Difference between revisions of "Template:Installation"

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*<includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> is an installation-type enemy. This changes certain behaviors:
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{{delete}}
:* Player's torpedo salvo will never target <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>, with the exception of torpedo bombers.
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*{{#if:{{{1|}}}|{{{1}}}|'''{{PAGENAME}}'''}} is a plane-using installation-type enemy. This changes some of {{#if:{{{1|}}}|{{{2}}}|{{PAGENAME}}'s}} behaviors:
:* All attacks against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> treat the torpedo value as 0 in damage calculation (except aerial combat).
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:* {{#ifeq:{{{2|}}}|her|Her|{{PAGENAME}}'s}} damage indicator text is different from others:
:* Any cut-in involving torpedo doesn't work against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>. If the ship does not have any guns equipped, no equipment name will be shown when performing the attack.
 
:* <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> uses the carrier formula for shelling damage. (Daytime: [Firepower + Torpedo + (Dive Bomb × 1.3)] × 1.5 + 55; Nighttime: Firepower + Torpedo)
 
:* Carriers equipped with dive bombers will not choose <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as shelling target unless all the dive bombers were shot down. Carriers with only torpedo bombers equipped can attack <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as normal (but the torpedo value is treated as 0 for the damage calculation during shelling).
 
:* Damage text is different from others:
 
 
::* Slightly damaged(小破) → Confused(混乱)  
 
::* Slightly damaged(小破) → Confused(混乱)  
 
::* Moderately damaged(中破) → Damaged(損害)
 
::* Moderately damaged(中破) → Damaged(損害)
 
::* Heavily damaged(大破) → Broken(損壊)
 
::* Heavily damaged(大破) → Broken(損壊)
 
::* Sunken(撃沈) → Destroyed(破壊)
 
::* Sunken(撃沈) → Destroyed(破壊)
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:* With regards to attacking, {{#ifeq:{{{2|}}}|her|She|{{PAGENAME}}}}:
 +
::* Enables 2nd round of daytime shelling.
 
::* Cannot attack during daytime shelling at Damaged or worse.
 
::* Cannot attack during daytime shelling at Damaged or worse.
:* Cannot attack during daytime shelling if all carried planes are shot down.
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::* Cannot attack during daytime shelling if all of {{#if:{{{1|}}}|{{{2}}}|{{PAGENAME}}'s}} carried planes are shot down.
:* Attacks at night if not Broken or Destroyed.
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::* Uses the carrier formula for shelling damage. (Daytime: [Firepower + Torpedo + (Dive Bomb × 1.3)] × 1.5 + 55; Nighttime: Firepower + Torpedo)
:* Enables 2nd round of daytime shelling.
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::* Attacks at night if not Broken or Destroyed.
:* Prioritizes attacking submarines during daytime shelling. (Attacks surface ships at night)
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::* Prioritizes attacking submarines during daytime shelling. (Attacks surface ships at night)
:* Takes increased damage from ships equipped with [[Type 3 Shell]]s and [[WG42 (Wurfgerät 42)]].
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:* With regards to defending, {{#ifeq:{{{2|}}}|her|She|{{PAGENAME}}}}:
:* During daytime shelling, battleships with large caliber guns and AP shells equipped have increased accuracy and damage.
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::* Cannot be the target of torpedo attacks, with the exception of torpedo bombers;
:* Not subject to covering from escort ships.
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::* Treats torpedo value as 0 for all other incoming attacks for damage calculation (again, excluding torpedo bombers during aerial combat);
 +
::* Is not subject to cut-in attacks involving torpedoes (Mixed cut-in and Torpedo cut-in fail to function);
 +
::* Cannot be the target of shelling phase attacks from carriers carrying at least 1 dive bomber, but can be chosen as shelling target if all dive bombers equipped on that carrier were shot down or if only torpedo bombers were equipped on that carrier in the first place.
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::* {{#switch: {{PAGENAME}}
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| #default = Takes increased damage from ships equipped with [[Type 3 Shell]]s and [[WG42 (Wurfgerät 42)]].
 +
}}
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::* Takes increased damage and has lower evasion rate during daytime shelling from battleships equipped with both large caliber guns {{RedGunHeavy}}and AP shells{{RedAmmo}}.
 +
::* Not subject to covering from escort ships.
  
[[Category:Abyssal Land Bases]]
 
 
<noinclude>{{Documentation}}</noinclude>
 
<noinclude>{{Documentation}}</noinclude>

Latest revision as of 20:22, 13 January 2023

  • Installation is a plane-using installation-type enemy. This changes some of Installation's behaviors:
  • Installation's damage indicator text is different from others:
  • Slightly damaged(小破) → Confused(混乱)
  • Moderately damaged(中破) → Damaged(損害)
  • Heavily damaged(大破) → Broken(損壊)
  • Sunken(撃沈) → Destroyed(破壊)
  • With regards to attacking, Installation:
  • Enables 2nd round of daytime shelling.
  • Cannot attack during daytime shelling at Damaged or worse.
  • Cannot attack during daytime shelling if all of Installation's carried planes are shot down.
  • Uses the carrier formula for shelling damage. (Daytime: [Firepower + Torpedo + (Dive Bomb × 1.3)] × 1.5 + 55; Nighttime: Firepower + Torpedo)
  • Attacks at night if not Broken or Destroyed.
  • Prioritizes attacking submarines during daytime shelling. (Attacks surface ships at night)
  • With regards to defending, Installation:
  • Cannot be the target of torpedo attacks, with the exception of torpedo bombers;
  • Treats torpedo value as 0 for all other incoming attacks for damage calculation (again, excluding torpedo bombers during aerial combat);
  • Is not subject to cut-in attacks involving torpedoes (Mixed cut-in and Torpedo cut-in fail to function);
  • Cannot be the target of shelling phase attacks from carriers carrying at least 1 dive bomber, but can be chosen as shelling target if all dive bombers equipped on that carrier were shot down or if only torpedo bombers were equipped on that carrier in the first place.
  • Takes increased damage from ships equipped with Type 3 Shells and WG42 (Wurfgerät 42).
  • Takes increased damage and has lower evasion rate during daytime shelling from battleships equipped with both large caliber guns Large Caliber Main Gunand AP shellsArmor-Piercing Shell.
  • Not subject to covering from escort ships.

Template-info.png Template documentation [view] [edit] [history] [purge]

Usage

Format: {{Installation|1= (optional)|2= (optional)}}:

  • Variable 1= replaces the first instance of the page name to something else you indicate. For example, {{Installation|1=Test}} would begin with the text Test is a plane-using installation-type enemy ... regardless of where you put the template.
  • Variable 2= should either be her or its (it's meant to be a possessive pronoun). It is also used to put either the pronoun "She" or the pagename in other sentences. Note that the text is case-sensitive.

Use on any Installation-type Abyssal ships that utilize planes.
For those who don't, use {{PlanelessInstallation}} instead. For those that can be either depending on equipment setup, use {{HybridInstallation}}.
Note that a switch template exist as different equipment are effective against different enemies (add in switch statements in cases where it's not the usual Type 3+WG42).
The inclusion of this template automatically adds Category:Abyssal Land Bases to the page.