.z~a.b.c means obj.x.y.z == a or obj.x.y.z == b or obj.x.y.z == c | ||
+ | -- obj.x.y.z can be obj:x():y():z(), etc. | ||
+ | local ksvs = mw.text.split(string.sub(arg, 2), "%s*~%s*") | ||
+ | local ks = mw.text.split(ksvs[1], "%s*%.%s*") | ||
+ | local vs = mw.text.split(ksvs[2], "%s*,%s*") | ||
+ | table.insert(filterArgs, {ks, vs}) | ||
+ | end | ||
+ | end | ||
+ | local actions = {} | ||
+ | for _, arg in ipairs(args) do | ||
+ | local prefix = string.sub(arg, 1, 1) | ||
+ | if prefix == "@" then | ||
+ | local enumerator = string.sub(arg, 2) | ||
+ | local enumerating_function = enumerating_functions[enumerator] | ||
+ | if enumerating_function then | ||
+ | sequence = {} | ||
+ | for _, e in ipairs(enumerating_function()) do | ||
+ | local ship | ||
+ | if equipment then | ||
+ | ship = Equipment(e) | ||
+ | else | ||
+ | ship = Ship(e) | ||
+ | end | ||
+ | if #filterArgs > 0 then | ||
+ | local test = true | ||
+ | for _, ksvs in ipairs(filterArgs) do | ||
+ | local test2 = false | ||
+ | |||
+ | local obj = ship | ||
+ | for _, k in ipairs(ksvs[1]) do | ||
+ | local g = obj[k] | ||
+ | if type(g) == 'function' then | ||
+ | obj = g(obj) | ||
+ | elseif type(g) == 'table' then | ||
+ | obj = g | ||
+ | else | ||
+ | obj = g | ||
+ | break | ||
+ | end | ||
+ | end | ||
+ | local v1 = tostring(obj) | ||
+ | |||
+ | for _, v2 in ipairs(ksvs[2]) do | ||
+ | if v1 == v2 then | ||
+ | test2 = true | ||
+ | break | ||
+ | end | ||
+ | end | ||
+ | |||
+ | if not test2 then | ||
+ | test = false | ||
+ | break | ||
+ | end | ||
+ | end | ||
+ | if test then | ||
+ | table.insert(sequence, ship) | ||
+ | end | ||
+ | else | ||
+ | table.insert(sequence, ship) | ||
+ | end | ||
+ | end | ||
+ | sequence_position = 1 | ||
+ | sequence_length = #sequence | ||
+ | end | ||
+ | elseif prefix == '!' then | ||
+ | local name = string.sub(arg, 2) | ||
+ | local obj = Ship(name) | ||
+ | if not obj:hp() then | ||
+ | equipment = true | ||
+ | obj = Equipment(name) | ||
+ | end | ||
+ | sequence = {} | ||
+ | table.insert(sequence, obj) | ||
+ | sequence_position = 1 | ||
+ | sequence_length = 1 | ||
+ | elseif arg == "#" or prefix == "?" then | ||
+ | table.insert(actions, string.sub(arg, 2)) | ||
+ | end | ||
+ | end | ||
+ | if args.sort and sequence then | ||
+ | local sorts = mw.text.split(args.sort, "%s*,%s*") | ||
+ | table.sort(sequence, function(a, b) | ||
+ | for _, sort in ipairs(sorts) do | ||
+ | local x = a[sort](a) | ||
+ | local y = b[sort](b) | ||
+ | if x == nil then return true end | ||
+ | if y == nil then return false end | ||
+ | if x < y then return true end | ||
+ | if x > y then return false end | ||
+ | end | ||
+ | return false | ||
+ | end) | ||
+ | end | ||
local values = {} | local values = {} | ||
repeat | repeat | ||
− | for _, arg in ipairs( | + | if sequence then |
− | + | ship = sequence[sequence_position] | |
− | + | sequence_position = sequence_position + 1 | |
− | + | end | |
+ | for _, arg in ipairs(actions) do | ||
+ | if arg == '' then | ||
+ | if args.format == "table" then | ||
+ | table.insert(values, "|-\n") | ||
+ | end | ||
+ | else | ||
+ | local value = ship and format_arg(format_value(arg, ship)) -- interpret_arg(arg) | ||
+ | if value then | ||
+ | table.insert(values, value) | ||
+ | end | ||
end | end | ||
end | end | ||
− | until not | + | until not sequence_length or sequence_position > sequence_length |
− | return table.concat(values, args.concat or "") | + | return table.concat(values, args.concat or (args.format == "table" and "" or ", ")) |
end | end | ||
− | local | + | local function test() |
− | + | mw.log(interpret({"@base_names", "~is_battleship~true", "?link", sort = "type,id"})) | |
− | + | mw.log(interpret({"@base_names", "~class.name~Kagerou Class", "?link", sort = "type,id"})) | |
− | + | mw.log(interpret({"!Saiun", "?icon"})) | |
+ | mw.log(interpret({"!Ayanami", "?scrap_string", "?scrap.fuel", "?scrap_fuel", "?_scrap_fuel"})) | ||
end | end | ||
− | + | -- print(p.test()) | |
− | + | return { | |
− | + | format = function(frame) return interpret(U.getTemplateArgs(frame).explicit) end, | |
− | + | test = test, | |
− | + | } | |
− | |||
− | |||
− | |||
− |
Latest revision as of 18:08, 17 October 2024
Documentation for this module may be created at Module:Calc/doc
local U = require("Module:Core")
local Formatting = require("Module:Formatting")
local Equipment = require("Module:Equipment")
local Iterator = require("Module:Iterator")
local ShipCapabilities = require("Module:ShipCapabilities")
local ShipCardKai = require("Module:ShipCardKai")
local ShipBattleCardKai = require("Module:ShipBattleCardKai")
local Combat = require("Module:CalcCombat")
local EquipmentCardKai = require("Module:EquipmentCardKai")
local EquipmentGraphicKai = require("Module:EquipmentGraphicKai")
local EquipmentCollection = require("Module:Data/Equipment")
-- local AllEquipmentCollection = require("Module:Collection/EquipmentByApiId")
local Development = require("Module:Development")
local ShipsByApiId = require("Module:Collection/ShipsByApiId")
local Ship = require("Module:Ship")
local args = nil
-- local Ship = nil
local ship = nil
local shipCapabilities = {}
local target = nil
local equipment = nil
local sequence = nil
local sequence_length = nil
local sequence_position = nil
-- local sorted = false
-- local env = {}
local enumerating_functions = {
args = function() return mw.text.split(args.args, "%s*,%s*") end,
base_names = function() return require('Module:Collection/ShipsBase') end,
all_names = function() return require('Module:Collection/Ships') end,
remodel_names = function()
local all_names = require('Module:Collection/Ships')
local base_names = require('Module:Collection/ShipsBase')
local result = {}
for _, name in ipairs(all_names) do
if not U.includes(base_names, name) then
local ship = Ship(name)
if ship._implementation_date then
table.insert(result, name)
end
end
end
return result
end,
enemy = function() return require('Module:Collection/EnemyShips') end,
equipment = function()
equipment = true
return U.imap(EquipmentCollection, function(e) return e._name end)
end,
--[[
allEquipment = function()
equipment = true
local result = {}
for i = 1, 700 do
if AllEquipmentCollection[i] then
table.insert(result, AllEquipmentCollection[i])
end
end
return result
end,
enemyEquipment = function()
equipment = true
local result = {}
for i = 501, 700 do
if AllEquipmentCollection[i] then
table.insert(result, AllEquipmentCollection[i])
end
end
return result
end,
]]--
}
local function format_lua(lua)
return tostring(type(lua) == "table" and table.concat(lua, args.concat_value or ", ") or lua)
end
local formatting_functions = {
air_power = function(ship) return ship.air_power and ship:air_power() or -1 end,
equipment_range = function(ship) return U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0) end,
equipment_range_diff = function(ship)
local equipment_range = U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0)
return (ship:range() or 0) - equipment_range
end,
night_battle_power = function(ship) return (ship:firepower_max() or 0) + (ship:torpedo_max() or 0) end,
format_day_battle = function(ship)
local mode, attack_power = shipCapabilities:day_battle()
return shipCapabilities:format_day_battle(mode, attack_power)
end,
format_night_battle = function(ship)
local mode, attack_power = shipCapabilities:night_battle()
return shipCapabilities:format_night_battle(mode, attack_power)
end,
format_opening_torpedo = function(ship)
return shipCapabilities:format_torpedo(shipCapabilities:opening_torpedo())
end,
format_closing_torpedo = function(ship)
return shipCapabilities:format_torpedo(shipCapabilities:closing_torpedo())
end,
format_asw_attack = function(ship)
local attack_power, opening, day, night, uncertain = shipCapabilities:asw_attack()
return shipCapabilities:format_asw_attack(attack_power, opening, day, night, uncertain)
end,
format_opening_airstrike = function(ship)
return shipCapabilities:format_opening_airstrike(shipCapabilities:opening_airstrike())
end,
slots = function(ship) return format_lua(U.imap(ship._equipment or {}, function (e) return e and e.size or '?' end)) end,
equips = function(ship)
return 'style="text-align:left"|' .. U.ijoin(U.imap(ship._equipment or {}, function (e)
if not e or e.equipment == nil then
return '(?)'
end
if e.equipment == false then
return '[[File:Xx_c.png]]'
end
local icon = type(e.equipment) == 'string' and Equipment(e.equipment):icon() or e.equipment:icon()
local link = type(e.equipment) == 'string' and e.equipment or e.equipment:name()
return string.format('%s [[%s]]', Formatting:format_image{Formatting:format_equipment_icon(icon), link = link}, link)
end), "<br>")
end,
code = function(obj) return equipment and Formatting:format_equipment_type(obj:type()) or Formatting:format_ship_code(obj:type()) end,
code_link = function(obj) return string.format("[[%s]]", Formatting:format_ship_code(obj:type())) end,
type = function(obj) return equipment and Formatting:format_equipment_type(obj:type()) or Formatting:format_ship_type(obj:type()) end,
icon = function(obj)
if obj.hp then
if obj:id() >= 1501 then
return string.format("[[File:Enemy Icon %s.png|100px]]", obj:unique_name():gsub('- Damaged', 'Damaged'))
else
return string.format("[[File:Ship Icon %s.png|100px]]", obj:name())
end
else
return obj.icon and ([=[[[File:]=] .. Formatting:format_equipment_icon(obj:icon()) .. "]]") or ''
-- return obj.icon and ([[<span data-sort-value="]] .. (obj._type or '0') .. [=[">[[File:]=] .. Formatting:format_equipment_icon(obj:icon()) .. "]]</span>") or ''
end
end,
icon_damaged = function(obj) return string.format("[[File:Ship Icon %s Damaged.png|100px]]", obj:name()) end,
link = function(obj) return string.format("[[%s]]", equipment and obj:name() or obj:unique_name()) end,
class = function(ship) return ship:class() and ship:class():name() or "?" end,
implementation_date = function(ship)
local date = ship:implementation_date()
return not date and "??" or string.format("%s/%s/%s", date[1], date[2] < 10 and "0" .. date[2] or date[2], date[3] < 10 and "0" .. date[3] or date[3])
end,
banner = function(obj)
if not obj or not obj.lua_name then
return ' '
end
return ShipBattleCardKai:Asset({ obj:lua_name(), hd = true, size = "160px" })
end,
card = function(obj)
if not obj or not obj.lua_name then
return ' '
end
if obj.hp then
return ShipCardKai:Asset({ obj:lua_name(), hd = true, size = "160px" })
else
return EquipmentCardKai:Asset({ obj:name(), size = "75px", link = "nil" })
end
end,
item = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", link = "nil" }) end,
fairy = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "only", link = "nil" }) end,
full = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "true", link = "nil" }) end,
card_ = function(o) return string.format("[[File:%s Card.png|75px]]", o:name()) end,
equipment_ = function(o) return string.format("[[File:%s Equipment.png|75px]]", o:name()) end,
character_ = function(o) return string.format("[[File:%s Character.png|75px]]", o:name()) end,
full_ = function(o) return string.format("[[File:%s Full.png|75px]]", o:name()) end,
format_morale = function(ship)
local morale = ship:morale() or 49
return morale <= 19 and "Red" or morale <= 29 and "Orange" or morale <= 49 and "Normal" or "Sparkle"
end,
hit_rate = function(ship, target)
local r = Combat.hit_rate(ship, target)
if r then
ship.hit_rate = r
return r .. "%"
else
return "nil"
end
end,
critical_hit_rate = function(ship, target)
local r = Combat.critical_hit_rate(ship, target)
if r then
ship.critical_hit_rate = r
return r .. "%"
else
return "nil"
end
end,
scrap_string = function(eq)
local scrap = eq:scrap()
return string.format("%s/%s/%s/%s", scrap.fuel or 0, scrap.ammo or 0, scrap.steel or 0, scrap.bauxite or 0)
end,
development = function(eq) return Development.formatResources(eq) end,
development_rate = function(eq) return Development.formatRates(eq) end,
development_hq = function(eq) return Development.formatHQ(eq) end,
backMinusRarity = function(ship) return (ship:back() or 0) - (ship:rarity() or 0) end,
rarity_bg = function(ship)
return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:rarity()), ship:rarity() or '??', Formatting:format_ship_rarity(ship:rarity()))
end,
back_bg = function(ship)
return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:back()), ship:back() or '??', Formatting:format_ship_rarity(ship:back()))
end,
same_day_remodel_links = function(ship)
local result = { string.format("[[%s]]", ship:name()) }
local visited = {}
visited[ship:name()] = true
while true do
local next = ship:remodel_to()
if not next then break end
ship = Ship(next)
if ship._implementation_date then break end
if visited[ship:name()] then break end
visited[ship:name()] = true
table.insert(result, string.format("[[%s]]", ship:name()))
end
return table.concat(result, ", ")
end,
}
--[[
local function addFormattingFunctions(name, table)
for k, v in pairs(table) do
formatting_functions[name .. "." .. k] = v
end
end
addFormattingFunctions("FitData", require("Module:CalcFit"))
addFormattingFunctions("Assets", require("Module:CalcAsset"))
]]--
local function format_value(key, ship, target)
local keys = mw.text.split(key, "%s*%.%s*")
local result = ship
for _, key in ipairs(keys) do
local formatting_function = formatting_functions[key]
if formatting_function then
result = formatting_function(result, target)
else
local lua = result[key] or result['_' .. key]
if type(lua) == "function" then
result = lua(result)
else
result = lua
end
end
if type(result) ~= 'table' then
return format_lua(result)
end
--[[
if shipCapabilities[key] then
local a, b = shipCapabilities[key](shipCapabilities)
return format_lua(b or a)
end
]]--
end
return format_lua(result)
end
local function format_arg(arg)
return args.format == "table" and ("| " .. arg .. "\n") or arg
end
--[[
local function interpret_setter(s)
local kv = mw.text.split(s, "%s*~%s*")
local k = kv[1]
local v = kv[2]
local c = kv[3]
if k and v and c then
env[c] = env[c] or require("Module:" .. c)
env[k] = env[c](v)
if k == "_" then
ship = env[k]
end
return true
elseif k and v then
if k == "_equipment" then
local equipment = {}
local accuracy = 0
local ng = 0
for eq in string.gmatch(v, '([^,]+)') do
local eqObj = Equipment(eq)
table.insert(equipment, { equipment = eqObj })
accuracy = accuracy + (eqObj:shelling_accuracy() or 0)
if eqObj:type() == 3 then
ng = ng + 1
end
end
ship._equipment = equipment
ship._accuracy = accuracy
if ng > 0 then
ship._ng = ng
end
else
if v ~= "nil" and ship then
ship[k] = tonumber(v)
else
env[k] = v
end
end
return true
else
return false
end
end
local function trigger()
local ship_key = sequence[sequence_position]
sequence_position = sequence_position + 1
ship = Ship(ship_key)
if ship:id() then
shipCapabilities = ShipCapabilities{ ship = ship }
equipment = false
else
ship = Equipment(ship_key)
equipment = true
end
end
local function interpret_arg(arg)
local prefix = string.sub(arg, 1, 1)
local prefix2 = string.sub(arg, 1, 2)
if arg == "-" then return format_arg("")
elseif arg == "!@" then trigger(false)
elseif prefix2 == "!!" then
local key = string.sub(arg, 3)
target = Ship(key)
elseif prefix == "!" then
local key = string.sub(arg, 2)
if not interpret_setter(key) then
local parts = string.gmatch(key, '([^:]+)')
local i = 1
for part in parts do
if i == 1 then
key = part
ship = Ship(key)
if ship:hp() then
shipCapabilities = ShipCapabilities{ ship = ship }
equipment = false
else
ship = Equipment(key)
equipment = true
end
else
interpret_setter(part)
end
i = i + 1
end
end
elseif prefix == "#" and args.format == "table" then
return "|-\n"
if prefix == "?" then
local prefix2 = string.sub(arg, 1, 2)
if prefix2 == "??" then return format_arg(format_value(string.sub(arg, 3), target, ship))
elseif prefix2 == "?#" then return "?# is unimplemented" -- frame:preprocess(format{string.sub(arg, 3), this = env[this] or ""})
else
if test then
return format_arg(format_value(string.sub(arg, 2), ship, target))
else
return nil
end
else
return format_arg(arg)
end
end
Ship = args.enemy and require("Module:EnemyShip") or require("Module:Ship")
if args.from and args.to then
sequence = {}
for i = tonumber(args.from), tonumber(args.to) do
table.insert(sequence, i)
end
sequence_position = 1
end
else
local buildIterator = Iterator[enumerator]
if buildIterator then
sequence = {}
sequence_position = 1
local iterator = buildIterator(args)
while iterator.next() do
table.insert(sequence, iterator.current())
end
sequence_length = #sequence
end
]]--
local function interpret(args_)
args = args_
local filterArgs = {}
for _, arg in ipairs(args) do
local prefix = string.sub(arg, 1, 1)
if prefix == "~" then
-- ~x.y.z~a.b.c means obj.x.y.z == a or obj.x.y.z == b or obj.x.y.z == c
-- obj.x.y.z can be obj:x():y():z(), etc.
local ksvs = mw.text.split(string.sub(arg, 2), "%s*~%s*")
local ks = mw.text.split(ksvs[1], "%s*%.%s*")
local vs = mw.text.split(ksvs[2], "%s*,%s*")
table.insert(filterArgs, {ks, vs})
end
end
local actions = {}
for _, arg in ipairs(args) do
local prefix = string.sub(arg, 1, 1)
if prefix == "@" then
local enumerator = string.sub(arg, 2)
local enumerating_function = enumerating_functions[enumerator]
if enumerating_function then
sequence = {}
for _, e in ipairs(enumerating_function()) do
local ship
if equipment then
ship = Equipment(e)
else
ship = Ship(e)
end
if #filterArgs > 0 then
local test = true
for _, ksvs in ipairs(filterArgs) do
local test2 = false
local obj = ship
for _, k in ipairs(ksvs[1]) do
local g = obj[k]
if type(g) == 'function' then
obj = g(obj)
elseif type(g) == 'table' then
obj = g
else
obj = g
break
end
end
local v1 = tostring(obj)
for _, v2 in ipairs(ksvs[2]) do
if v1 == v2 then
test2 = true
break
end
end
if not test2 then
test = false
break
end
end
if test then
table.insert(sequence, ship)
end
else
table.insert(sequence, ship)
end
end
sequence_position = 1
sequence_length = #sequence
end
elseif prefix == '!' then
local name = string.sub(arg, 2)
local obj = Ship(name)
if not obj:hp() then
equipment = true
obj = Equipment(name)
end
sequence = {}
table.insert(sequence, obj)
sequence_position = 1
sequence_length = 1
elseif arg == "#" or prefix == "?" then
table.insert(actions, string.sub(arg, 2))
end
end
if args.sort and sequence then
local sorts = mw.text.split(args.sort, "%s*,%s*")
table.sort(sequence, function(a, b)
for _, sort in ipairs(sorts) do
local x = a[sort](a)
local y = b[sort](b)
if x == nil then return true end
if y == nil then return false end
if x < y then return true end
if x > y then return false end
end
return false
end)
end
local values = {}
repeat
if sequence then
ship = sequence[sequence_position]
sequence_position = sequence_position + 1
end
for _, arg in ipairs(actions) do
if arg == '' then
if args.format == "table" then
table.insert(values, "|-\n")
end
else
local value = ship and format_arg(format_value(arg, ship)) -- interpret_arg(arg)
if value then
table.insert(values, value)
end
end
end
until not sequence_length or sequence_position > sequence_length
return table.concat(values, args.concat or (args.format == "table" and "" or ", "))
end
local function test()
mw.log(interpret({"@base_names", "~is_battleship~true", "?link", sort = "type,id"}))
mw.log(interpret({"@base_names", "~class.name~Kagerou Class", "?link", sort = "type,id"}))
mw.log(interpret({"!Saiun", "?icon"}))
mw.log(interpret({"!Ayanami", "?scrap_string", "?scrap.fuel", "?scrap_fuel", "?_scrap_fuel"}))
end
-- print(p.test())
return {
format = function(frame) return interpret(U.getTemplateArgs(frame).explicit) end,
test = test,
}