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Difference between revisions of "User:Jigaraphale/Sandbox/10"
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− | + | {{Formula | |
+ | |Title=Trigger rate formula | ||
+ | |Math=\text{Trigger %}_\text{Cut-in} = \dfrac{\lfloor 15 + \text{Mod}_\text{Luck1} + \text{Mod}_\text{Luck2} \times \sqrt{Level} + \text{Modifiers}\rfloor }{\text{Base}_\text{attack} } \times 100 | ||
+ | |Var=If the Ship's Luck {{Luck}} stat is '''less than 50''': | ||
+ | **<math>\text{Mod}_\text{Luck1} = \text{Luck}</math> | ||
+ | **<math>\text{Mod}_\text{Luck2} = 0.75</math> | ||
+ | *If the Ship's Luck {{Luck}} stat is '''50 or greater''': | ||
+ | **<math>\text{Mod}_\text{Luck1} = 50 + \sqrt{ \left( \text{Luck} - 50 \right) }</math> | ||
+ | **<math>\text{Mod}_\text{Luck2} = 0.80</math> | ||
+ | *<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value). | ||
+ | **Modifiers change based on the cut-in that is being used. | ||
+ | **Modifiers can affect the enemy fleet. | ||
+ | *<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value. | ||
+ | |Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged. | ||
+ | * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version. | ||
+ | }} |