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Difference between revisions of "Category:Smoke Generators"
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|colspan=3| | |colspan=3| | ||
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
− | |valign="center"|<math>\text{Level 0}_\text{Rate %} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator}</math> | + | |valign="center"|<math>\text{Level 0}_\text{Rate %} = \max \big( 0 ; \min ( 100 ; 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} ) \big)</math> |
|} | |} | ||
*''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{Level 0}_\text{Rate %} = 0</math> | *''If <math> \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3</math>, then <math>\text{Level 0}_\text{Rate %} = 0</math> | ||
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
|valign="center"| <math>\begin{align} | |valign="center"| <math>\begin{align} | ||
− | \text{Level 1}_\text{Rate %} &= 100 - \text{Level | + | \text{Level 1}_\text{Rate %} &= ( 100 - \text{Level 2}_\text{Rate %} ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\ |
− | \text{Level 2}_\text{Rate %} &= 3 \times \ | + | \text{Level 2}_\text{Rate %} &= ( 3 \times \big\lceil \text{K} - 5 \big\rceil + 1 ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\ |
\text{Level 3}_\text{Rate %} &= 0 | \text{Level 3}_\text{Rate %} &= 0 | ||
\end{align}</math> | \end{align}</math> | ||
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\text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\ | \text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\ | ||
\text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\ | \text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\ | ||
− | \text{Level 3}_\text{Rate %} &= 3 \times \ | + | \text{Level 3}_\text{Rate %} &= 3 \times \big\lceil \text{K} - 15 \big\rceil + 1 |
\end{align}</math> | \end{align}</math> | ||
|} | |} | ||
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*<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]], | *<math>\bigstar_\text{Kai}</math> the total [[improvement]] {{Star}} level of the [[Smoke Generator Kai (Smoke Screen)|Kai generators]], | ||
|} | |} | ||
− | |||
{{Clear}} | {{Clear}} | ||
Latest revision as of 13:13, 15 August 2024
This category contains all equipment or equipment types classified as Smoke Generators.
This category is populated by Template:EquipmentCategoriesKai. Please do not manually add pages to this category.
Mechanics
Smoke Generators can be used in combat to deploy a smoke screen.
- There are 3 smoke screen sizes, being Small < Medium < Large.
- The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
- Note that improvements also affect the maximum smoke level possible.
- It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
- This effect can be partially bypassed by using radars (both sides).
- The effect will last for the day battle, even so the animation will fade before the battle's end.
- If equipped, it can be activated with a specific button when selecting the formation.
- It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle only.
- It cannot be activated in Exercises in the current implementation.
- The trigger rate is not 100% and depends on the fleet's flagship's luck , as well as the amount and type of Smoke Generators used.
- For combined fleets, it is the luck of the main flagship.
- The size of the triggered smoke screen depends on how many smoke generators are used.
- It will only trigger at the beginning of the Shelling phase.
- The trigger rate depends on:
- The number of "Smoke Generators" in the fleet,
- The flagship Level and Luck (secretary for Combined Fleets),
- improvements of the generator.
- Regarding the equipment:
- Each Smoke Generator (Smoke Screen) counts as 1,
- Each Smoke Generator Kai (Smoke Screen) counts as 2,
- improvements of the generator can also count as 1 ([1][2]).
Two formulas have been determined to approximate the trigger rate of smoke screens.
- The 2nd formula is based on the 1st one with additional hypothesis,
- A measurement of the trigger rate can be found here,
- Both formulas can be directly compared here.
- It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
Trigger Rate Formula 1 [3] | |||||
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[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math] | |||
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Trigger Rate Formula 2 [4] | |||||
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[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math] | |||
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- The smoke gives an Accuracy malus to both fleets when used:
- Please note that these are initial estimations and are subject to change.
- It is currently unknown if the airstrike accuracy is affected by the smoke.
- Some modifiers are near impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
- There are some inconsistencies between "old" and "new" enemies.
- Having a (surface ?) radar equipped reduces the smoke effect for both fleets, but only for the shelling phase.
[math]\displaystyle{ \text{Mod}_\text{smoke} }[/math][1] | ||||
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Day Shelling | ||||
Fleet | Radar Equipped | Type 1 | Type 2 | Type 3 |
Allied | No | < 0.3 | < 0.33 | < 0.37 |
Yes | 0.35 | 0.25 | < 0.37 | |
Enemy | No | < 0.69 | < 0.7 | < 0.7 |
Yes | 0.91 | 0.83 | 0.75 | |
Special Attacks[2] | ||||
Allied | 1 | |||
Torpedo Phases | ||||
Fleet | Type 1 | Type 2 | Type 3 | |
Allied | 0.45 | 0.42 | 0.42 | |
Enemy | 0.7 | 0.6 | 0.5 | |
ASW | ||||
Allied | 0.25 | |||
Enemy | 1 |
- AA effects:
- The smoke affects the allied shootdown but not the enemy shootdown.
- No fixed shootdown above 2 has been observed under a smoke.
- The guaranteed shootdown does not seem to be affected.
- A modifier to the Adjusted AA is suspected but there is not enough data to confirm it.
- The Smoke reduce the Anti-Air Rocket Barrage trigger rate either directly or by reducing the Adjusted AA.
Listed By Stats
No. | Rarity | Name | Equipment Type | Refittable Types | Notes | |||
---|---|---|---|---|---|---|---|---|
500 | ☆
|
Smoke Generator (Smoke Screen) 発煙装置(煙幕) |
Surface Ship Equipment | 1 | DE, DD, CL, CLT, CA, CAV, FBB (Only: Richelieu Deux), BBV (Only: Fusou Kai Ni, Yamashiro Kai Ni), AV (Only: Mikuma Kai Ni Toku), CT, AO (Only: Souya (AGB), Souya (AGL), Souya (AGS)) | ✔️ | ✔️ | |
501 | ☆
☆ |
Smoke Generator Kai (Smoke Screen) 発煙装置改(煙幕) |
3 | ❌ | ❌ | |||
No. | Rarity | Name | Equipment Type | Refittable Types | Notes |
Pages in category "Smoke Generators"
The following 2 pages are in this category, out of 2 total.